Starting Out with Programming Logic and Design

Starting Out with Programming Logic and Design

Author: Tony Gaddis

Publisher: Pearson Higher Ed

Published: 2013-10-03

Total Pages: 443

ISBN-13: 1292053089

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Starting Out with Programming Logic and Design, Third Edition, is a language-independent introductory programming book that orients students to programming concepts and logic without assuming any previous programming experience. In the successful, accessible style of Tony Gaddis’ best-selling texts, useful examples and detail-oriented explanations allow students to become comfortable with fundamental concepts and logical thought processes used in programming without the complication of language syntax. Students gain confidence in their program design skills to transition into more comprehensive programming courses. The book is ideal for a programming logic course taught as a precursor to a language-specific introductory programming course, or for the first part of an introductory programming course.


Just Enough Programming Logic and Design

Just Enough Programming Logic and Design

Author: Joyce Farrell

Publisher:

Published: 2010-12-31

Total Pages: 0

ISBN-13: 9781111822866

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JUST ENOUGH JAVA(TM) PROGRAMS TO ACCOMPANY JUST ENOUGH PROGRAMMING LOGIC AND DESIGN is specifically designed to be paired with Farrell's concise JUST ENOUGH PROGRAMMING LOGIC AND DESIGN. Together, the two books provide an ideal opportunity for students who want to learn the fundamentals of programming, while gaining exposure to an actual programming language. Readers discover how real Java code functions while still learning within the context of a traditional language-independent logic and design course.


C++ Programs to Accompany Programming Logic and Design

C++ Programs to Accompany Programming Logic and Design

Author: Jo Ann Smith

Publisher:

Published: 2012

Total Pages: 0

ISBN-13: 9781133525806

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Learn how to use C++ to transform program logic and design concepts into working programs with Smith's C++ PROGRAMS TO ACCOMPANY PROGRAMMING LOGIC AND DESIGN, 7E. Specifically designed to be paired with the latest edition of Farrell's highly successful PROGRAMMING LOGIC AND DESIGN, this new guide combine the power of C++ with the popular, language-independent, logical approach of the PROGRAMMING LOGIC AND DESIGN text. Together, the two books provide the perfect opportunity for readers to learn the fundamentals of programming, while also learning an actual leading programming language.


An Object-oriented Approach to Programming Logic and Design

An Object-oriented Approach to Programming Logic and Design

Author: Joyce Farrell

Publisher: Cengage Learning

Published: 2012

Total Pages: 539

ISBN-13: 9781133188230

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Provide beginning programmers with a guide to developing object-oriented program logic with Farrell's AN OBJECT-ORIENTED APPROACH TO PROGRAMMING LOGIC AND DESIGN, 4E, International Edition. This text takes a unique, language-independent approach to ensure students develop a strong foundation in traditional programming principles and object-oriented concepts before learning the details of a specific programming language. The author presents object-oriented programming terminology without highly technical language, making the book ideal for students with no previous programming experience. Common business examples clearly illustrate key points.The book begins with a strong object-oriented focus in updated chapters that make even the most challenging programming concepts accessible. A wealth of updated programming exercises in every chapter provide diverse practice opportunities, while new Video Lessons by the author clarify and expand on key topics. Use this text alone or with a language-specific companion text that emphasizes C++, Java or Visual Basic for the solid introduction to object-oriented programming logic your students need for success.


Foundation of Digital Electronics and Logic Design

Foundation of Digital Electronics and Logic Design

Author: Subir Kumar Sarkar

Publisher: CRC Press

Published: 2014-12-10

Total Pages: 372

ISBN-13: 9814364592

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This book focuses on the basic principles of digital electronics and logic design. It is designed as a textbook for undergraduate students of electronics, electrical engineering, computer science, physics, and information technology. The text covers the syllabi of several Indian and foreign universities. It depicts the comprehensive resources


How to Design Programs, second edition

How to Design Programs, second edition

Author: Matthias Felleisen

Publisher: MIT Press

Published: 2018-05-25

Total Pages: 793

ISBN-13: 0262344122

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A completely revised edition, offering new design recipes for interactive programs and support for images as plain values, testing, event-driven programming, and even distributed programming. This introduction to programming places computer science at the core of a liberal arts education. Unlike other introductory books, it focuses on the program design process, presenting program design guidelines that show the reader how to analyze a problem statement, how to formulate concise goals, how to make up examples, how to develop an outline of the solution, how to finish the program, and how to test it. Because learning to design programs is about the study of principles and the acquisition of transferable skills, the text does not use an off-the-shelf industrial language but presents a tailor-made teaching language. For the same reason, it offers DrRacket, a programming environment for novices that supports playful, feedback-oriented learning. The environment grows with readers as they master the material in the book until it supports a full-fledged language for the whole spectrum of programming tasks. This second edition has been completely revised. While the book continues to teach a systematic approach to program design, the second edition introduces different design recipes for interactive programs with graphical interfaces and batch programs. It also enriches its design recipes for functions with numerous new hints. Finally, the teaching languages and their IDE now come with support for images as plain values, testing, event-driven programming, and even distributed programming.


