Playing War

Playing War

Author: Matthew Thomas Payne

Publisher: NYU Press

Published: 2016-04-05

Total Pages: 284

ISBN-13: 1479895105

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Explores the culture that made military shooter video games popular, and key in understanding the War on Terror No video game genre has been more popular or more lucrative in recent years than the “military shooter.” Franchises such as Call of Duty, Battlefield, and those bearing Tom Clancy’s name turn over billions of dollars annually by promising to immerse players in historic and near-future battles, converting the reality of contemporary conflicts into playable, experiences. In the aftermath of 9/11, these games transformed a national crisis into fantastic and profitable adventures, where seemingly powerless spectators became solutions to these virtual Wars on Terror. Playing War provides a cultural framework for understanding the popularity of military-themed video games and their significance in the ongoing War on Terror. Matthew Payne examines post-9/11 shooter-style game design as well as gaming strategies to expose how these practices perpetuate and challenge reigning political beliefs about America’s military prowess and combat policies. Far from offering simplistic escapist pleasures, these post-9/11 shooters draw on a range of nationalist mythologies, positioning the player as the virtual hero at every level. Through close readings of key games, analyses of marketing materials, and participant observations of the war gaming community, Playing War examines an industry mobilizing anxieties about terrorism and invasion to craft immersive titles that transform international strife into interactive fun.


Playing War

Playing War

Author: Kathy Beckwith

Publisher: Tilbury House Publishers and Cadent Publishing

Published: 2020-11-03

Total Pages: 38

ISBN-13: 0884488624

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Skipping Stones Honor Award One summer day, Luke and his friends decide to play their favorite game of war, using sticks for guns and pine cones for bombs. But Sameer, who is new to their neighborhood, doesn’t want to join in. When the kids learn that Sameer lost his family in a real war, they realize that war is not a game. The gracefulness of their response and the power of friendship are the real stories here.


Playing War

Playing War

Author: John M. Lillard

Publisher: U of Nebraska Press

Published: 2016

Total Pages: 194

ISBN-13: 1612348254

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Between the First and Second World Wars, the U.S. Navy used the experience it had gained in battle to prepare for future wars through simulated conflicts, or war games, at the Naval War College. In Playing War John M. Lillard analyzes individual war games in detail, showing how players tested new tactics and doctrines, experimented with advanced technology, and transformed their approaches through these war games, learning lessons that would prepare them to make critical decisions in the years to come. Recent histories of the interwar period explore how the U.S. Navy digested the impact of World War I and prepared itself for World War II. However, most of these works overlook or dismiss the transformational quality of the War College war games and the central role they played in preparing the navy for war. To address that gap, Playing War details how the interwar navy projected itself into the future through simulated conflicts. Playing War recasts the reputation of the interwar War College as an agent of preparation and innovation and the war games as the instruments of that agency.


Playing War

Playing War

Author: Sabine Frühstück

Publisher: Univ of California Press

Published: 2017-07-18

Total Pages: 288

ISBN-13: 0520295447

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Playing War: Field games. Paper battles -- Picturing war: The moral authority of innocence. Queering war -- Epilogue: the rule of babies in pink


War Game

War Game

Author: Michael Foreman

Publisher: Pavilion Children's

Published: 2006-10-23

Total Pages: 0

ISBN-13: 9781843650898

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A special lavishly illustrated new edition of Michael Foreman's classic story. It's 1914 when everything changes for a group of bys growing up and playing football in the Suffolk countryside. Far away, in a place called Sarajevo, an Archduke has been killed and a web of global events results in a call for all British men to do their duty 'for King and Country' and join the army to fight the germans overseas. The boys sign up for what sounds like an adventure and a chance to see the world. After basic training the boys sail to France where they find themselves fighting on the front line. Living in the trenches in constant fear for their lives is nothing like they expected and only a bombed-out wasteland, no-man's-land, separates their trences from those of their German enemies. Then, on Christmas Day, something remarkable happens as the German and British armies stop fighting and meet in the middle of no-man's-land. The enemies talk, play football and become friends. But the war isn't over, the two sides resume fighting and the group of Suffolk lads are ordered to charge across no-man's-land...


War Games

War Games

Author: Jonna Eagle

Publisher: Rutgers University Press

Published: 2019-11-15

Total Pages: 197

ISBN-13: 0813598931

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The word “wargames” might seem like a contradiction in terms. After all, the declaration “This is war” is meant to signal that things have turned deadly serious, that there is no more playing around. Yet the practices of war are intimately entangled with practices of gaming, from military videogames to live battle reenactments. How do these forms of play impact how both soldiers and civilians perceive acts of war? This Quick Take considers how various war games and simulations shape the ways we imagine war. Paradoxically, these games grant us a sense of mastery and control as we strategize and scrutinize the enemy, yet also allow us the thrilling sense of being immersed in the carnage and chaos of battle. But as simulations of war become more integrated into both popular culture and military practice, how do they shape our apprehension of the traumatic realities of warfare? Covering everything from chess to football, from Saving Private Ryan to American Sniper, and from Call of Duty to drone interfaces, War Games is an essential guide for anyone seeking to understand the militarization of American culture, offering a compact yet comprehensive look at how we play with images of war.


