The Official Scrabble Players Handbook
Author: Drue K. Conklin
Publisher: Harmony
Published: 1976
Total Pages: 166
ISBN-13: 9780517525470
DOWNLOAD EBOOKRead and Download eBook Full
Author: Drue K. Conklin
Publisher: Harmony
Published: 1976
Total Pages: 166
ISBN-13: 9780517525470
DOWNLOAD EBOOKAuthor: Monte Cook
Publisher:
Published: 2003
Total Pages: 328
ISBN-13:
DOWNLOAD EBOOKRevised versions of the phenomenally successful Dungeons & Dragons core rulebooks.
Author: David Noonan
Publisher:
Published: 2006-05
Total Pages: 0
ISBN-13: 9780786939183
DOWNLOAD EBOOKThis follow-up to the "Player's Handbook" is designed to aid players and provide more character options.
Author: Robert Neri
Publisher: Lulu.com
Published: 2015-07
Total Pages: 118
ISBN-13: 0997267429
DOWNLOAD EBOOKA new 114-page supplement from Ranger Games Publishing, the Player's Handbook for Dice & Glory reprints chapters 1, 3, 4, 5, and 6 from the Core Rulebook and includes new material to help new and experienced players to create fully realized characters with a full chapter on The Basics (group role & relationships, expanded disposition table, rounding out the details), Step-By-Step Character Creation (a walkthrough of 14 steps), and Character Starter Packages. This book has 9 chapters and a complete index of Specialist Character Classes for all current Dice & Glory publications.
Author: Zeb Cook
Publisher: Wizards of the Coast
Published: 1995
Total Pages: 320
ISBN-13: 9780786903290
DOWNLOAD EBOOKOutlines how to determine a character's abilities, rules for character improvement, and mapping and combat procedures
Author: Matt Barton
Publisher: A K PETERS
Published: 2019
Total Pages: 0
ISBN-13: 9781138574670
DOWNLOAD EBOOKAn introduction to computer role-playing games -- Origins -- The dark age -- The bronze age -- The silver age -- The birth of the golden age -- SSI's golden age -- Origin's golden age -- The golden age of Sir-Tech, New World Computing, and Sierra -- Early Japanese role-playing games -- Dungeon master and the rise of real-time 3D -- Other games of the golden age -- The epic fails -- The platinum age -- Diablo and the rise of action RPGs -- Fallout and Baldur's gate -- Other treasures of the platinum age -- The birth of the modern age -- Modern JRPGs -- The rise of the MMORPG -- The late modern age -- The renaissance, Kickstarted -- The road ever ventures forth -- Surprise encounter -- Appendix I : the CRPG bestiary of the extraordinary and the obscure.
Author: August Hahn
Publisher: Mongoose Publishing
Published: 2004-02
Total Pages: 0
ISBN-13: 9781904577669
DOWNLOAD EBOOKFor the OGL System to be this wide reaching, it has to be codified and presented in a basic format stripped of all complications first. That is the purpose behind this book, the Mongoose Pocket Player's Handbook. In these pages, readers will find the system in its simplest form. Character creation and rules, the kernel for any role-playing system, dominate the first part of the text while the central theme for most games - combat - is given the middle of the book in great detail. The two most common exotic features of most games - magic and psychic phenomena - provide the last section and sum up this simple presentation of the OGL System.
Author: Howard Staunton
Publisher:
Published: 1847
Total Pages: 538
ISBN-13:
DOWNLOAD EBOOKAuthor: Dungeons & Dragons
Publisher:
Published: 2004-10
Total Pages: 0
ISBN-13: 9780786934324
DOWNLOAD EBOOKThis core rulebook is a deluxe, leather-bound edition of the essential tool every D&D player needs.
Author: Jeremy Crawford
Publisher:
Published: 2009
Total Pages: 0
ISBN-13: 9780786950164
DOWNLOAD EBOOKThis companion to the 'Player's handbook' core rulebook introduces the primal power source, which draws on the spirits that preserve and sustain the world. This book includes four classes tied to the primal power source: the barbarian, the druid, the shaman, and the warden. It also presents four new arcane and divine classes: the avenger, the bard, the invoker, and the sorcerer.