Psychology Gets in the Game

Psychology Gets in the Game

Author: Christopher D. Green

Publisher: U of Nebraska Press

Published: 2009

Total Pages: 324

ISBN-13: 080322673X

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"Although sport psychology did not fully mature as a recognized discipline until the 1960s, pioneering psychologists in the late nineteenth and early twentieth centuries, making greater use of empirical research methodologies, sought to understand mental factors that affect athletic performance. Though the psychologists behind the studies described here worked independently of one another and charted their own distinct courses of inquiry, their works, taken together, provided the corpus of precedents and foundations on which the modern field of sport psychology was built. The essays collected in this volume tell the stories not only of these psychologists and their subjects but of the social and academic context that surrounded them, shaping and being shaped by their ideas"--Provided by publisher.


Getting Gamers

Getting Gamers

Author: Jamie Madigan

Publisher: Rowman & Littlefield Publishers

Published: 2019-01-15

Total Pages: 0

ISBN-13: 9781538121337

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A psychologist and life-long fan of video games helps you understand what psychology has to say about why video games and mobile game apps are designed the way they are, why players behave as they do, and the psychological tricks used to market and sell them.


The Psychology of Video Games

The Psychology of Video Games

Author: Celia Hodent

Publisher: Routledge

Published: 2020-10-07

Total Pages: 105

ISBN-13: 1000194760

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What impact can video games have on us as players? How does psychology influence video game creation? Why do some games become cultural phenomena? The Psychology of Video Games introduces the curious reader to the relationship between psychology and video games from the perspective of both game makers and players. Assuming no specialist knowledge, this concise, approachable guide is a starter book for anyone intrigued by what makes video games engaging and what is their psychological impact on gamers. It digests the research exploring the benefits gaming can have on players in relation to education and healthcare, considers the concerns over potential negative impacts such as pathological gaming, and concludes with some ethics considerations. With gaming being one of the most popular forms of entertainment today, The Psychology of Video Games shows the importance of understanding the human brain and its mental processes to foster ethical and inclusive video games.


Bowling Psychology

Bowling Psychology

Author: Hinitz, Dean

Publisher: Human Kinetics

Published: 2016-05-16

Total Pages: 248

ISBN-13: 1492504084

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Dean Hinitz gives serious bowlers the mental tools for performing at their best. Bowling Psychology features the latest mental training concepts including mindfulness training, sensory awareness, and mind–body connection as well as insightful interviews from top bowlers—many of whom are clients of the author.


Moves in Mind

Moves in Mind

Author: Fernand Gobet

Publisher: Psychology Press

Published: 2004-08-05

Total Pages: 288

ISBN-13: 1135425132

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This book, which is the first systematic study of psychology and board games, covers topics such as perception, memory, problem solving and decision making, development, intelligence, emotions, motivation, education, and neuroscience.


Get in the Game

Get in the Game

Author: Jonathan Stringfield

Publisher: John Wiley & Sons

Published: 2022-07-26

Total Pages: 262

ISBN-13: 1119855365

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An essential guide for marketers and execs wishing to integrate their brands with modern games and esports In Get in the Game: How to Level Up Your Business with Gaming, Esports, and Emerging Technologies, decorated gaming and social media research and marketing executive Jonathan Stringfield delivers a roadmap to understanding and navigating marketing and business integrations into the gaming ecosystem: who plays games (and why), how modern games are created and oriented around the world of esports, and where brands can get involved with modern games. This book explains the breadth and depth of the gaming audience, describing the rapidly changing demographics of modern games and the various motivations gamers have for playing games. It also unpacks the history of gaming and how it has impacted the creative processes and output from the industry. Finally, it offers a practical guide for brands wishing to integrate themselves into new gaming environments, with an emphasis on maximizing success for marketers, developers, content creators, and fans. Get in the Game provides: A thorough introduction to why marketers and executives must pay closer attention to gaming, as well as existing roadblocks to understanding the gaming industry Comprehensive explorations of the psychology and motivations of gaming, and implications towards messaging and brand safety. Practical discussions of gaming as a competitive platform or streaming viewing experience. In-depth examinations of gaming ad placements, deep marketing integrations between companies and games, and future directions for the industry and how it relates to the emergence of the metaverse. Perfect for marketing strategists, brand managers, and Chief Marketing Officers, Get in the Game will also earn a place in the libraries of executives seeking to connect with the misunderstood yet largest segment in consumer entertainment.


Sports Psychology For Dummies

Sports Psychology For Dummies

Author: Leif H. Smith

Publisher: John Wiley & Sons

Published: 2022-01-07

Total Pages: 372

ISBN-13: 1119856019

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Get your head in the game with this hands-on guide to the psychology of sport There's more to getting into the right headspace for the big game or event than trying to think like a winner. Modern sports psychologists emphasize advanced strategies like biofeedback and neurofeedback, while encouraging the use of mindfulness and other mental health techniques. In Sports Psychology For Dummies, 2nd Edition, a team of athletic performance experts and psychologists walks you through the mental side of intense competition and training. From the importance of focus to the tactics designed to restore and improve confidence after a loss, you'll explore ideas such as goal setting, self-perception, and self-talk. This book also covers: Personalized plans for athletic success Real-life examples of sports psychology changing the athletic experience in different sports The wide variety of careers available in the field of sports psychology and how to get started in them Ideal for athletes, parents of student athletes, and coaches looking for ways to improve performance both on and off the field, Sports Psychology For Dummies is also the perfect resource for anyone interested in a career in this rapidly growing and evolving field.


Sports Psyching

Sports Psyching

Author: Thomas A. Tutko

Publisher: Tarcher

Published: 1976

Total Pages: 244

ISBN-13: 9780874771367

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As a consultant to teams and individual players on every level of competition, Dr. Thomas Tutko has helped thousands of athletes overcome the psychological barriers to consistantly playing their best game. In SPORTS PSYCHING, he gives you a program that replaces stress-related habits with constructive behavior. Book jacket.