Programming Chrome Apps

Programming Chrome Apps

Author: Marc Rochkind

Publisher: "O'Reilly Media, Inc."

Published: 2014-12-15

Total Pages: 273

ISBN-13: 1491904275

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Put your web app design skills to work by learning how to create powerful and portable Chrome Apps. With this practical book, you'll learn how to build Google's unique apps to behave just like native apps so they can interact with hardware devices, access external files, and send notifications. Chrome Apps run on any platform that supports the Chrome browser--including OS X, Windows, Linux, as well as Android and iOS. If you know how to work with HTML, CSS, JavaScript, and the DOM, you're ready to get started.


Creating Google Chrome Extensions

Creating Google Chrome Extensions

Author: Prateek Mehta

Publisher: Apress

Published: 2016-06-10

Total Pages: 183

ISBN-13: 1484217756

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Transform your existing web applications into Google Chrome browser extensions and create brand new extensions that improve your own browsing experience and that of your users. This book shows you how Google Chrome browser extensions are extremely useful tools for enhancing the functionality of the Google Chrome web browser. For example, you can create extensions to summarize the current page you are reading, or to save all of the images in the page you are browsing. They have access to almost all of the features provided by the Google Chrome browser, and they can encapsulate such features in the form of a bundled application providing targeted functionality to users. Extensions also run in a sandboxed environment, making them secure – which is a huge plus in the modern web! The APIs provided by the Chrome Extensions framework help you empower web applications by coupling them with amazing features provided by the Google Chrome web browser, such as bookmarks, history, tabs, actions, storage, notifications, search, and a lot more – facilitating increased productivity on the Google Chrome web browser. What You Will Learn: Transform your web application ideas into Google Chrome Extensions. Choose the recommended components for creating your kind of extension. Leverage the power of a Google Chrome browser by making use of the extensions API. Showcase your existing web-development skills in a modern way by creating useful extensions. Who This Book is For divExisting web developers, experienced in creating simple web pages (using HTML, CSS, and JavaScript), to help them create browser extensions for Google Chrome. After understanding the examples and lessons in this book, you will be able to transform your existing web applications into Google Chrome browser extensions, as well as create brand new extensions.


Programming the Mobile Web

Programming the Mobile Web

Author: Maximiliano Firtman

Publisher: O'Reilly Media

Published: 2010-07-23

Total Pages: 512

ISBN-13: 9780596807788

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Today's market for mobile apps goes beyond the iPhone to include BlackBerry, Nokia, Windows Phone, and smartphones powered by Android, webOS, and other platforms. If you're an experienced web developer, this book shows you how to build a standard app core that you can extend to work with specific devices. You'll learn the particulars and pitfalls of building mobile apps with HTML, CSS, and other standard web tools. You'll also explore platform variations, finicky mobile browsers, Ajax design patterns for mobile, and much more. Before you know it, you'll be able to create mashups using Web 2.0 APIs in apps for the App Store, App World, OVI Store, Android Market, and other online retailers. Learn how to use your existing web skills to move into mobile development Discover key differences in mobile app design and navigation, including touch devices Use HTML, CSS, JavaScript, and Ajax to create effective user interfaces in the mobile environment Learn about technologies such as HTML5, XHTML MP, and WebKit extensions Understand variations of platforms such as Symbian, BlackBerry, webOS, Bada, Android, and iOS for iPhone and iPad Bypass the browser to create offline apps and widgets using web technologies


Building Web Apps for Google TV

Building Web Apps for Google TV

Author: Andres Ferrate

Publisher: "O'Reilly Media, Inc."

Published: 2011-06-16

Total Pages: 117

ISBN-13: 1449313132

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By integrating the Web with traditional TV, Google TV offers developers an important new channel for content. But creating apps for Google TV requires learning some new skills—in fact, what you may already know about mobile or desktop web apps isn't entirely applicable. Building Web Apps for Google TV will help you make the transition to Google TV as you learn the tools and techniques necessary to build sophisticated web apps for this platform. This book shows you how Google TV works, how it fits into the web ecosystem, and what the opportunities are for delivering rich content to millions of households. Discover the elements of a compelling TV web app, and what comprises TV-friendly navigation Learn the fundamentals for designing the 10-foot user experience Work with the Google Chrome browser on a TV display, and migrate an existing site Use examples for developing a TV web app, including the UI, controls, and scrolling Understand how to optimize, deliver, and protect video content for Google TV Help users discover your content by optimizing your site for Search—especially videos


