Beginning Python Games Development, Second Edition

Beginning Python Games Development, Second Edition

Author: Will McGugan

Publisher: Apress

Published: 2015-07-10

Total Pages: 290

ISBN-13: 1484209702

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Beginning Python Games Development, Second Edition teaches you how to create compelling games using Python and the PyGame games development library. It will teach you how to create visuals, do event handling, create 3D games, add media elements, and integrate OpenGL into your Python game. In this update to the first ever book to cover the popular open source PyGame games development library, you'll stand to gain valuable technical insights and follow along with the creation of a real-world, freely downloadable video game. Written by industry veterans and Python experts Will McGugan and Harrison Kinsley, this is a comprehensive, practical introduction to games development in Python. You can also capitalize upon numerous tips and tricks the authors have accumulated over their careers creating games for some of the world's largest game developers.


Beginning Game Programming with Pygame Zero

Beginning Game Programming with Pygame Zero

Author: Stewart Watkiss

Publisher: Apress

Published: 2020-02-04

Total Pages: 358

ISBN-13: 1484256506

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Make fun games while learning to code. Focused on making games rather than teaching programming theory, in this book you're more likely to see code on how gravity affects a missiles trajectory instead of the most efficient way to search through data. Even then the code is kept simple as games should be about playability rather than complex physics. There are links to the official documentation when you need to lookup information that isn't included in the book. Start with a simple text based game to grasp the basics of programming in Python. Then moves on to creating simple graphical games in Pygame Zero. Not only will you learn object oriented programming to make it easier to make more complex games, you'll also work to create your own graphics and sounds. 3D graphics are a little complex. So we focus on 2D games, including spins on some classic boardgames and arcade games. All the games are designed to run on a Raspberry Pi. They will work on any Raspberry Pi, but will also work on any other computer that supports Python 3 along with Pygame Zero. The games you make will be playable and hopefully fun to play. And by the end of the book, you can step beyond the provided source code to develop your own unique games and programs. What You'll LearnCode in PythonGenerate sounds and graphics for 2D gamesGrasp object oriented programming with Pygame Zero Who This Book Is ForBeginning game developers interested in working with low-cost and easy-to-learn solutions like Pygame Zero and the Raspberry Pi.


Python, PyGame and Raspberry Pi Game Development

Python, PyGame and Raspberry Pi Game Development

Author: Sloan Kelly

Publisher: Apress

Published: 2016-12-23

Total Pages: 200

ISBN-13: 1484225171

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Gain the basics of Python and use PyGame to create fast-paced video games with great graphics and sounds. You'll also learn about object oriented programming (OOP) as well as design patterns like model-view-controller (MVC) and finite state machines (FSMs). Python, PyGame and Raspberry Pi Game Development teaches you how to use Python and PyGame on your computer. Whether you use Windows, macOS, Linux, or a Raspberry Pi you can unleash the power of Python and PyGame to create great looking games. Included in the text are complete code listings and explanations for "Bricks," "Snake" and "Invaders"-- three fully-working games. These allow you to get started making your own great games. Modify them or build your own exciting titles. What You'll Learn Gain the basics of Python and employ it for game development Design your game Build games using game projects as templates like Bricks, Snake, and Invaders Work with user defined functions, inheritance, composition, and aggregation Add sound to your games Implement finite state machines Who This Book Is For Experienced coders or game developers new to Python, PyGame and Raspberry Pi. This book is also for makers interested in getting into game development.


Program Arcade Games

Program Arcade Games

Author: Paul Craven

Publisher: Apress

Published: 2015-12-31

Total Pages: 403

ISBN-13: 148421790X

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Learn and use Python and PyGame to design and build cool arcade games. In Program Arcade Games: With Python and PyGame, Second Edition, Dr. Paul Vincent Craven teaches you how to create fun and simple quiz games; integrate and start using graphics; animate graphics; integrate and use game controllers; add sound and bit-mapped graphics; and build grid-based games. After reading and using this book, you'll be able to learn to program and build simple arcade game applications using one of today's most popular programming languages, Python. You can even deploy onto Steam and other Linux-based game systems as well as Android, one of today's most popular mobile and tablet platforms. You'll learn: How to create quiz games How to integrate and start using graphics How to animate graphics How to integrate and use game controllers How to add sound and bit-mapped graphics How to build grid-based games Audience“div>This book assumes no prior programming knowledge.


Beginning Game Development with Python and Pygame

Beginning Game Development with Python and Pygame

Author: Will McGugan

Publisher: Apress

Published: 2007-12-22

Total Pages: 330

ISBN-13: 1430203250

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This book provides readers with an introductory resource for learning how to create compelling games using the open source Python programming language and Pygame games development library. Authored by industry veteran and Python expert Will McGugan, readers are treated to a comprehensive, practical introduction to games development using these popular technologies. They can also capitalize upon numerous tips and tricks the author has accumulated over his career creating games for some of the world's largest gaming developers.


