Network and Operating Systems Support for Digital Audio and Video

Network and Operating Systems Support for Digital Audio and Video

Author: Thomas D.C. Little

Publisher: Springer Science & Business Media

Published: 1995-11-30

Total Pages: 376

ISBN-13: 9783540606475

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The prevailing orthodoxy according to which all macroeconomic theory should be reducible to microeconomics is criticized. Such a dogma excludes from economics the creation of new knowledge, which - as distinguished from the mere transmission of knowledge in education and training - is a social process not reducible to microeconomics. A mathematical extension of the Lucas theory to allow for the effects of creation of knowledge upon economic development is shown to improve essentially the prediction of business cycle data, when compared with the conventional real business cycle models of Kydland and Prescott, Hansen and Rogerson, and Danthine and Donaldson.


Multimedia Database in Perspective

Multimedia Database in Perspective

Author: Peter M.G. Apers

Publisher: Springer Science & Business Media

Published: 2012-12-06

Total Pages: 373

ISBN-13: 1447109570

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During the last decade, multimedia has emerged as a major research and de velopment area. Pushed by advanced technology like huge-capacity storage de vices, fast networks, and powerful work stations, new applications have arisen. Many definitions of multimedia systems exist, one of them being computer sys tems that support interactive use of at least one of the following information sources: graphics, image, voice, sound, and video. These systems have caused a boom in the world of entertainment, but also in other business areas great opportunities for novel products and services are available. The size of multi media data is often huge, and the storage of huge amounts of data is a task normally allocated to database management systems. Although some modern database management systems offer facilities to support development of multi media applications, many problems related to multimedia support are still not well understood. This book reports on research efforts to solve some of these problems. An in troductory knowledge of databases, and also of operating systems and network technology is assumed. The book is very suitable as material for courses at senior or graduate level, but also for upgrading the skills of computer scientists working on database management systems, multimedia systems or applications. The book consists of four parts. Part I is called "Requirements for a Mul timedia Database" and comprises chapters one to three. Chapter one presents an outline of the book.


Networked Graphics

Networked Graphics

Author: Anthony Steed

Publisher: Elsevier

Published: 2009-10-30

Total Pages: 535

ISBN-13: 0080922236

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Networked Graphics equips programmers and designers with a thorough grounding in the techniques used to create truly network-enabled computer graphics and games. Written for graphics/game/VE developers and students, it assumes no prior knowledge of networking.The text offers a broad view of what types of different architectural patterns can be found in current systems, and readers will learn the tradeoffs in achieving system requirements on the Internet. It explains the foundations of networked graphics, then explores real systems in depth, and finally considers standards and extensions.Numerous case studies and examples with working code are featured throughout the text, covering groundbreaking academic research and military simulation systems, as well as industry-leading game designs. - Everything designers need to know when developing networked graphics and games is covered in one volume - no need to consult multiple sources - The many examples throughout the text feature real simulation code in C++ and Java that developers can use in their own design experiments - Case studies describing real-world systems show how requirements and constraints can be managed


Computer and Information Sciences -- ISCIS 2003

Computer and Information Sciences -- ISCIS 2003

Author: Adnan Yazici

Publisher: Springer Science & Business Media

Published: 2003-10-14

Total Pages: 1128

ISBN-13: 3540204091

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This book constitutes the refereed proceedings of the 18th International Symposium on Computer and Information Sciences, ISCIS 2003, held in Antalya, Turkey in November 2003. The 135 revised papers presented together with 2 invited papers were carefully reviewed and selected from over 360 submissions. The papers are organized in topical sections on architectures and systems, theoretical computer science, databases and information retrieval, e-commerce, graphics and computer vision, intelligent systems and robotics, multimedia, networks and security, parallel and distributed computing, soft computing, and software engineering.


Encyclopedia of Multimedia

Encyclopedia of Multimedia

Author: Borko Furht

Publisher: Springer Science & Business Media

Published: 2008-11-26

Total Pages: 1031

ISBN-13: 0387747249

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This second edition provides easy access to important concepts, issues and technology trends in the field of multimedia technologies, systems, techniques, and applications. Over 1,100 heavily-illustrated pages — including 80 new entries — present concise overviews of all aspects of software, systems, web tools and hardware that enable video, audio and developing media to be shared and delivered electronically.


Multimedia Networking: Technology, Management and Applications

Multimedia Networking: Technology, Management and Applications

Author: Syed, Mahbubur Rahman

Publisher: IGI Global

Published: 2001-07-01

Total Pages: 498

ISBN-13: 1591400058

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In recent years rapid Internet growth has pushed the development of new multimedia applications in all aspects of life such as entertainment, communication, collaborative work and electronic commerce. Future applications will make use of different technologies like voice, data and video, but in order to make such a wide variety of multimedia applications successful, a number of technology and management issues must be addressed. Multimedia Networking: Technology, Management and Applications addresses the dynamic and efficient uses of resources ? a fundamental aspect of multimedia networks. Geared toward professionals, educators and students alike, this exciting new book will detail current research and the future direction of multimedia networking.


Peer-to-Peer Systems and Applications

Peer-to-Peer Systems and Applications

Author: Ralf Steinmetz

Publisher: Springer

Published: 2005-11-03

Total Pages: 626

ISBN-13: 3540320474

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Starting with Napster and Gnutella, peer-to-peer systems became an integrated part of the Internet fabric attracting millions of users. According to recent evaluations, peer-to-peer traffic now exceeds Web traffic, once the dominant traffic on the Internet. While the most popular peer-to-peer applications remain file sharing and content distribution, new applications such as Internet telephony are emerging. Within just a few years, the huge popularity of peer-to-peer systems and the explosion of peer-to-peer research have created a large body of knowledge, but this book is the first textbook-like survey to provide an up-to-date and in-depth introduction to the field. This state-of-the-art survey systematically draws together prerequisites from various fields, presents techniques and methodologies in a principled and coherent way, and gives a comprehensive overview on the manifold applications of the peer-to-peer paradigm. Leading researchers contributed their expert knowledge to this book, each in his/her own specific area. Lecturers can choose from the wide range of 32 tightly integrated chapters on all current aspects of P2P systems and applications, and thus individually tailor their class syllabi. R&D professionals active in P2P will appreciate this book as a valuable source of reference and inspiration.