Moral Combat

Moral Combat

Author: Patrick M. Markey

Publisher: BenBella Books, Inc.

Published: 2017-03-21

Total Pages: 256

ISBN-13: 1942952996

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In family rooms across America, millions of children and teenagers are playing video games, such as Call of Duty, Halo, and Grand Theft Auto, roaming violent virtual worlds—with virtual guns in their hands. In what sometimes seems like an increasingly violent world, it's only natural to worry about the effects of all this pixelated gore. But is that concern misplaced? Authors and psychologists Patrick M. Markey and Christopher J. Ferguson say it is. The media and politicians have been sounding the alarm for years, and with every fresh tragedy involving a young perpetrator comes another flurry of articles about the dangers of violent media. The problem is this: Their fear isn't supported by the evidence. In fact, unlike the video game–trained murder machines depicted in the press, school shooters are actually less likely to be interested in violent games than their peers. In reality, most well-adjusted children and teenagers play violent video games, all without ever exhibiting violent behavior in real life. What's more, spikes in sales of violent games actually correspond to decreased rates of violent crime. If that surprises you, you're not alone—the national dialogue on games and violence has been hopelessly biased. But that's beginning to change. Scholars are finding that not only are violent games not one of society's great evils, they may even be a force for good. In Moral Combat, Markey and Ferguson explore how video games—even the bloodiest—can have a positive impact on everything from social skills to stress, and may even make us more morally sensitive. Tracing the rise of violent games from arcades to online deathmatches, they have spent years on the front lines of the video game debate and now offer a comprehensive overview of the scientific research on gaming. With humor, complete honesty, and extensive research, they separate the myth from the medium. Moral Combat is an irreverent and informative guide to the worries—and wonders—of our violent virtual world.


Playing at War

Playing at War

Author: Patrick A. Lewis

Publisher: LSU Press

Published: 2024-09-19

Total Pages: 309

ISBN-13: 0807183466

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Playing at War offers an innovative focus on Civil War video games as significant sites of memory creation, distortion, and evolution in popular culture. With fifteen essays by historians, the collection analyzes the emergence and popularity of video games that topically engage the period surrounding the American Civil War, from the earliest console games developed in the 1980s through the web-based games of the twenty-first century, including popular titles such as Red Dead Redemption 2 and War of Rights. Alongside discussions of technological capabilities and advances, as well as their impact on gameplay and content, the essays consider how these games engage with historical scholarship on the Civil War era, the degree to which video games reflect and contribute to popular understandings of the period, and how those dynamics reveal shifting conceptions of martial identity and historical memory within U.S. popular culture. Video games offer productive sites for extending the analysis of Civil War memory into the post–Confederates in the Attic era, including the political and cultural moments of Obama and Trump, where overt expressions of Lost Cause memory were challenged and removed from schools and public spaces, then embraced by new manifestations of white supremacist organizations. Edited by Patrick A. Lewis and James Hill Welborn III, Playing at War traces the drift of Civil War memory into digital spaces and gaming cultures, encouraging historians to engage more extensively with video games as important cultural media for examining how contemporary Americans interact with the nation’s past.


That Game We Played During the War

That Game We Played During the War

Author: Carrie Vaughn

Publisher: Tor Books

Published: 2016-03-16

Total Pages: 31

ISBN-13: 0765389355

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The people of Gaant are telepaths. The people of Enith are not. The two countries have been at war for decades, but now peace has fallen, and Calla of Enith seeks to renew an unlikely friendship with Gaantish officer Valk over an even more unlikely game of chess, in Carrie Vaughn's novella That Game We Played During The War. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.


Playing with Fire

Playing with Fire

Author: Pamela Constable

Publisher: Random House

Published: 2011-07-19

Total Pages: 369

ISBN-13: 067960345X

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A volatile nation at the heart of major cultural, political, and religious conflicts in the world today, Pakistan commands our attention. Yet more than six decades after the country’s founding as a Muslim democracy, it continues to struggle over its basic identity, alliances, and direction. In Playing with Fire, acclaimed journalist Pamela Constable peels back layers of contradiction and confusion to reveal the true face of modern Pakistan. In this richly reported and movingly written chronicle, Constable takes us on a panoramic tour of contemporary Pakistan, exploring the fears and frustrations, dreams and beliefs, that animate the lives of ordinary citizens in this nuclear-armed nation of 170 million. From the opulent, insular salons of the elite to the brick quarries where soot-covered workers sell their kidneys to get out of debt, this is a haunting portrait of a society riven by inequality and corruption, and increasingly divided by competing versions of Islam. Beneath the façade of democracy in Pakistan, Constable reveals the formidable hold of its business, bureaucratic, and military elites—including the country’s powerful spy agency, the ISI. This is a society where the majority of the population feels powerless, and radical Islamist groups stoke popular resentment to recruit shock troops for global jihad. Writing with an uncommon ear for the nuances of this conflicted culture, Constable explores the extent to which faith permeates every level of Pakistani society—and the ambivalence many Muslims feel about the role it should play in the life of the nation. Both an empathic and alarming look inside one of the world’s most violent and vexing countries, Playing with Fire is essential reading for anyone wishing to understand modern Pakistan and its momentous role on today’s global stage.