Ray Tracing from the Ground Up, Second Edition

Ray Tracing from the Ground Up, Second Edition

Author: Kevin Suffern

Publisher: A K Peters Limited

Published: 2014-07-01

Total Pages:

ISBN-13: 9781466508484

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Recently, there has been a resurgent interest in ray tracing due to the capability of the GPU. Reflecting recent trends, this second edition uses Java as the language for writing the ray tracer. The authors explain all concepts and processes with the aid of hundreds of diagrams, ray-traced images, and sample code. A supporting website provides Java code and a Java version of the skeleton ray tracers. The text is suitable for computer graphics students as well as individual programmers who would like to learn ray tracing.


Ray Tracing from the Ground Up

Ray Tracing from the Ground Up

Author: Kevin Suffern

Publisher: CRC Press

Published: 2016-04-19

Total Pages: 784

ISBN-13: 1439864349

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With the increase in computing speed and due to the high quality of the optical effects it achieves, ray tracing is becoming a popular choice for interactive and animated rendering. This book takes readers through the whole process of building a modern ray tracer from scratch in C++. All concepts and processes are explained in detail with the aid o


Development of an illumination simulation software for the Moon's surface

Development of an illumination simulation software for the Moon's surface

Author: René Schwarz

Publisher: BoD – Books on Demand

Published: 2016-12-27

Total Pages: 214

ISBN-13: 3848216280

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The German Aerospace Center (DLR) is developing a new, holistic optical navigation system for all stages of spacecraft planetary approach and landing procedures. The central feature of this new navigation system is its landmark-based navigation. Commonly, craters are used as landmarks, as they exhibit very characteristic shapes and they are stable over the long term with respect to shape, structure and positioning. However, the flawless perception of these surface features by computers is a non-trivial task. A possibility of generating realistic surface images of celestial bodies with a significant number of craters and with well-known local illumination conditions is essential for the development of new navigation algorithms, as well as a technique for estimating the local illumination direction on these images. To date, no software exists to generate artificial renderings of realistically illuminated planetary surfaces while determining the local solar illumination direction. Having said this, a surface illumination simulation software for solid planetary surfaces with a significant number of craters has been developed within a master's thesis at the Merseburg University of Applied Sciences and the German Aerospace Center (DLR), whereas all work has been done in the context of the Moon. This software, the Moon Surface Illumination Simulation Framework (MSISF), is the first software known to produce realistic renderings of the entire Moon's surface from virtually every viewpoint, while simultaneously generating machine-readable information regarding the exactly known parameters for the environmental conditions, such as the local solar illumination angle for every pixel of a rendering showing a point on the Moon's surface. To produce its renderings, the MSISF maintains a global digital elevation model of the Moon, using the latest data sets from the ongoing NASA Lunar Reconnaissance Orbiter mission. The MSISF has also demonstrated its ability to not only produce single renderings, but also whole series of renderings corresponding to a virtual flight trajectory or landing on the Moon. The MSISF can also be modified for the rendering of other celestial bodies. This book shows how these renderings will be produced and how they will be suitable for the development and testing of new optical navigation algorithms; it is based upon the examination version of the original master's thesis.


Ground-Up Java

Ground-Up Java

Author: Philip Heller

Publisher: John Wiley & Sons

Published: 2006-02-20

Total Pages: 510

ISBN-13: 9780782151381

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Learn Java From the Ground-Up—With Animated Illustrations that You Manipulate This is the first effective Java book for true beginners. Sure, books before now focused on basic concepts and key techniques, and some even provided working examples on CD. Still, they lacked the power to transform someone with no programming experience into someone who sees, who really "gets it." Working with Ground-Up Java, you will definitely get it. This is due to the clarity of Phil Heller's explanations, and the smoothly flowing organization of his instruction. He's one of the best Java trainers around. But what's really revolutionary are his more than 30 animated illustrations, which you'll find on the enclosed CD. Each of these small programs, visual and interactive in nature, vividly demonstrates how its source code works. You can modify it in different ways, distinctly altering the behavior of the program. As you experiment with these tools—and you can play with them for hours—you'll gain both the skills and the fundamental understanding needed to complete each chapter's exercises, which steadily increase in sophistication. No other beginning Java book can take you so far, so quickly, and none will be half as much fun. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.


The Art and Science of Ultrawideband Antennas, Second Edition

The Art and Science of Ultrawideband Antennas, Second Edition

Author: Hans G. Schantz

Publisher: Artech House

Published: 2015-06-01

Total Pages: 591

ISBN-13: 1608079562

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This comprehensive treatment of ultrawideband (UWB) antennas and time-domain microwave engineering serves as an invaluable practical reference for anyone involved in antenna and RF design work. This authoritative volume enables readers to select the proper UWB antennas for their applications, design and analyze UWB antennas, and integrate these antennas in an RF system. By applying time-domain thinking to problems of practical interest, the reader will not only learn how to build and analyze antennas, but also understand them at the most fundamental level. This second edition is updated and expanded throughout, providing readers with a history of antennas, numerous new problem sets and worked examples, along with new information on plotting time-domain field lines, time-domain reflectometry, matching techniques, and more. This book also addresses system issues like spectral control and antenna efficiency.


