Design for High Performance, Low Power, and Reliable 3D Integrated Circuits

Design for High Performance, Low Power, and Reliable 3D Integrated Circuits

Author: Sung Kyu Lim

Publisher: Springer Science & Business Media

Published: 2012-11-27

Total Pages: 573

ISBN-13: 1441995420

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This book provides readers with a variety of algorithms and software tools, dedicated to the physical design of through-silicon-via (TSV) based, three-dimensional integrated circuits. It describes numerous “manufacturing-ready” GDSII-level layouts of TSV-based 3D ICs developed with the tools covered in the book. This book will also feature sign-off level analysis of timing, power, signal integrity, and thermal analysis for 3D IC designs. Full details of the related algorithms will be provided so that the readers will be able not only to grasp the core mechanics of the physical design tools, but also to be able to reproduce and improve upon the results themselves. This book will also offer various design-for-manufacturability (DFM), design-for-reliability (DFR), and design-for-testability (DFT) techniques that are considered critical to the physical design process.


Mind-Melding Unity and Blender for 3D Game Development

Mind-Melding Unity and Blender for 3D Game Development

Author: Spencer Grey

Publisher: Packt Publishing Ltd

Published: 2021-12-31

Total Pages: 460

ISBN-13: 180107691X

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Add Blender to your Unity game development projects to unlock new possibilities and decrease your dependency on third-party creators Key FeaturesDiscover how you can enhance your games with BlenderLearn how to implement Blender in real-world scenariosCreate new or modify existing assets in Blender and import them into your Unity gameBook Description Blender is an incredibly powerful, free computer graphics program that provides a world-class, open-source graphics toolset for creating amazing assets in 3D. With Mind-Melding Unity and Blender for 3D Game Development, you'll discover how adding Blender to Unity can help you unlock unlimited new possibilities and reduce your reliance on third parties for creating your game assets. This game development book will broaden your knowledge of Unity and help you to get to grips with Blender's core capabilities for enhancing your games. You'll become familiar with creating new assets and modifying existing assets in Blender as the book shows you how to use the Asset Store and Package Manager to download assets in Unity and then export them to Blender for modification. You'll also learn how to modify existing and create new sci-fi-themed assets for a minigame project. As you advance, the book will guide you through creating 3D model props, scenery, and characters and demonstrate UV mapping and texturing. Additionally, you'll get hands-on with rigging, animation, and C# scripting. By the end of this Unity book, you'll have developed a simple yet exciting mini game with audio and visual effects, and a GUI. More importantly, you'll be ready to apply everything you've learned to your Unity game projects. What you will learnTransform your imagination into 3D scenery, props, and characters using BlenderGet to grips with UV unwrapping and texture models in BlenderUnderstand how to rig and animate models in BlenderAnimate and script models in Unity for top-down, FPS, and other types of gamesFind out how you can roundtrip custom assets from Blender to Unity and backBecome familiar with the basics of ProBuilder, Timeline, and Cinemachine in UnityWho this book is for This book is for game developers looking to add more skills to their arsenal by learning Blender from the ground up. Beginner-level Unity scene and scripting skills are necessary to get started.


3D Imaging Technologies—Multidimensional Signal Processing and Deep Learning

3D Imaging Technologies—Multidimensional Signal Processing and Deep Learning

Author: Lakhmi C. Jain

Publisher: Springer Nature

Published: 2021-08-29

Total Pages: 332

ISBN-13: 9811631808

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This book presents high-quality research in the field of 3D imaging technology. The second edition of International Conference on 3D Imaging Technology (3DDIT-MSP&DL) continues the good traditions already established by the first 3DIT conference (IC3DIT2019) to provide a wide scientific forum for researchers, academia and practitioners to exchange newest ideas and recent achievements in all aspects of image processing and analysis, together with their contemporary applications. The conference proceedings are published in 2 volumes. The main topics of the papers comprise famous trends as: 3D image representation, 3D image technology, 3D images and graphics, and computing and 3D information technology. In these proceedings, special attention is paid at the 3D tensor image representation, the 3D content generation technologies, big data analysis, and also deep learning, artificial intelligence, the 3D image analysis and video understanding, the 3D virtual and augmented reality, and many related areas. The first volume contains papers in 3D image processing, transforms and technologies. The second volume is about computing and information technologies, computer images and graphics and related applications. The two volumes of the book cover a wide area of the aspects of the contemporary multidimensional imaging and the related future trends from data acquisition to real-world applications based on various techniques and theoretical approaches.


AutoCAD Plant 3D 2024 for Designers, 8th Edition

AutoCAD Plant 3D 2024 for Designers, 8th Edition

Author: Prof. Sham Tickoo

Publisher: CADCIM Technologies

Published: 2023-10-25

Total Pages: 497

ISBN-13: 1640571868

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AutoCAD Plant 3D 2024 for Designers book introduces the readers to AutoCAD Plant 3D 2024, one of the world’s leading application, designed specifically to create and modify P&ID’s and plant 3D models. In this book, the author emphasizes on the features of AutoCAD Plant 3D 2024 that allow the user to design piping & instrumentation diagrams and 3D piping models. Also, the chapters are structured in a pedagogical sequence that makes this book very effective in learning the features and capabilities of AutoCAD Plant 3D 2024. Special emphasis has been laid in this book on tutorials and exercises, which relate to the real world projects, help you understand the usage and abilities of the tools available in AutoCAD Plant 3D 2024. You will learn how to setup a project, create and edit P&IDs, design a 3D Plant model, generate isometric/orthographic drawings, as well as how to publish and print drawings. Salient Features Consists of 10 chapters that are organized in a pedagogical sequence. Project on a Thermal Power Plant. Comprehensive coverage of AutoCAD Plant 3D 2024 concepts and techniques. Tutorial approach to explain the concepts. Detailed explanation of all commands and tools. Real-world mechanical engineering designs as tutorials. Additional information in the form of notes and tips. Self-Evaluation Tests and Review Questions at the end of each chapter to help the users assess their knowledge. Table of Contents Chapter 1: Introduction to AutoCAD Plant 3D Chapter 2: Creating Project and P&IDs Chapter 3: Creating Structures Chapter 4: Creating Equipment Chapter 5: Editing Specifications and Catalogs Chapter 6: Routing Pipes Chapter 7: Adding Valves, Fittings, and Pipe Supports Chapter 8: Creating Isometric Drawings Chapter 9: Creating Orthographic Drawings Chapter 10: Managing Data and Creating Reports Project: Thermal Power Plant Index


3D Math Primer for Graphics and Game Development

3D Math Primer for Graphics and Game Development

Author: Fletcher Dunn

Publisher: CRC Press

Published: 2011-11-02

Total Pages: 848

ISBN-13: 1498759890

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This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for