Real-time Systems and Their Programming Languages

Real-time Systems and Their Programming Languages

Author: Alan Burns

Publisher: Addison Wesley Publishing Company

Published: 1990

Total Pages: 600

ISBN-13:

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A survey of real-time systems and the programming languages used in their development. Shows how modern real-time programming techniques are used in a wide variety of applications, including robotics, factory automation, and control. A critical requirement for such systems is that the software must


Real-Time Phoenix

Real-Time Phoenix

Author: Stephen Bussey

Publisher: Pragmatic Bookshelf

Published: 2020-03-25

Total Pages: 422

ISBN-13: 1680507753

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Give users the real-time experience they expect, by using Elixir and Phoenix Channels to build applications that instantly react to changes and reflect the application's true state. Learn how Elixir and Phoenix make it easy and enjoyable to create real-time applications that scale to a large number of users. Apply system design and development best practices to create applications that are easy to maintain. Gain confidence by learning how to break your applications before your users do. Deploy applications with minimized resource use and maximized performance. Real-time applications come with real challenges - persistent connections, multi-server deployment, and strict performance requirements are just a few. Don't try to solve these challenges by yourself - use a framework that handles them for you. Elixir and Phoenix Channels provide a solid foundation on which to build stable and scalable real-time applications. Build applications that thrive for years to come with the best-practices found in this book. Understand the magic of real-time communication by inspecting the WebSocket protocol in action. Avoid performance pitfalls early in the development lifecycle with a catalog of common problems and their solutions. Leverage GenStage to build a data pipeline that improves scalability. Break your application before your users do and confidently deploy them. Build a real-world project using solid application design and testing practices that help make future changes a breeze. Create distributed apps that can scale to many users with tools like Phoenix Tracker. Deploy and monitor your application with confidence and reduce outages. Deliver an exceptional real-time experience to your users, with easy maintenance, reduced operational costs, and maximized performance, using Elixir and Phoenix Channels. What You Need: You'll need Elixir 1.9+ and Erlang/OTP 22+ installed on a Mac OS X, Linux, or Windows machine.


Real-Time C++

Real-Time C++

Author: Christopher Kormanyos

Publisher: Springer

Published: 2019-01-11

Total Pages: 426

ISBN-13: 9783662585931

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With this book, Christopher Kormanyos delivers a highly practical guide to programming real-time embedded microcontroller systems in C++. It is divided into three parts plus several appendices. Part I provides a foundation for real-time C++ by covering language technologies, including object-oriented methods, template programming and optimization. Next, part II presents detailed descriptions of a variety of C++ components that are widely used in microcontroller programming. It details some of C++’s most powerful language elements, such as class types, templates and the STL, to develop components for microcontroller register access, low-level drivers, custom memory management, embedded containers, multitasking, etc. Finally, part III describes mathematical methods and generic utilities that can be employed to solve recurring problems in real-time C++. The appendices include a brief C++ language tutorial, information on the real-time C++ development environment and instructions for building GNU GCC cross-compilers and a microcontroller circuit. For this third edition, the most recent specification of C++17 in ISO/IEC 14882:2017 is used throughout the text. Several sections on new C++17 functionality have been added, and various others reworked to reflect changes in the standard. Also several new sample projects are introduced and existing ones extended, and various user suggestions have been incorporated. To facilitate portability, no libraries other than those specified in the language standard itself are used. Efficiency is always in focus and numerous examples are backed up with real-time performance measurements and size analyses that quantify the true costs of the code down to the very last byte and microsecond. The target audience of this book mainly consists of students and professionals interested in real-time C++. Readers should be familiar with C or another programming language and will benefit most if they have had some previous experience with microcontroller electronics and the performance and size issues prevalent in embedded systems programming.


Real-Time Systems Development

Real-Time Systems Development

Author: Rob Williams

Publisher: Elsevier

Published: 2005-10-28

Total Pages: 468

ISBN-13: 0080456405

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Real-Time Systems Development introduces computing students and professional programmers to the development of software for real-time applications. Based on the academic and commercial experience of the author, the book is an ideal companion to final year undergraduate options or MSc modules in the area of real-time systems design and implementation. Assuming a certain level of general systems design and programming experience, this text will extend students' knowledge and skills into an area of computing which has increasing relevance in a modern world of telecommunications and 'intelligent' equipment using embedded microcontrollers. This book takes a broad, practical approach in discussing real-time systems. It covers topics such as basic input and output; cyclic executives for bare hardware; finite state machines; task communication and synchronization; input/output interfaces; structured design for real-time systems; designing for multitasking; UML for real-time systems; object oriented approach to real-time systems; selecting languages for RTS development; Linux device drivers; and hardware/software co-design. Programming examples using GNU/Linux are included, along with a supporting website containing slides; solutions to problems; and software examples. This book will appeal to advanced undergraduate Computer Science students; MSc students; and, undergraduate software engineering and electronic engineering students. * Concise treatment delivers material in manageable sections* Includes handy glossary, references and practical exercises based on familiar scenarios* Supporting website contains slides, solutions to problems and software examples