Radio Wave Propagation Fundamentals, Second Edition

Radio Wave Propagation Fundamentals, Second Edition

Author: Artem Saakian

Publisher: Artech House

Published: 2020-12-31

Total Pages: 422

ISBN-13: 1630818453

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This completely updated second edition of an Artech House classic provides a thorough introduction to the basic principles of electromagnetic wave propagation of radio frequencies in real-world conditions, fully updated by including new achievements in theory and technology. It serves as an invaluable daily reference for practitioners in the field and as a complete, organized text on the subject. This comprehensive resource covers a wide range of essential topics, from the classification of radio waves, electromagnetic wave theory, and antennas for RF radio links, to the impact of the earth surface on the propagation of ground waves, atmospheric affects in radio wave propagation, and radio wave reception. The book explores the propagation of the ground radio waves, namely the waves that propagate in vicinity of the earth's surface (e.g., guided by that interface), without involvement of any atmospheric effects. Specifics of the high-frequency (HF) radio propagation due to reflections from ionospheric layers is studied, based on commonly used models of the ionospheric vertical profiles. Scattering of the radio waves of UHF and higher frequency bands from the random variations of the tropospheric refraction index (from tiny air turbulences) are also considered by using the principles of statistical radio-physics. Analysis of propagation conditions on real propagation paths, including analysis of the power budget of the VHF/UHF link to assure its stability (percentage of availability within observation time frame), terrestrial, broadcast, mobile, and satellite RF links are presented. The engineering design of the cellular networks, including LTE 4G, 5G and upcoming higher generations is explored. HF propagation predictions for extremely long-range links design for commercial and military applications are explained. Packed with examples and problems, this book provides a theoretical background for astrophysical, aeronomy and geophysical instrumentation design.


The Ray Tracer Challenge

The Ray Tracer Challenge

Author: Jamis Buck

Publisher:

Published: 2019

Total Pages: 292

ISBN-13: 9781680502718

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Brace yourself for a fun challenge: build a photorealistic 3D renderer from scratch! In just a couple of weeks, build a ray tracer that renders beautiful scenes with shadows, reflections, refraction effects, and subjects composed of various graphics primitives: spheres, cubes, cylinders, triangles, and more. With each chapter, implement another piece of the puzzle and move the renderer forward. Use whichever language and environment you prefer, and do it entirely test-first, so you know it's correct.


Real-Time Rendering

Real-Time Rendering

Author: Tomas Akenine-Möller

Publisher: CRC Press

Published: 2019-01-18

Total Pages: 1046

ISBN-13: 1315362007

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Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009


Ray Tracing Gems

Ray Tracing Gems

Author: Eric Haines

Publisher: Apress

Published: 2019-02-25

Total Pages: 622

ISBN-13: 1484244273

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This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware. What you'll learn: The latest ray tracing techniques for developing real-time applications in multiple domains Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR) How to implement high-performance graphics for interactive visualizations, games, simulations, and more Who this book is for:Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing Students looking to learn about best practices in these areas Enthusiasts who want to understand and experiment with their new GPUs


Waves And Rays In Seismology: Answers To Unasked Questions (Second Edition)

Waves And Rays In Seismology: Answers To Unasked Questions (Second Edition)

Author: Michael A Slawinski

Publisher: World Scientific

Published: 2018-05-04

Total Pages: 577

ISBN-13: 9813239891

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'In summary, Professor Slawinski has written an engaging volume covering an unfamiliar topic in a highly accessible fashion. Non-specialists will gain a significant appreciation of the unique complexities associated with seismology.'Contemporary PhysicsThe author dedicates this book to readers who are concerned with finding out the status of concepts, statements and hypotheses, and with clarifying and rearranging them in a logical order. It is thus not intended to teach tools and techniques of the trade, but to discuss the foundations on which seismology — and in a larger sense, the theory of wave propagation in solids — is built. A key question is: why and to what degree can a theory developed for an elastic continuum be used to investigate the propagation of waves in the Earth, which is neither a continuum nor fully elastic. But the scrutiny of the foundations goes much deeper: material symmetry, effective tensors, equivalent media; the influence (or, rather, the lack thereof) of gravitational and thermal effects and the rotation of the Earth, are discussed ab initio. The variational principles of Fermat and Hamilton and their consequences for the propagation of elastic waves, causality, Noether's theorem and its consequences on conservation of energy and conservation of linear momentum are but a few topics that are investigated in the process to establish seismology as a science and to investigate its relation to subjects like realism and empiricism in natural sciences, to the nature of explanations and predictions, and to experimental verification and refutation.In the second edition, new sections, figures, examples, exercises and remarks are added. Most importantly, however, four new appendices of about one-hundred pages are included, which can serve as a self-contained continuum-mechanics course on finite elasticity. Also, they broaden the scope of elasticity theory commonly considered in seismology.