Innovation in Real Places

Innovation in Real Places

Author: Dan Breznitz

Publisher: Oxford University Press

Published: 2021-03-09

Total Pages: 289

ISBN-13: 0197508138

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Winner of Balsillie Prize for Public Policy Winner of Donner Prize A challenge to prevailing ideas about innovation and a guide to identifying the best growth strategy for your community. Across the world, cities and regions have wasted trillions of dollars on blindly copying the Silicon Valley model of growth creation. Since the early years of the information age, we've been told that economic growth derives from harnessing technological innovation. To do this, places must create good education systems, partner with local research universities, and attract innovative hi-tech firms. We have lived with this system for decades, and the result is clear: a small number of regions and cities at the top of the high-tech industry but many more fighting a losing battle to retain economic dynamism. But are there other models that don't rely on a flourishing high-tech industry? In Innovation in Real Places, Dan Breznitz argues that there are. The purveyors of the dominant ideas on innovation have a feeble understanding of the big picture on global production and innovation. They conflate innovation with invention and suffer from techno-fetishism. In their devotion to start-ups, they refuse to admit that the real obstacle to growth for most cities is the overwhelming power of the real hubs, which siphon up vast amounts of talent and money. Communities waste time, money, and energy pursuing this road to nowhere. Breznitz proposes that communities instead focus on where they fit in the four stages in the global production process. Some are at the highest end, and that is where the Clevelands, Sheffields, and Baltimores are being pushed toward. But that is bad advice. Success lies in understanding the changed structure of the global system of production and then using those insights to enable communities to recognize their own advantages, which in turn allows to them to foster surprising forms of specialized innovation. As he stresses, all localities have certain advantages relative to at least one stage of the global production process, and the trick is in recognizing it. Leaders might think the answer lies in high-tech or high-end manufacturing, but more often than not, they're wrong. Innovation in Real Places is an essential corrective to a mythology of innovation and growth that too many places have bought into in recent years. Best of all, it has the potential to prod local leaders into pursuing realistic and regionally appropriate models for growth and innovation.


Real Places

Real Places

Author: Grady Clay

Publisher: University of Chicago Press

Published: 1998-05-22

Total Pages: 330

ISBN-13: 9780226109497

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Focusing on the romantic lure of "place", such as "Fall Color Country" or "Lover's Lane", urban planner Grady Clay describes a unique cross-section of America, emphasizing the beauty and intrigue of hidden landscape gems. Depicting the everyday as well as the bizarre, Clay's entertaining "travel" guide allows us to see in a new way what has always been right before our eyes. 100 photos. 16 line drawings.


The Phenomenology of Real and Virtual Places

The Phenomenology of Real and Virtual Places

Author: Erik Malcolm Champion

Publisher: Routledge

Published: 2018-10-09

Total Pages: 256

ISBN-13: 1351603612

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This collection of essays explores the history, implications, and usefulness of phenomenology for the study of real and virtual places. While the influence of phenomenology on architecture and urban design has been widely acknowledged, its effect on the design of virtual places and environments has yet to be exposed to critical reflection. These essays from philosophers, cultural geographers, designers, architects, and archaeologists advance the connection between phenomenology and the study of place. The book features historical interpretations on this topic, as well as context-specific and place-centric applications that will appeal to a wide range of scholars across disciplinary boundaries. The ultimate aim of this book is to provide more helpful and precise definitions of phenomenology that shed light on its growth as a philosophical framework and on its development in other disciplines concerned with the experience of place.


How to Write a Real Kids Real Places Mystery

How to Write a Real Kids Real Places Mystery

Author: Carole Marsh

Publisher: Gallopade International

Published: 2011-10-24

Total Pages: 28

ISBN-13: 0635099772

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The How to Write Your Own Real Kids Real Places Mystery includes lots of detailed writing tips as your teacher's guide. A great way to inspire student creativity, and build strong writing skills! The How to Write Your Own Real Kids Real Places Mystery is a perfect. The book includes: Title Page o Copyright The Real Characters Page Š The Location Page Š The Table of Contents Page all the way through completing the mystery Š The Author Page Š The Glossary Page Š The Scavenger Hunt Page Š Coming Soon Page!