Game Programming Patterns

Game Programming Patterns

Author: Robert Nystrom

Publisher: Genever Benning

Published: 2014-11-03

Total Pages: 353

ISBN-13: 0990582914

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The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.


Think Like a Programmer

Think Like a Programmer

Author: V. Anton Spraul

Publisher: No Starch Press

Published: 2012-08-12

Total Pages: 260

ISBN-13: 1593274564

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The real challenge of programming isn't learning a language's syntax—it's learning to creatively solve problems so you can build something great. In this one-of-a-kind text, author V. Anton Spraul breaks down the ways that programmers solve problems and teaches you what other introductory books often ignore: how to Think Like a Programmer. Each chapter tackles a single programming concept, like classes, pointers, and recursion, and open-ended exercises throughout challenge you to apply your knowledge. You'll also learn how to: –Split problems into discrete components to make them easier to solve –Make the most of code reuse with functions, classes, and libraries –Pick the perfect data structure for a particular job –Master more advanced programming tools like recursion and dynamic memory –Organize your thoughts and develop strategies to tackle particular types of problems Although the book's examples are written in C++, the creative problem-solving concepts they illustrate go beyond any particular language; in fact, they often reach outside the realm of computer science. As the most skillful programmers know, writing great code is a creative art—and the first step in creating your masterpiece is learning to Think Like a Programmer.


A Web-based Introduction to Programming

A Web-based Introduction to Programming

Author: Mike O'Kane

Publisher:

Published: 2011

Total Pages: 0

ISBN-13: 9781594608445

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A Web-Based Introduction to Programming is designed for use in introductory programming, programming logic and design, or Web programming courses, and for anyone seeking a painless way to learn the basics of programming by developing small Web applications. The book is clearly written, using consistent examples in every chapter and step-by-step descriptions of standard programming procedures. Each chapter follows precise learning outcomes that are accurately tested by the end-of-chapter quizzes and exercises. A Web-Based Introduction to Programming keeps the focus on the need for beginning programmers to learn essential syntax and control structures with minimal complexity. Each chapter focuses on a single topic and related material is provided in appendices. Students learn to convert requirements into algorithms, and then develop small Web-based applications using a combination of PHP and HTML. The chapter code exercises are designed to skill and confidence step-by-step: Fixit exercises provide small programs that include a single error of some kind and help students develop their problem-solving abilities and debugging skills. Modify exercises provide working programs that must be modified to perform a somewhat different or additional function. These exercises test student's ability to read, understand, and adapt existing code. Code completion exercises allow students to apply all concepts and tools covered in the chapter by developing new applications. All required software is provided and can be installed quickly and easily in minutes under Windows, Macintosh OS X or Linux. The software can be installed entirely on a USB drive so that students can carry their entire work environment with them (no need for special classroom installation). Significant changes to the second edition include: the latest version of the standalone Web server; even more code examples; additional code exercises for each chapter; flow chart examples to help explain control structures; more in-depth coverage of associative arrays and Web sessions; more extensive discussion of include files; additional references to emerging technologies. The Web site www.mikeokane.com/textbooks/WebTech/ includes all materials found on the CD, and also provides access to additional exercises, test banks, slide presentations, quiz solutions, code solutions, and other instructional resources. "This is the best logic book I have ever had in over 25 years of teaching!" -- Bob Husson, Craven Community College "I teach intro to programming and algorithms and I have used this book for three terms. It is excellent. The book's content leads students through the examples in a natural way that makes learning traditional programming concepts easy and students retain the concepts. The coding exercises build upon each other from algorithms all the way through small PHP programs. As a teacher I highly recommend this book for students and instructors alike." --Charlie Wallin, Asheville-Buncombe Technical Community College "The textbook, A Web-Base Introduction to Programming, was my first exposure to PHP. I could not have asked for a better introduction. The explanations, examples, and order of topics covered, made teaching and learning the basics of PHP a simple process. My students found the exercises and assignments at the end of each chapter fun but challenging. My only regret is that I did not discover this book sooner." -- Joe Sherrill, Martin Community College (retired)


Programming Logic and Design

Programming Logic and Design

Author: Joyce Farrell

Publisher: Course Technology

Published: 2005-07

Total Pages: 404

ISBN-13: 9781418836344

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Programming Logic and Design, Introductory, Fourth Edition provides the beginning programmer with a guide to developing structured program logic. As in previous editions, this textbook assumes no programming experience and does not focus on any one particular language. It introduces programming concepts and enforces good style and logical thinking.