Undocumented DOS

Undocumented DOS

Author: Andrew Schulman

Publisher: Addison Wesley Publishing Company

Published: 1990

Total Pages: 722

ISBN-13: 9780201570649

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Explains how to exploit the undocumented capabilities of the MS- DOS operating system when programming commercial software. Updated from the first edition to incorporate not only DOS 5.0 and 6.0, but also the forthcoming DOS 7 and Windows 4. Coverage is also expanded on Windows interfacing, DOS internals, and the role of undocumented interfaces in the software industry. Includes a 3.5" disk; equivalent 5.25" disks are available for $10 more. Annotation copyright by Book News, Inc., Portland, OR


Advanced MS-DOS Programming

Advanced MS-DOS Programming

Author: Ray Duncan

Publisher:

Published: 1988

Total Pages: 669

ISBN-13: 9781556151576

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Discusses the structure of MS-DOS application programs and programming tools and looks at peripheral devices, file management, interrupt handlers, and filters


DOS Programming

DOS Programming

Author: Kris Jamsa

Publisher: Osborne Publishing

Published: 1991

Total Pages: 882

ISBN-13:

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Internationally renowned DOS expert Kris Jamsa is back with a complete reference for DOS programmers. Jamsa provides in-depth programming information and details all function calls and programming services necessary to take full advantage of DOS. Includes numerous examples to enable DOS programmers to expand their skills.


Using MS-DOS 6

Using MS-DOS 6

Author: Jonathan Kamin

Publisher: Prentice Hall

Published: 1993

Total Pages: 1204

ISBN-13: 9781565290204

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Written for the intermediate to advanced user, this guide surpasses DOS basics and delves into topics such as how DOS and computers work together, how DOS stores information, and how custom commands and batch files can be created. Includes a discussion of DOS 5 memory management files.


Tricks of the Windows Game Programming Gurus

Tricks of the Windows Game Programming Gurus

Author: André LaMothe

Publisher: Sams Publishing

Published: 2002

Total Pages: 1092

ISBN-13: 9780672323690

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"Tricks of the Windows Game Programmin Gurus, 2E" takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms), and physics modeling you have ever seen in a game book.


Microsoft RPC Programming Guide

Microsoft RPC Programming Guide

Author: John Shirley

Publisher: O'Reilly Media

Published: 1995

Total Pages: 274

ISBN-13:

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The most common use for client-server technology is to combine the graphical display capabilities of a desktop PC with the database and number-crunching power of a large central system. But peer-to-peer programs can run equally well.


The Programmer's Guide to SCSI

The Programmer's Guide to SCSI

Author: Brian Sawert

Publisher: Addison-Wesley Professional

Published: 1998

Total Pages: 324

ISBN-13:

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Brian Sawert teaches the fundamentals of programming SCSI (Small Computer Systems Interface) devices. He relates the design philosophy behind the SCSI standard, including its evolution and variations. This book focuses on software development and addresses fundamental SCSI concepts such as how SCSI devices communicate, how commands are executed, how data is transferred, and the roles played by the initiator and the target.