Playful Visions

Playful Visions

Author: Meredith A. Bak

Publisher: MIT Press

Published: 2020-03-17

Total Pages: 297

ISBN-13: 0262538717

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The kaleidoscope, the stereoscope, and other nineteenth-century optical toys analyzed as “new media” of their era, provoking anxieties similar to our own about children and screens. In the nineteenth century, the kaleidoscope, the thaumatrope, the zoetrope, the stereoscope, and other optical toys were standard accessories of a middle-class childhood, used both at home and at school. In Playful Visions, Meredith Bak argues that the optical toys of the nineteenth century were the “new media” of their era, teaching children to be discerning consumers of media—and also provoking anxieties similar to contemporary worries about children's screen time. Bak shows that optical toys—which produced visual effects ranging from a moving image to the illusion of depth—established and reinforced a new understanding of vision as an interpretive process. At the same time, the expansion of the middle class as well as education and labor reforms contributed to a new notion of childhood as a time of innocence and play. Modern media culture and the emergence of modern Western childhood are thus deeply interconnected. Drawing on extensive archival research, Bak discusses, among other things, the circulation of optical toys, and the wide visibility gained by their appearance as printed templates and textual descriptions in periodicals; expanding conceptions of literacy, which came to include visual acuity; and how optical play allowed children to exercise a sense of visual mastery. She examines optical toys alongside related visual technologies including chromolithography—which inspired both chromatic delight and chromophobia. Finally, considering the contemporary use of optical toys in advertising, education, and art, Bak analyzes the endurance of nineteenth-century visual paradigms.


Playful Visions

Playful Visions

Author: Meredith A. Bak

Publisher:

Published: 2020

Total Pages: 288

ISBN-13: 9780262358040

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The kaleidoscope, the stereoscope, and other nineteenth-century optical toys analyzed as "new media" of their era, provoking anxieties similar to our own about children and screens.


A Playful Path

A Playful Path

Author: Bernard De Koven

Publisher: Lulu.com

Published: 2013-12-18

Total Pages: 305

ISBN-13: 1304351823

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A Playful Path, the new book by games guru and fun theorist Bernard De Koven, serves as a collection of ideas and tools to help us bring our playfulness back into the open. When we find ourselves forgetting the life of the game or the game of life, the joy of form or the content, the play of brain or mind, body or spirit, this book can help us return to that which our soul is heir.


Playful Methods

Playful Methods

Author: Carmen Liliana Medina

Publisher: Taylor & Francis

Published: 2022-05-11

Total Pages: 176

ISBN-13: 0429560729

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This book introduces three new subjects to the context of literacy research—play, the imaginary, and improvisation—and proposes how to incorporate these important concepts into the field as research methods in order to engage people, materials, spaces, and imaginaries that are inherent in every research encounter. Grounded in cutting-edge theory, chapters are structured around lived narratives of research experiences, demonstrating key practices for unsettling and expanding the ways people interact, behave, and construct knowledge. Through an exploration of difference, play, and the imaginary, authors Medina, Perry, and Wohlwend present an active set of practices that acknowledges and attends to the global, fragmented, politicized contexts in literacy research. This book provides researchers and literacy education scholars with rich and clear theoretical foundations and practical tools to engage in literacy research in ethical, creative, and responsive ways. The authors invite readers to play by exploring the ways in which pedagogical, research, artistic, and other creative contexts can be sites to examine identity, plurality, and difference. Chapters feature innovative elements such as author dialogues that make visible how the authors engage with the ideas they present; guiding questions to prompt reflection and conversation; playful invitations to share possibilities of play in real-world contexts; and stories and practices to ground the conceptual and playful inquiry.


Playful Participatory Practices

Playful Participatory Practices

Author: Pablo Abend

Publisher: Springer Nature

Published: 2020-04-28

Total Pages: 163

ISBN-13: 3658286199

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The volume addresses the matter of participatory media practices as playful appropriations within current digital media culture and artistic research. The aim is to explore and trace the shifting boundaries between media production and media use, and to develop concepts and methodologies that work within participatory media cultures. Therefore the articles explore and establish nuanced approaches to the oftentimes playful practices associated with the appropriation of technology.


