Meet Reno, a young hustler who is street savvy and has experienced the pitfalls that come with the street life. A page-turner that will have you on the edge of your seat, Reno's Way is as real as it gets. It's a powerful and captivating story.
Jack Thompson is on a mission to protect children from violent and obscene video games, music lyrics, shock jock radio shows, and television programs. He chronicles his spiritual journey from bystander to activist and offers the sociological, medical, scientific, and legal evidence that will motivate Americans to get involved.
The Feudists is a western short story by Ernest Haycox. Haycox was an American writer of Western fiction. Excerpt: "THERE was something deceptive about the rugged land into which he traveled. It seemed to bury him in its depths, yet more than two miles out of Blackrock the first quick tilt of the bench lifted him to a crest from which he caught again the lights of the town. After that the road tackled an increasing grade earnestly, and for long intervals Reno's pony went on at a slogging walk. A bank of fog drifted thickly about him."
Chronicles the creation and transformation of Reno's reputation from backward railroad town to a nationally known "Sin Central." The author shows how Reno civic leaders, in their never-ending quest for tourist dollars, dramatically altered the economy and physical appearance of the city.
When Pittsburgh socialite Laura Corey rolled into Reno, Nevada, in 1905 for a six-month stay, her goal was a divorce from the president of U.S. Steel. Her visit also provided a provocative glimpse into the city's future. With its rugged landscape and rough-edged culture, Reno had little to offer early twentieth-century visitors besides the gambling and prostitution that had remained unregulated since Nevada's silver-mining heyday. But the possibility of easy divorce attracted national media attention, East Coast notables, and Hollywood stars, and soon the "Reno Cure" was all the rage. Almost overnight, Reno was on the map. Alicia Barber traces the transformation of Reno's reputation from backward railroad town to the nationally known "Sin Central"—as Garrison Keillor observed, a place where you could see things that you wouldn't want to see in your own hometown. Chronicling the city's changing fortunes from the days of the Comstock Lode, she describes how city leaders came to embrace an identity as "The Biggest Little City in the World" and transform their town into a lively tourist mecca. Focusing on the evolution of urban reputation, Barber carefully distinguishes between the image that a city's promoters hope to manufacture and the impression that outsiders actually have. Interweaving aspects of urban identity, she shows how sense of place, promoted image, and civic reputation intermingled and influenced each other—and how they in turn shaped the urban environment. Quickie divorces notwithstanding, Reno's primary growth engine was gambling; modern casinos came to dominate the downtown landscape. When mainstream America balked, Reno countered by advertising "tax freedom" and natural splendor to attract new residents. But by the mid-seventies, unchecked growth and competition from Las Vegas had initiated a downslide that persisted until a carefully crafted series of special events and the rise of recreational tourism began to attract new breeds of tourists. Barber's engaging story portrays Reno as more than a second-string Las Vegas, having pioneered most of the attractions-gaming and prizefighting, divorces and weddings-that made the larger city famous. As Reno continues to remold itself to weather the shifting winds of tourism and growth, Barber's book provides a cautionary tale for other cities hoping to ride the latest consumer trends.
INTEGRITY LOSTAfter the Megacull, the weak died off, so that a century later, the living have descended from only the toughest stock. Still, it takes more than strength to survive Deathlands. It takes skill, cunning and a warrior's heart. But for Ryan Cawdor, staying alive isn't just about living. In this nuke-transformed America, it helps if somewhere, deep inside, there's hope of finding something better. WALKING DEAD A virulent strain of a predark biowep has been unleashed upon the denizens of northern Kansas, turning them into rotting, flesh-eating monsters. Running from the mindless, soulless rottie hordes, Ryan and his companions arrive in the civil-war-torn ville of Sweetwater Junction. They've got one shot at beating the hungry rotties: turn the bloodlust of the ville's warring factions away from each other and toward a common enemy. But that means splitting up and hiring on as sec for both sides and surviving the firefight--before the real hell is unleashed. In Deathlands, time is blood.