The Mystery of Biltmore House

The Mystery of Biltmore House

Author: Carole Marsh

Publisher: Gallopade International

Published: 2010-01-01

Total Pages: 164

ISBN-13: 0635068974

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Set at America's largest private residence-250 rooms-with real secret passages! Readers learn about the Victorian era when electricity & other "newfangled" things kids take for granted today first came to be. Napoleon, the Vanderbilts, & some of America's greatest writers figure into the plot, as does natural resource conservation.


Locally Played

Locally Played

Author: Benjamin Stokes

Publisher: MIT Press

Published: 2020-04-07

Total Pages: 287

ISBN-13: 0262356937

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How games can make a real-world difference in communities when city leaders tap into the power of play for local impact. In 2016, city officials were surprised when Pokémon GO brought millions of players out into the public space, blending digital participation with the physical. Yet for local control and empowerment, a new framework is needed to guide the power of mixed reality and pervasive play. In Locally Played, Benjamin Stokes describes the rise of games that can connect strangers across zip codes, support the “buy local” economy, and build cohesion in the fight for equity. With a mix of high- and low-tech games, Stokes shows, cities can tap into the power of play for the good of the group, including healthier neighborhoods and stronger communities. Stokes shows how impact is greatest when games “fit” to the local community—not just in terms of culture, but at the level of group identity and network structure. By pairing design principles with a range of empirical methods, Stokes investigates the impact of several games, including Macon Money, where an alternative currency encouraged people to cross lines of socioeconomic segregation in Macon, Georgia; Reality Ends Here, where teams in Los Angeles competed to tell multimedia stories around local mythology; and Pokémon GO, appropriated by several cities to serve local needs through local libraries and open street festivals. Locally Played provides game designers with a model to strengthen existing networks tied to place and gives city leaders tools to look past technology trends in order to make a difference in the real world.


The Wild Places

The Wild Places

Author: Robert Macfarlane

Publisher: Penguin

Published: 2008-06-24

Total Pages: 353

ISBN-13: 1440638659

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From the author of The Old Ways and Underland, an "eloquent (and compulsively readable) reminder that, though we're laying waste the world, nature still holds sway over much of the earth's surface." --Bill McKibben Winner of the Boardman Tasker Prize for Mountain Literature and a finalist for the Orion Book Award Are there any genuinely wild places left in Britain and Ireland? That is the question that Robert Macfarlane poses to himself as he embarks on a series of breathtaking journeys through some of the archipelago's most remarkable landscapes. He climbs, walks, and swims by day and spends his nights sleeping on cliff-tops and in ancient meadows and wildwoods. With elegance and passion he entwines history, memory, and landscape in a bewitching evocation of wildness and its vital importance.


The Guilty Plea

The Guilty Plea

Author: Robert Rotenberg

Publisher: Simon and Schuster

Published: 2012-08-28

Total Pages: 446

ISBN-13: 1416592911

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With The Guilty Plea, a gripping sequel to the international bestseller Old City Hall, Robert Rotenberg delivers a sharp, suspenseful legal thriller with an explosive conclusion. Bestselling author Robert Rotenberg is back with another razor-sharp legal thriller. Rotenberg’s insider knowledge of the behind-the-scenes courtroom machinations and his mesmerizing trial scenes make this another scorching page-turner. On the morning that his headline-grabbing divorce trial is set to begin, Terrance Wyler, youngest son of the Wyler Food dynasty, is found stabbed to death in the kitchen of his million-dollar home. Detective Ari Greene arrives minutes before the press and finds Wyler’s four-year-old son asleep upstairs. When Wyler’s ex-wife, a strange beauty named Samantha, shows up at her lawyer’s office with a bloody knife, it looks as if the case is over. But Greene soon discovers the Wyler family has secrets they’d like to keep hidden, and they’re not the only ones. If there’s one thing Greene knows, it’s that the truth is never simple.