Critical Play

Critical Play

Author: Mary Flanagan

Publisher: MIT Press

Published: 2013-02-08

Total Pages: 363

ISBN-13: 0262518651

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An examination of subversive games like The Sims—games designed for political, aesthetic, and social critique. For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical Play, artist and game designer Mary Flanagan examines alternative games—games that challenge the accepted norms embedded within the gaming industry—and argues that games designed by artists and activists are reshaping everyday game culture. Flanagan provides a lively historical context for critical play through twentieth-century art movements, connecting subversive game design to subversive art: her examples of “playing house” include Dadaist puppet shows and The Sims. She looks at artists’ alternative computer-based games and explores games for change, considering the way activist concerns—including worldwide poverty and AIDS—can be incorporated into game design. Arguing that this kind of conscious practice—which now constitutes the avant-garde of the computer game medium—can inspire new working methods for designers, Flanagan offers a model for designing that will encourage the subversion of popular gaming tropes through new styles of game making, and proposes a theory of alternate game design that focuses on the reworking of contemporary popular game practices.


Loose Parts

Loose Parts

Author: Lisa Daly

Publisher: Redleaf Press

Published: 2014-10-06

Total Pages: 229

ISBN-13: 160554275X

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Use loose parts to spark children's creativity and innovation Loose parts are natural or synthetic found, bought, or upcycled materials that children can move, manipulate, control, and change within their play. Alluring and captivating, they capture children's curiosity, give free reign to their imagination, and motivate learning. The hundreds of inspiring photographs showcase an array of loose parts in real early childhood settings. And the overviews of concepts children can learn when using loose parts provide the foundation for incorporating loose parts into your teaching to enhance play and empower children. The possibilities are truly endless.


A Generation of Spanish Poets 1920-1936

A Generation of Spanish Poets 1920-1936

Author: C. B. Morris

Publisher: CUP Archive

Published: 1969-09

Total Pages: 328

ISBN-13: 9780521073813

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This critical study of the group of remarkably talented poets who flourished in Spain between the First World War and the Spanish Civil War includes copious quotations accompanied by English prose translations. Mr Morris treats his poets as a group, showing how they shared certain themes and attitudes. He begins with a general study of the generation as a whole and then examines the use of tradition; the zest and levity of the Jazz Age; the exaltation of life as a shared attitude; then its converse; the escape from life; and finally the expression in complex imagery of personal tensions and disturbances. These are often 'difficult' poets, but become less so when they are sympathetically examined in this way and in relation to earlier literary traditions. Mr Morris enables the reader to take bearings and establish relationships which are enhanced by reproductions of photographs of the poets.


Visions of the Universe

Visions of the Universe

Author: Alex Bellos

Publisher: The Experiment

Published: 2016-11-29

Total Pages: 147

ISBN-13: 1615193677

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Peek “behind the scenes” of the universe—and see math in brilliant color! For curious minds throughout history, math was truly an art. In Visions of the Universe, you can pick up right where Isaac Newton, Blaise Pascal, and other luminaries left off—by coloring 58 exquisite patterns inspired by great discoveries in math: Intricate geometric designs like those that grace the mosques of Mecca Felix Klein’s astounding diagram—drawn in 1897—of light reflecting between five mirrored spheres A mind-bending puzzle so beautiful it once hung outside a Japanese temple, and more! Plus, in the Creating chapter, you’ll help complete 10 additional images by following simple steps that give spectacular results. No math knowledge is required: Anyone can be an artist in Numberland!


Playful Materialities

Playful Materialities

Author: Benjamin Beil

Publisher: transcript Verlag

Published: 2022-09-30

Total Pages: 296

ISBN-13: 3732862003

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Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and game boards. In the act of free play (paidia), children as well as adults transform simple objects into multifaceted toys in an almost magical way. Even digital play is suffused with material culture: Games are not only mediated by technical interfaces, which we access via hardware and tangible peripherals. They are also subject to material hybridization, paratextual framing, and processes of de-, and re-materialization.