Real-time Java Platform Programming

Real-time Java Platform Programming

Author: Peter Dibble

Publisher: Prentice Hall Professional

Published: 2002

Total Pages: 356

ISBN-13: 9780130282613

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Annotation Build powerful real-time Java "TM" TM platform aplications! -- The complete reference to the Real Time Specification for Java (RTSJ) for every Java developer who wants to master real-time programming. -- Covers practical real-time development considerations, scheduling theory, garbage collection, rate monotonic analysis, and other key issues. -- Closures, thread.interrupt, asynchronous events, timers, CT, physical and "immortal" memory, program structure, distributed RT applications, exceptions, and more. Real-time programming is critical to the development of a wide range of consumer, industrial, system, and military devices. Using the new Real-Time Specification for Java (RTSJ), developers can create, verify, analyze, execute and manage Java code that ensures the correctness, timeliness, and execution predictability that are essential to real-time programming. This book, written by one of RTSJ's creators, offers a practical introduction to real-time programming for every Java developer -- even those with no real-time experience at all. Replete with example code, this book gives any Java developer the skills and expertise to build powerful real-time applications. Peter Dibble begins with an overview of the key issues associated with Java real-time development. He covers garbage collection, priority scheduling and deadline scheduling in real-time environments; then introduces rate monotonic analysis, a powerful set of techniques for analyzing timing be


Real-time Design Patterns

Real-time Design Patterns

Author: Bruce Powel Douglass

Publisher: Addison-Wesley Professional

Published: 2003

Total Pages: 528

ISBN-13: 9780201699562

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This revised and enlarged edition of a classic in Old Testament scholarship reflects the most up-to-date research on the prophetic books and offers substantially expanded discussions of important new insight on Isaiah and the other prophets.


Real-time Programming

Real-time Programming

Author: Rick Grehan

Publisher: Addison-Wesley Professional

Published: 1998

Total Pages: 726

ISBN-13:

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A practical, hands-on book/CD-ROM guide to building real-time embedded software, for novice and experienced programmers. Offers coverage of each segment of the development cycle, from design through delivery, using code examples from real projects to illustrate core concepts. The CD-ROM contains a set of development tools based on TNT Embedded ToolSuite. For programmers and software developers familiar with C. Knowledge of C++, the Win32 API, and Java is helpful. Annotation copyrighted by Book News, Inc., Portland, OR.


Real-Time Shader Programming

Real-Time Shader Programming

Author: Ron Fosner

Publisher: Elsevier

Published: 2003-01-10

Total Pages: 425

ISBN-13: 0080515908

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Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan's procedural programs—-but in real time. Here is a book that will bring this cutting-edge technology to your computer. Beginning with the mathematical basics of vertex and pixel shaders, and building to detailed accounts of programmable shader operations, Real-Time Shader Programming provides the foundation and techniques necessary for replicating popular cinema-style 3D graphics as well as creating your own real-time procedural shaders. A compelling writing style, color illustrations throughout, and scores of online resources make Real-Time Shader Programming an indispensable tutorial/reference for the game developer, graphics programmer, game artist, or visualization programmer, to create countless real-time 3D effects. * Contains a complete reference of the low-level shader language for both DirectX 8 and DirectX 9 * Provides an interactive shader demonstration tool (RenderMonkeyTM) for testing and experimenting * Maintains an updated version of the detailed shader reference section at www.directx.com * Teaches the latest shader programming techniques for high-performance real-time 3D graphics


Concurrent and Real-Time Programming in Java

Concurrent and Real-Time Programming in Java

Author: Andrew Wellings

Publisher: Wiley

Published: 2004-11-22

Total Pages: 0

ISBN-13: 9780470844373

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Real-time functionality is essential for developing many consumer, industrial, and systems devices. While the C/C++ programming language is most often used in the creation of real-time software, the Java language, with its simple and familiar object-oriented programming model, offers many advantages over current real-time practices. Concurrent and Real-Time Programming in Java covers the motivations for, and semantics of, the extensions and modifications to the Java programming environment that enable the Java platform (Virtual Machine) to meet the requirements and constraints of real-time development. Key aspects of concurrent and real-time programming and how they are implemented in Java are discussed, such as concurrency, memory management, real-time scheduling, and real-time resource sharing.


Software Engineering for Real-time Systems

Software Engineering for Real-time Systems

Author: J. E. Cooling

Publisher: Pearson Education

Published: 2003

Total Pages: 828

ISBN-13: 9780201596205

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The comprehensive coverage and real-world perspective makes the book accessible and appealing to both beginners and experienced designers. Covers both the fundamentals of software design and modern design methodologies Provides comparisons of different development methods, tools and languages Blends theory and practical experience together Emphasises the use of diagrams and is highly illustrated