Old City Hall

Old City Hall

Author: Robert Rotenberg

Publisher: Macmillan + ORM

Published: 2010-03-30

Total Pages: 405

ISBN-13: 1429957808

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"Breathtaking . . . A tightly woven spiderweb of plot and a rich cast of characters make this a truly gripping read." —Jeffery Deaver, author of The Bodies Left Behind It should be an open–and–shut case. Canada's leading radio–show host, Kevin Brace, has confessed to killing his young wife. He had come to the door of his luxury condominium with his hands covered in blood and told the newspaper deliveryman: "I killed her." His wife's body lay in the bathtub of their suite, fatal knife wound just below the sternum. Now all that should remain is legal procedure: document the crime scene, prosecute the case, and be done with it. The trouble is, Brace refuses to talk to anyone—including his own lawyer—after muttering those incriminating words. With the discovery that the victim was actually a self-destructive alcoholic, the appearance of strange fingerprints at the crime scene, and a revealing courtroom cross-examination, the seemingly simple case begins to take on all the complexities of a hotly–contested murder trial. In the tradition of defense lawyers–turned–authors such as Scott Turow and John Grisham, Toronto-based defense counsel Robert Rotenberg delivers a debut legal thriller rich with his forensic skill. Firmly rooted in Toronto, from the ancient Don Jail to the sterile morgue and the shadowy corridors of the historic courthouse, Old City Hall takes the reader inside clattering Italian restaurants and late-night greasy spoons—and outside, to open-air skating rinks and parade-filled streets. Rotenberg leads us on a fascinating tour of a city as exciting and vital as the motley ensemble populating his story: there's Awotwe Amankwah, the only black reporter covering the crime; Judge Johnathan Summers, an old navy captain who runs his courtroom like he's still standing astride the foredeck; Edna Wingate, an eighty-three year old British war bride who just loves hot yoga; and Daniel Kennicott, a former big-firm lawyer who became a cop after his brother was murdered and the investigation hit a dead end. Douglas Preston rejoices that Rotenberg's Toronto settings "make this most multicultural city in North America come alive." Elmore Leonard has Florida; John Lescroart, San Francisco; Robert B. Parker, Boston; Scott Turow, Chicago; George Pelecanos, D.C. And now, with Old City Hall, Rotenberg offers us a page-turning legal thriller set in a diverse and surprising Toronto filled with unexpected characters and plot twists that keep you guessing until the very end.


The Mystery at Disney World

The Mystery at Disney World

Author: Carole Marsh

Publisher: Gallopade International

Published: 2010-01-01

Total Pages: 164

ISBN-13: 0635068893

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Four funny friends travel to Disney World for the vacation of a lifetime! They have a lot of fun, until... A pirate kidnaps one! Ghosts grab the second! A mouse house swallows the third one! And the fourth is left to find them all! Solving this magical mystery will take a little good luck and loads of creativity! Do you have it in you to "Think like Walt?" and help save the read kid characters before the fireworks?! LOOK what's in this mystery - people, places, history, and more! Walt Disney -Farm - Innovation and ingenuity - Hardships to success - Mickey Mouse during the depression - Disney Studios ? History of Disneyland and the 30,000 acres of land surrounding itŠ Slave Folklore and history of Brer Rabbit Š History of Liberty Bell - Declaration of Independence - George Washington - Liberty Tree Š Grover Cleveland Š Abraham Lincoln Š Jimmy Carter Š Bill Clinton Š Democrats/Republicans Š Cultural differences and similarities of the seven continents Š Disney World General information and history of the design and architecture Š Main Street, U.S.A Š Pirates of the Caribbean Ride Š Splash Mountain Š The Hall of Presidents Š The Haunted Mansion Š It's a Small World Ride Š The Mad Tea Party Ride Š Mickey's Toontown Fair Š ExtraTERRORestrial Alien Encounter Š Cinderella's Castle. Like all of Carole Marsh Mysteries, this mystery incorporates history, geography, culture and cliffhanger chapters that will keep kids begging for more! This mystery includes SAT words, educational facts, fun and humor, built-in book club and activities. Below is the Reading Levels Guide for this book: Grade Levels: 3-6 Accelerated Reader Reading Level: 4.4 Accelerated Reader Points: 3 Accelerated Reader Quiz Number: 74556 Lexile Measure: 730 Fountas & Pinnell Guided Reading Level: Q Developmental Assessment Level: 40