Professional Programming From the Beginning

Professional Programming From the Beginning

Author: Wilfried Koch

Publisher: BoD – Books on Demand

Published: 2020-10-26

Total Pages: 449

ISBN-13: 3945899311

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CONTENTS: This volume among others covers the following topics: - Installation of the development environment Lazarus - Basics of programming in (Free) Pascal - Modular programming with units - Creation of simple graphical user interfaces - Using the printer from your own programs - Creation and editing of simple graphics - Visualization of dynamic processes By numerous characteristic application examples the reader is quickly enabled to create individual applications with Lazarus by himself. Of course, typical pitfalls are clearly pointed out. Future volumes that deal with database techniques, internet applications and software technological aspects are under preparation. Further information about the book can be found at www.informatik-ganz-einfach.de. TARGETED GROUPS: Students of computer science, mathematics, engineering and natural sciences, both beginners and those who are changing from other programming languages or development environments, who would like to get to know the possibilities of the free development environment Lazarus more intensively or are planning to switch to this development tool.


Beginning Ballerina Programming

Beginning Ballerina Programming

Author: Anjana Fernando

Publisher: Apress

Published: 2020-02-24

Total Pages: 344

ISBN-13: 1484251393

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Discover the Ballerina programming language for next-generation microservices and cloud-native application development. This book shows you that Ballerina is a cutting-edge programming language which incorporates many of the latest technological advancements in programming language theory. You'll learn variables and types, modules and functions, flow control, error handling, concurrency, I/O, cloud/network programming, persistence and data access, security and more. Additionally, Beginning Ballerina Programming introduces many foundation computer science topics along the way and doesn’t assume much prior knowledge. For example, when introducing transport-level security, you will get a brief introduction to public-key cryptography, how it is different from private-key cryptography, and why it is needed. This provides an added bonus for you to learn something new and general in computer science. After reading and using this book, you'll be proficient with Ballerina and cloud-first programming and be able to apply these concepts and techniques to your next cloud application developments. What You'll Learn · Start programming with Ballerina · Gain the basics of network communication and programming · Obtain a solid understanding of services/API development · Effective use of concurrency in programming · Learn the basics of information security and its applications · Persistent data storage and access Who This Book Is For Absolute beginners in computer programming: No prior experience with computer programming is expected. This can also be a reference book for experienced developers in other languages, who want to learn a modern programming language.


Beginning Ada Programming

Beginning Ada Programming

Author: Andrew T. Shvets

Publisher: Apress

Published: 2019-12-09

Total Pages: 348

ISBN-13: 1484254287

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Discover the Ada programming language by being gently guided through the various parts of the language and its latest available stable release. The goal in this book is to slowly ease you into the different topics. It is understood that you do not always have ample free time, so the text is easy to digest and concepts are spoon fed to the reader. Starting with the simplest of topics, detailed explanations demonstrate the how and why of Ada. You are strongly encouraged to experiment and break things (without which the learning process is linear and quite dull). At the end of Beginning Ada Programming, you will have an excellent understanding of the general topics that make up the Ada programming language and can tackle far more challenging topics. Each chapter builds on what was previously described. Furthermore, each code example is independent of others and will run all by itself. Instructions are provided where you can obtain an Ada compiler and how to debug your code. What You Will Learn Master basic types, control structures, procedures, and functions in AdaUse Ada arrays, records, and access typesImplement OO programming using AdaHandle the basics of I/O and interfacing with the operating systemTake advantage of string operators, data containers, multiprocessing with tasks, and moreWork with contracts and proofs, networks, and various Ada libraries Who This Book Is For Programmers who are new to Ada, with at least some experience in programming, especially scientific programming.


Beginning XNA 3.0 Game Programming

Beginning XNA 3.0 Game Programming

Author: Bruno Evangelista

Publisher: Apress

Published: 2009-05-31

Total Pages: 437

ISBN-13: 1430218185

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Would you like to create your own games, but never have the time to dig into the details of multimedia programming? Now you don't have to! XNA 3.0 makes it simple to create your own games, which will run on your PC and Xbox 360 console. Even if you don't know how to program at all, Beginning XNA 3.0 Game Programming: From Novice to Professional will teach you the basics of C# 2008 programming along the way. Don't get overwhelmed with details you don't need to know—just learn what you need to start creating your own games right now! This fast–paced introduction to XNA 3.0 and the C# language provides you with a quick–start guide to creating high–quality XNA games. You'll be introduced to the key concepts and ideas you need to know in a gradual fashion so that you master one concept before using it as a foundation for the next. Before long, you will have the skills to create smooth, professional–looking results in a range of gaming genres. By the end of the book, you will have constructed several working games and have an excellent knowledge base from which to investigate more advanced techniques.