Pro Android Web Apps

Pro Android Web Apps

Author: Damon Oehlman

Publisher: Apress

Published: 2011-08-07

Total Pages: 381

ISBN-13: 1430232773

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Developing applications for Android and other mobile devices using web technologies is now well within reach. When the capabilities of HTML5 are combined with CSS3 and JavaScript, web application developers have an opportunity to develop compelling mobile applications using familiar tools. Not only is it possible to build mobile web apps that feel as good as native apps, but to also write an application once and have it run a variety of different devices. While the HTML5 specification is still evolving, there is a lot that can be used right now to build mobile web apps. Mobile web apps are now starting to provide many of the features that were once only available to native-language-based apps in Java, Objective-C, etc. Pro Android Web Apps teaches developers already familiar with web application development, how to code and structure a web app for use on the Android mobile platform. Understand both the why and how of mobile web app development, focusing on the Android platform. Learn how to structure mobile web apps through a number of practical, real-world application examples. Discover what cloud platforms such as Google AppEngine have to offer Android web apps, for both hosting web apps and providing device to cloud data synchronization solutions. Get a real picture of the status of HTML5 on Android and other mobile devices, including some things to watch out for when building your own applications. Understand the capabilities of the web application stack, and how to complement those with native bridging frameworks such as PhoneGap to access native features of the device. Gain an understanding of the different UI frameworks that are available for building mobile web apps. Learn how to include mapping and leverage location-based services in mobile web apps to create engaging mobile experiences. Enable social integration with your Android web app and gain access to millions of potential users. After reading this book, you will not only have a greater understanding of the world of web apps on Android, but also how to leverage additional tools and frameworks to increase the reach of your mobile web apps. Additionally, through the practical samples in the book you will have been given solid exposure of where both the opportunities and challenges lie when building mobile apps the web way.


Using Google App Engine

Using Google App Engine

Author: Charles Severance

Publisher: "O'Reilly Media, Inc."

Published: 2009-05-14

Total Pages: 262

ISBN-13: 059680069X

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Build exciting, scalable web applications quickly and confidently using Google App Engine and this book, even if you have little or no experience in programming or web development. App Engine is perhaps the most appealing web technology to appear in the last year, providing an easy-to-use application framework with basic web tools. While Google's own tutorial assumes significant experience, Using Google App Engine will help anyone get started with this platform. By the end of this book, you'll know how to build complete, interactive applications and deploy them to the cloud using the same servers that power Google applications. With this book, you will: Get an overview of the technologies necessary to use Google App Engine Learn how to use Python, HTML, Cascading Style Sheets (CSS), HTTP, and DataStore, App Engine's database Grasp the technical aspects necessary to create sophisticated, dynamic web applications Understand what's required to deploy your applications Using Google App Engine is also an excellent resource for experienced programmers who want to acquire working knowledge of web technologies. Building web applications used to be for experts only, but with Google App Engine-and this book-anyone can create a dynamic web presence.


Programming Chrome Apps

Programming Chrome Apps

Author: Marc Rochkind

Publisher: "O'Reilly Media, Inc."

Published: 2014-12-15

Total Pages: 449

ISBN-13: 149190528X

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Put your web app design skills to work by learning how to create powerful and portable Chrome Apps. With this practical book, you’ll learn how to build Google’s unique apps to behave just like native apps so they can interact with hardware devices, access external files, and send notifications. Author Marc Rochkind takes you through a hands-on, objective tour of Chrome Apps, which run on any platform that supports the Chrome browser—including OS X, Windows, Linux, as well as Android and iOS. If you know how to work with HTML, CSS, JavaScript, and the DOM, you’re ready to get started. Learn how to build, run, and debug Chrome Apps step-by-step Use Chrome Apps to access local files, sync files, and external files Take advantage of key-value-pair APIs, including sync storage and IndexedDB Use WebSockets, Google Cloud Messaging, and other networking methods Display graphics and images with Canvas, SVG, and the Media Galleries API Use alarms, context menus, location, the camera, Bluetooth, USB, and other APIs Publish apps to the Chrome Web Store with the Chrome Dev Editor


Hello App Inventor!

Hello App Inventor!

