Playing the Royal Game

Playing the Royal Game

Author: Carol Marinelli

Publisher: Harlequin

Published: 2012-12-01

Total Pages: 133

ISBN-13: 1459249232

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In the climactic finale of the USA Today–bestselling author’s royal romance series, a fairytale wedding isn’t the end of the story—it’s the beginning. It seemed like every girl’s dream: fall in love with a prince and be whisked off for your very own glamorous happy-ever-after. But there’s more to this royal fairy tale for Allegra Jackson and Prince Alessandro Santina. Allegra’s headline-grabbing family hardly prepared her for a life of public duty, and sinfully delicious Prince Alessandro has always seemed virtually allergic to the idea of settling down in Santa Maria. Out of all the flamboyant, beautiful women his name’s been linked with, the heir to the throne picked ordinary Allegra with the family from hell. Now everyone is watching to see if the tabloid’s couple of the year is really playing for keeps.


Playing The Royal Game

Playing The Royal Game

Author: Carol Marinelli

Publisher: HarperCollins Australia

Published: 2012-12-01

Total Pages: 130

ISBN-13: 1460888456

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Falling in love with a prince may be every girl's dream, but is Allegra Jackson's royal fairytale really all it seems? Allegra's headline–grabbing family have hardly prepared her for a life of public duty and sinfully delicious Prince Alessandro of Santina has always seemed virtually allergic to the idea of settling down – changing women so fast the paparazzi can barely keep up! So why, out of all the beautiful socialites his name's been linked with, did the heir to the throne pick ordinary Allegra? The royal rumour–mill is in overdrive, asking if this shock engagement really is love...or a desperate arrangement with scandalous consequences.


Designing Games Meant for Sharing

Designing Games Meant for Sharing

Author: Ioana-Iulia Cazacu

Publisher: CRC Press

Published: 2024-08-01

Total Pages: 143

ISBN-13: 1040089283

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This book talks about the importance of social mechanics in games and how these mechanics evolved over time to accommodate new technologies and new social contexts. It looks at the innovation happening in the field of new-age social games, discussing in detail what has been learnt from designing for the younger generation, how these findings can inform game design philosophy and how this can be applied to game development more broadly. Part 1 of this book provides a brief history of games as social interaction and discusses the differences between online and offline social gaming. Part 2 covers Facebook social gaming and design lessons from first-generation social games. Part 3 introduces design philosophies for the hyper-social genre and includes an important chapter on design ethics. Finally, Part 4 looks ahead to the future of social games and how game designers can incorporate learnings from this book in their own work. This book will appeal to game designers and students of game design looking to learn how to apply learnings from social game design in their own games.


How We Played

How We Played

Author: Caroline Goodfellow

Publisher: The History Press

Published: 2008-04-14

Total Pages: 184

ISBN-13: 0752489828

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Games make up a huge part of childhood, and memories of specific games stay with us throughout our lives. They form an integral part of growing up and stimulate imagination and creativity. From hide and seek to complex card and board games, street games that require no equipment to elaborate rainy day amusements, we all have experience of entertaining ourselves as children. In this fascinating trip down memory lane Caroline Goodfellow explores the history of childhood games and how they have changed throughout the ages. From ancient board games to childhood pastimes of the Middle Ages through to the street games of the 1950s and ’60s and the experiences of children in the current decade, she delves into the differences between games over time and region. Bound to awaken pleasant memories, Games of Childhood Past transports the reader to another time, providing a nostalgic look at how we played.


It's All a Game

It's All a Game

Author: Tristan Donovan

Publisher: Macmillan

Published: 2017-05-30

Total Pages: 296

ISBN-13: 1250082730

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“[A] timely book . . . a wonderfully entertaining trip around the board, through 4,000 years of game history.” —The Wall Street Journal Board games have been with us even longer than the written word. But what is it about this pastime that continues to captivate us well into the age of smartphones and instant gratification? In It’s All a Game, Tristan Donovan, British journalist and author of Replay: The History of Video Games, opens the box on the incredible and often surprising history and psychology of board games. He traces the evolution of the game across cultures, time periods, and continents, from the paranoid Chicago toy genius behind classics like Operation and Mouse Trap, to the role of Monopoly in helping prisoners of war escape the Nazis, and even the scientific use of board games today to teach artificial intelligence how to reason and how to win. With these compelling stories and characters, Donovan ultimately reveals why board games—from chess to Monopoly to Risk and more—have captured hearts and minds all over the world for generations. “Splendid . . . A quick and breezy read, it doesn’t just tell the fascinating stories of the (often struggling) individuals who created our favorite games. It also manages to convey the entire sweep of board game history, from the earliest forms of checkers to modern-day surprise hits like Settlers of Catan.” —Mashable “Artfully weaves together culture, business, and ways games impact society.” —Booklist “A fascinating and insightful discussion not only of games past, but the socioeconomic and historical factors that contributed to their popularity.” —Chicago Review of Books


The Book of Games

The Book of Games

Author: Jack Botermans

Publisher: Sterling Publishing Company

Published: 2008

Total Pages: 744

ISBN-13: 9781402742217

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This lavishly illustrated 736-page reference provides a lifetime of entertainment! It contains complete rules, playing tips, and instructive move-by-move examples of 65 fun and diverse games. They range from Senat, a pastime enjoyed by King Tut, to Hex, invented by a 20th-century mathematician; from strategy games like Siege of Paris to dice games like Chuck-a-Luck to chase games like Pachisi; from Asian Shogi to African Wari; and from traditional Chess and Go to modern creations like Mastermind and Othello. Colorful illustrations show old-time and modern players, game boards, and equipment alongside fascinating anecdotes and curious facts about games throughout history. For every player, this one’s a sure winner!