Building on skills they learned as beginners, this simple, colorful book describes for young readers shapes found on a playground--important concepts moving forward in elementary math.
Introduce young readers to three-dimensional shapes with this exciting title! This book follows the story of a contest to design a new playground. Challenge children to understand the concept of three-dimensional shapes, teaching them useful terms like dimension, height, width, face, base, and vertex. Young readers will use STEM skills to learn how to recognize new three-dimensional shapes like cubes, cylinders, and pyramids all around the playground! Let these vibrant images, clear examples, and helpful mathematical diagrams make geometry easy and fun! This 6-Pack includes six copies of this title and a lesson plan.
There is a contest at a school to design a new playground. The students use blocks to build their models. As they build, they use three-dimensional shapes. Some students build a train out of blocks for the younger students to play on. Can you guess which three-dimensional shape they use for the train's wheels? Read to find out which design wins.
Look around you. What shapes do you see? Can you find circles, triangles, and squares? How about cones, cubes, and spheres? In this book you will join Mrs. Fox’s class as they learn about shapes, sizes, and colors on a local playground. After your adventure, follow the class back to school to create beautiful art projects using the shapes you found! Concepts include flat and three-dimensional shapes, and an interactive art connection. Have fun searching for shapes everywhere!
Learning colors has never been easier. This lift-the-flap book with rounded corners is a perfect gift for toddlers. Under every flap you’ll find multiple images of the same color, plus one contrasting image. Helpful tips allow parents to teach their children to recognize and name colors, as well as answer challenging questions! The series is ideal for individual use at home and in a group. This brand new innovative series includes 4 books and helps preschoolers learn key basic concepts; colors, shapes and numbers. Each title in the series features different format - a fresh way for kids to explore new subjects.
Use this series of resource books to help children master the basic concepts they are expected to know by the end of kindergarten. The content is research based and in alignment with emerging kindergarten standards. A correlation chart is featured at the beginning of each title that links all the activities to the standards. As an added feature, each book includes 12 sheets of perforated flashcards that reinforce or extend the related activities.
All kind of basic shapes--circles, squares, triangles, shapes with curvy sides, and shapes with straight sides--are explored in lots of different contexts: in your living space, on the beach, in the playground, in the kitchen, making music, and creating special presents. Sparklers: Work it Out is a selection of four new titles from this award-winning series which provides a colorful framework for teaching the early concepts of numbers, shapes, measuring, and sums, bringing basic numeracy skills to life and helping children tackle problem solving with confidence.
This “engaging social history of play” explores how technology and culture have shaped toys, games, and leisure—and vice versa (Choice). In this romp through the changing landscape of nineteenth- and twentieth-century American toys, games, hobbies, and amusements, technology historian Carroll Pursell poses a simple but interesting question: What can we learn by studying the relationship between technology and play? From Playgrounds to PlayStation explores how play reflects and drives the evolution of American culture. Pursell engagingly examines the ways in which technology affects play and play shapes people. The objects that children (and adults) play with and play on, along with their games and the hobbies they pursue, can reinforce but also challenge gender roles and cultural norms. Inventors—who often talk about “playing” at their work, as if motivated by the pure fun of invention—have used new materials and technologies to reshape sports and gameplay, sometimes even crafting new, extreme forms of recreation, but always responding to popular demand. Drawing from a range of sources, including scholarly monographs, patent records, newspapers, and popular and technical journals, the book covers numerous modes and sites of play. Pursell touches on the safety-conscious playground reform movement, the dazzling mechanical innovations that gave rise to commercial amusement parks, and the media’s colorful promotion of toys, pastimes, and sporting events. Along the way, he shows readers how technology enables the forms, equipment, and devices of play to evolve constantly, both reflecting consumer choices and driving innovators and manufacturers to promote toys that involve entirely new kinds of play—from LEGOs and skateboards to beading kits and videogames.
This tiered assignment offers multilevel activities based on key mathematical skills. Written specifically for mathematics teachers, this tiered lesson helps facilitate the understanding and process of writing differentiated lessons for all students.