Author: Paula Beer

Publisher: Simon and Schuster

Published: 2014-10-26

Total Pages: 538

ISBN-13: 1638353093

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Summary Hello App Inventor! introduces creative young readers to the world of mobile programming—no experience required! Featuring more than 30 fun invent-it-yourself projects, this full-color, fun-to-read book starts with the building blocks you need to create a few practice apps. Then you'll learn the skills you need to bring your own app ideas to life. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Book Have you ever wondered how apps are made? Do you have a great idea for an app that you want to make reality? This book can teach you how to create apps for any Android device, even if you have never programmed before. With App Inventor, if you can imagine it, you can create it. Using this free, friendly tool, you can decide what you want your app to do and then click together colorful jigsaw-puzzle blocks to make it happen. App Inventor turns your project into an Android app that you can test on your computer, run on your phone, share with your friends, and even sell in the Google Play store. Hello App Inventor! introduces young readers to the world of mobile programming. It assumes no previous experience. Featuring more than 30 invent-it-yourself projects, this book starts with basic apps and gradually builds the skills you need to bring your own ideas to life. We've provided the graphics and sounds to get you started right away. And a special Learning Points feature connects the example you're following to important computing concepts you'll use in any programming language. App Inventor is developed and maintained by MIT. What's Inside Covers MIT App Inventor 2 How to create animated characters, games, experiments, magic tricks, and a Zombie Alarm clock Use advanced phone features like: Movement sensors Touch screen interaction GPS Camera Text Web connectivity About the Authors Paula Beerand Carl Simmons are professional educators and authors who spend most of their time training new teachers and introducing children to programming. Table of Contents Getting to know App Inventor Designing the user interface Using the screen: layouts and the canvas Fling, touch, and drag: user interaction with the touch screen Variables, decisions, and procedures Lists and loops Clocks and timers Animation Position sensors Barcodes and scanners Using speech and storing data on your phone Web-enabled apps Location-aware apps From idea to app Publishing and beyond


Programming IOS 6

Programming IOS 6

Author: Matt Neuburg

Publisher: "O'Reilly Media, Inc."

Published: 2013

Total Pages: 1186

ISBN-13: 1449365760

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Get a solid grounding in all the fundamentals of Cocoa Touch, and avoid problems during iPhone and iPad app development. With this revised and expanded edition, you'll dig into Cocoa and learn how to work effectively with Objective-C and Xcode. This book covers iOS 6 in a rigorous, orderly fashion--ideal whether you're approaching iOS for the first time or need a reference to bolster existing skills. Learn about features introduced with iOS 6, including Objective-C language advances, autosynthesis, autolayout, new view controller rotation rules, unwind segues, state restoration, styled text, and collection views. Learn Objective-C language details and object-oriented programming concepts Understand the anatomy of an Xcode project and all the stages of its lifecycle Grasp key Cocoa concepts such as relationships between classes, receiving events, and model-view-controller architecture Learn how views and layers are managed, drawn, composited, and animated Become familiar with view controllers and their relationships, along with nib and storyboard management Fully explore all basic interface objects such as scroll views, table views, and controls Delve into Cocoa frameworks for sound, video, sensors, maps, and other features Touch on advanced topics such as threading and networking


Programming Flutter

Programming Flutter

Author: Carmine Zaccagnino

Publisher: Pragmatic Bookshelf

Published: 2020-02-25

Total Pages: 488

ISBN-13: 168050763X

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Work in Flutter, a framework designed from the ground up for dual platform development, with support for native Java/Kotlin or Objective-C/Swift methods from Flutter apps. Write your next app in one language and build it for both Android and iOS. Deliver the native look, feel, and performance you and your users expect from an app written with each platform's own tools and languages. Deliver apps fast, doing half the work you were doing before and exploiting powerful new features to speed up development. Write once, run anywhere. Learn Flutter, Google's multi-platform mobile development framework. Instantly view the changes you make to an app with stateful hot reload and define a declarative UI in the same language as the app logic, without having to use separate XML UI files. You can also reuse existing platform-specific Android and iOS code and interact with it in an efficient and simple way. Use built-in UI elements - or build your own - to create a simple calculator app. Run native Java/Kotlin or Objective-C/Swift methods from your Flutter apps, and use a Flutter package to make HTTP requests to a Web API or to perform read and write operations on local storage. Apply visual effects to widgets, create transitions and animations, create a chat app using Firebase, and deploy everything on both platforms. Get native look and feel and performance in your Android and iOS apps, and the ability to build for both platforms from a single code base. What You Need: Flutter can be used for Android development on any Linux, Windows or macOS computer, but macOS is needed for iOS development.