Programming the Raspberry Pi: Getting Started with Python

Programming the Raspberry Pi: Getting Started with Python

Author: Simon Monk

Publisher: McGraw Hill Professional

Published: 2012-11-23

Total Pages: 193

ISBN-13: 0071807845

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Program your own Raspberry Pi projects Create innovative programs and fun games on your tiny yet powerful Raspberry Pi. In this book, electronics guru Simon Monk explains the basics of Raspberry Pi application development, while providing hands-on examples and ready-to-use scripts. See how to set up hardware and software, write and debug applications, create user-friendly interfaces, and control external electronics. Do-it-yourself projects include a hangman game, an LED clock, and a software-controlled roving robot. Boot up and configure your Raspberry Pi Navigate files, folders, and menus Create Python programs using the IDLE editor Work with strings, lists, and functions Use and write your own libraries, modules, and classes Add Web features to your programs Develop interactive games with Pygame Interface with devices through the GPIO port Build a Raspberry Pi Robot and LED Clock Build professional-quality GUIs using Tkinter


Mission Python

Mission Python

Author: Sean McManus

Publisher: No Starch Press

Published: 2018-10-16

Total Pages: 282

ISBN-13: 1593278578

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Program a graphical adventure game in this hands-on, beginner-friendly introduction to coding in the Python language. Launch into coding with Mission Python, a space-themed guide to building a complete computer game in Python. You'll learn programming fundamentals like loops, strings, and lists as you build Escape!, an exciting game with a map to explore, items to collect, and tricky logic puzzles to solve. As you work through the book, you'll build exercises and mini-projects, like making a spacewalk simulator and creating an astronaut's safety checklist that will put your new Python skills to the test. You'll learn how to use Pygame Zero, a free resource that lets you add graphics and sound effects to your creations, and you'll get useful game-making tips, such as how to design fun puzzles and intriguing maps. Before you know it, you'll have a working, awesome game to stump your friends with (and some nifty coding skills, too!). You can follow this book using a Raspberry Pi or a Microsoft Windows PC, and the 3D graphics and sound effects you need are provided as a download.


Developing Games on the Raspberry Pi

Developing Games on the Raspberry Pi

Author: Seth Kenlon

Publisher: Apress

Published: 2018-12-19

Total Pages: 324

ISBN-13: 1484241703

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Learn to set up a Pi-based game development environment, and then develop a game with Lua, a popular scripting language used in major game frameworks like Unreal Engine (BioShock Infinite), CryEngine (Far Cry series), Diesel (Payday: The Heist), Silent Storm Engine (Heroes of Might and Magic V) and many others. More importantly, learn how to dig deeper into programming languages to find and understand new functions, frameworks, and languages to utilize in your games. You’ll start by learning your way around the Raspberry Pi. Then you’ll quickly dive into learning game development with an industry-standard and scalable language. After reading this book, you'll have the ability to write your own games on a Raspberry Pi, and deliver those games to Linux, Mac, Windows, iOS, and Android. And you’ll learn how to publish your games to popular marketplaces for those desktop and mobile platforms. Whether you're new to programming or whether you've already published to markets like Itch.io or Steam, this book showcases compelling reasons to use the Raspberry Pi for game development. Use Developing Games on the Raspberry Pi as your guide to ensure that your game plays on computers both old and new, desktop or mobile. What You'll Learn Confidently write programs in Lua and the LOVE game engine on the Raspberry PiResearch and learn new libraries, methods, and frameworks for more advanced programmingWrite, package, and sell apps for mobile platformsDeliver your games on multiple platforms Who This Book Is ForSoftware engineers, teachers, hobbyists, and development professionals looking to up-skill and develop games for mobile platforms, this book eases them into a parallel universe of lightweight, POSIX, ARM-based development.


Invent Your Own Computer Games with Python, 4th Edition

Invent Your Own Computer Games with Python, 4th Edition

Author: Al Sweigart

Publisher: No Starch Press

Published: 2016-12-16

Total Pages: 377

ISBN-13: 1593277954

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Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you’ll learn key programming and math concepts that will help you take your game programming to the next level. Learn how to: –Combine loops, variables, and flow control statements into real working programs –Choose the right data structures for the job, such as lists, dictionaries, and tuples –Add graphics and animation to your games with the pygame module –Handle keyboard and mouse input –Program simple artificial intelligence so you can play against the computer –Use cryptography to convert text messages into secret code –Debug your programs and find common errors As you work through each game, you’ll build a solid foundation in Python and an understanding of computer science fundamentals. What new game will you create with the power of Python? The projects in this book are compatible with Python 3.


Begin to Code with Python

Begin to Code with Python

Author: Rob Miles

Publisher: Microsoft Press

Published: 2017-11-21

Total Pages: 1282

ISBN-13: 1509304533

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Become a Python programmer–and have fun doing it! Start writing software that solves real problems, even if you have absolutely no programming experience! This friendly, easy, full-color book puts you in total control of your own learning, empowering you to build unique and useful programs. Microsoft has completely reinvented the beginning programmer’s tutorial, reflecting deep research into how today’s beginners learn, and why other books fall short. Begin to Code with Python is packed with innovations, from its “Snaps” prebuilt operations to its “Make Something Happen” projects. Whether you’re a total beginner or you’ve tried before, this guide will put the power, excitement, and fun of programming where it belongs: in your hands! Easy, friendly, and you’re in control! Learn how to... Get, install, and use powerful free tools to create modern Python programs Learn key concepts from 170 sample programs, and use them to jumpstart your own Discover exactly what happens when a program runs Approach program development with a professional perspective Learn the core elements of the Python language Build more complex software with classes, methods, and objects Organize programs so they’re easy to build and improve Capture and respond to user input Store and manipulate many types of real-world data Define custom data types to solve specific problems Create interactive games that are fun to play Build modern web and cloud-based applications Use pre-built libraries to quickly create powerful software Get code samples, including complete apps, at: https://aka.ms/BegintoCodePython/downloads About This Book For absolute beginners who’ve never written a line of code For anyone who’s been frustrated with other beginning programming books or courses For people who’ve started out with other languages and now want to learn Python Works with Windows PC, Apple Mac, Linux PC, or Raspberry Pi Includes mapping of MTA exam objectives that are covered in this book, as well as an appendix with further explanation of some of the topics on the exam