Machine Learning Proceedings 1994
Author: William W. Cohen
Publisher: Morgan Kaufmann
Published: 2014-06-28
Total Pages: 398
ISBN-13: 1483298183
DOWNLOAD EBOOKMachine Learning Proceedings 1994
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Author: William W. Cohen
Publisher: Morgan Kaufmann
Published: 2014-06-28
Total Pages: 398
ISBN-13: 1483298183
DOWNLOAD EBOOKMachine Learning Proceedings 1994
Author: Ocean Drilling Program
Publisher:
Published: 1987-12
Total Pages:
ISBN-13:
DOWNLOAD EBOOKAuthor: Manchester (England). City Council
Publisher:
Published: 1911
Total Pages: 748
ISBN-13:
DOWNLOAD EBOOKProceedings for 1903/04-1950/51 accompanied by separately paged volumes with title "Appendix to Council minutes, containing reports, etc., brought before the Council" (varies).
Author: Boston (Mass.). City Council
Publisher:
Published: 1893
Total Pages: 1370
ISBN-13:
DOWNLOAD EBOOKAuthor: Sebastian Hageneuer
Publisher: Ubiquity Press
Published: 2020-02-06
Total Pages: 223
ISBN-13: 1911529862
DOWNLOAD EBOOKRecent developments in the field of archaeology are not only progressing archaeological fieldwork but also changing the way we practise and present archaeology today. As these digital technologies are being used more and more every day on excavations or in museums, this also means that we must change the way we approach teaching and communicating archaeology as a discipline. The communication of archaeology is an often neglected but ever more important part of the profession. Instead of traditional lectures and museum displays, we can interact with the past in various ways. Students of archaeology today need to learn and understand these technologies, but can on the other hand also profit from them in creative ways of teaching and learning. The same holds true for visitors to a museum. This volume presents the outcome of a two-day international symposium on digital methods in teaching and learning in archaeology held at the University of Cologne in October 2018 addressing exactly this topic. Specialists from around the world share their views on the newest developments in the field of archaeology and the way we teach these with the help of archaeogaming, augmented and virtual reality, 3D reconstruction and many more. Thirteen chapters cover different approaches to teaching and learning archaeology in universities and museums and offer insights into modern-day ways to communicate the past in a digital age.
Author: Detroit (Mich.). Board of Education
Publisher:
Published: 1901
Total Pages: 580
ISBN-13:
DOWNLOAD EBOOKAuthor: Poonam Bansal
Publisher: Springer Nature
Published: 2020-07-01
Total Pages: 604
ISBN-13: 9811549923
DOWNLOAD EBOOKThis book gathers high-quality papers presented at the International Conference on Artificial Intelligence and Applications (ICAIA 2020), held at Maharaja Surajmal Institute of Technology, New Delhi, India, on 6–7 February 2020. The book covers areas such as artificial neural networks, fuzzy systems, computational optimization technologies and machine learning.