Beginning Perl Programming

Beginning Perl Programming

Author: William "Bo" Rothwell

Publisher: Apress

Published: 2019-07-27

Total Pages: 212

ISBN-13: 1484250559

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Perl was originally written by Larry Wall while he was working at NASA’s Jet Propulsion Labs. Larry is an Internet legend, known not just for Perl, but as the author of the UNIX utilities rn, one of the original Usenet newsreaders, and patch, a tremendously useful tool that takes a list of differences between two files and allows you to turn one into the other. The term patch used for this activity is now widespread. Perl started life as a “glue” language for Larry and his officemates, allowing one to “stick” different tools together by converting between their various data formats. It pulled together the best features of several languages: the powerful regular expressions from sed (the Unix stream editor), the patte- scanning language awk, and a few other languages and utilities. The syntax was further made up out of C, Pascal, Basic, Unix shell languages, English, and maybe a few other elements along the way. While Perl started its life as glue, it is now more often likened to another handy multiuse tool: duct tape. A common statement heard in cyberspace is that Perl is the duct tape that holds the Internet together.


Beginning x64 Assembly Programming

Beginning x64 Assembly Programming

Author: Jo Van Hoey

Publisher: Apress

Published: 2019-10-31

Total Pages: 407

ISBN-13: 1484250761

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Program in assembly starting with simple and basic programs, all the way up to AVX programming. By the end of this book, you will be able to write and read assembly code, mix assembly with higher level languages, know what AVX is, and a lot more than that. The code used in Beginning x64 Assembly Programming is kept as simple as possible, which means: no graphical user interfaces or whistles and bells or error checking. Adding all these nice features would distract your attention from the purpose: learning assembly language. The theory is limited to a strict minimum: a little bit on binary numbers, a short presentation of logical operators, and some limited linear algebra. And we stay far away from doing floating point conversions. The assembly code is presented in complete programs, so that you can test them on your computer, play with them, change them, break them. This book will also show you what tools can be used, how to use them, and the potential problems in those tools. It is not the intention to give you a comprehensive course on all of the assembly instructions, which is impossible in one book: look at the size of the Intel Manuals. Instead, the author will give you a taste of the main items, so that you will have an idea about what is going on. If you work through this book, you will acquire the knowledge to investigate certain domains more in detail on your own. The majority of the book is dedicated to assembly on Linux, because it is the easiest platform to learn assembly language. At the end the author provides a number of chapters to get you on your way with assembly on Windows. You will see that once you have Linux assembly under your belt, it is much easier to take on Windows assembly. This book should not be the first book you read on programming, if you have never programmed before, put this book aside for a while and learn some basics of programming with a higher-level language such as C. What You Will LearnDiscover how a CPU and memory worksAppreciate how a computer and operating system work togetherSee how high-level language compilers generate machine language, and use that knowledge to write more efficient codeBe better equipped to analyze bugs in your programsGet your program working, which is the fun partInvestigate malware and take the necessary actions and precautions Who This Book Is For Programmers in high level languages. It is also for systems engineers and security engineers working for malware investigators. Required knowledge: Linux, Windows, virtualization, and higher level programming languages (preferably C or C++).


Beginning Python Games Development, Second Edition

Beginning Python Games Development, Second Edition

Author: Will McGugan

Publisher: Apress

Published: 2015-07-10

Total Pages: 290

ISBN-13: 1484209702

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Beginning Python Games Development, Second Edition teaches you how to create compelling games using Python and the PyGame games development library. It will teach you how to create visuals, do event handling, create 3D games, add media elements, and integrate OpenGL into your Python game. In this update to the first ever book to cover the popular open source PyGame games development library, you'll stand to gain valuable technical insights and follow along with the creation of a real-world, freely downloadable video game. Written by industry veterans and Python experts Will McGugan and Harrison Kinsley, this is a comprehensive, practical introduction to games development in Python. You can also capitalize upon numerous tips and tricks the authors have accumulated over their careers creating games for some of the world's largest game developers.


Beginning C

Beginning C

Author: Ivor Horton

Publisher: Apress

Published: 2007-12-22

Total Pages: 624

ISBN-13: 1430202432

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C is the programming language of choice when speed and reliability are required. It is used for many low-level tasks, such as device drivers and operating-system programming. For example, much of Windows and Linux is based on C programming. The updated 4th edition of Beginning C builds on the strengths of its predecessors to offer an essential guide for anyone who wants to learn C or desires a ‘brush-up’ in this compact, fundamental language. This classic from author, lecturer and respected academic Ivor Horton is the essential guide for anyone looking to learn the C language from the ground up.


Professional Linux Programming

Professional Linux Programming

Author: Jon Masters

Publisher: John Wiley & Sons

Published: 2007-02-26

Total Pages: 506

ISBN-13: 0470149493

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This book is broken into four primary sections addressing key topics that Linux programmers need to master: Linux nuts and bolts, the Linux kernel, the Linux desktop, and Linux for the Web Effective examples help get readers up to speed with building software on a Linux-based system while using the tools and utilities that contribute to streamlining the software development process Discusses using emulation and virtualization technologies for kernel development and application testing Includes useful insights aimed at helping readers understand how their applications code fits in with the rest of the software stack Examines cross-compilation, dynamic device insertion and removal, key Linux projects (such as Project Utopia), and the internationalization capabilities present in the GNOME desktop