Player's Handbook II

Player's Handbook II

Author: David Noonan

Publisher:

Published: 2006-05

Total Pages: 0

ISBN-13: 9780786939183

DOWNLOAD EBOOK

This follow-up to the "Player's Handbook" is designed to aid players and provide more character options.


Player's Handbook

Player's Handbook

Author: Robert Neri

Publisher: Lulu.com

Published: 2015-07

Total Pages: 118

ISBN-13: 0997267429

DOWNLOAD EBOOK

A new 114-page supplement from Ranger Games Publishing, the Player's Handbook for Dice & Glory reprints chapters 1, 3, 4, 5, and 6 from the Core Rulebook and includes new material to help new and experienced players to create fully realized characters with a full chapter on The Basics (group role & relationships, expanded disposition table, rounding out the details), Step-By-Step Character Creation (a walkthrough of 14 steps), and Character Starter Packages. This book has 9 chapters and a complete index of Specialist Character Classes for all current Dice & Glory publications.


The New Player's Handbook

The New Player's Handbook

Author: Zeb Cook

Publisher: Wizards of the Coast

Published: 1995

Total Pages: 320

ISBN-13: 9780786903290

DOWNLOAD EBOOK

Outlines how to determine a character's abilities, rules for character improvement, and mapping and combat procedures


Dungeons and Desktops

Dungeons and Desktops

Author: Matt Barton

Publisher: A K PETERS

Published: 2019

Total Pages: 0

ISBN-13: 9781138574670

DOWNLOAD EBOOK

An introduction to computer role-playing games -- Origins -- The dark age -- The bronze age -- The silver age -- The birth of the golden age -- SSI's golden age -- Origin's golden age -- The golden age of Sir-Tech, New World Computing, and Sierra -- Early Japanese role-playing games -- Dungeon master and the rise of real-time 3D -- Other games of the golden age -- The epic fails -- The platinum age -- Diablo and the rise of action RPGs -- Fallout and Baldur's gate -- Other treasures of the platinum age -- The birth of the modern age -- Modern JRPGs -- The rise of the MMORPG -- The late modern age -- The renaissance, Kickstarted -- The road ever ventures forth -- Surprise encounter -- Appendix I : the CRPG bestiary of the extraordinary and the obscure.


The Mongoose Pocket Player's Handbook

The Mongoose Pocket Player's Handbook

Author: August Hahn

Publisher: Mongoose Publishing

Published: 2004-02

Total Pages: 0

ISBN-13: 9781904577669

DOWNLOAD EBOOK

For the OGL System to be this wide reaching, it has to be codified and presented in a basic format stripped of all complications first. That is the purpose behind this book, the Mongoose Pocket Player's Handbook. In these pages, readers will find the system in its simplest form. Character creation and rules, the kernel for any role-playing system, dominate the first part of the text while the central theme for most games - combat - is given the middle of the book in great detail. The two most common exotic features of most games - magic and psychic phenomena - provide the last section and sum up this simple presentation of the OGL System.


Special Edition Player's Handbook

Special Edition Player's Handbook

Author: Dungeons & Dragons

Publisher:

Published: 2004-10

Total Pages: 0

ISBN-13: 9780786934324

DOWNLOAD EBOOK

This core rulebook is a deluxe, leather-bound edition of the essential tool every D&D player needs.


Player's Handbook

Player's Handbook

Author: Jeremy Crawford

Publisher:

Published: 2009

Total Pages: 0

ISBN-13: 9780786950164

DOWNLOAD EBOOK

This companion to the 'Player's handbook' core rulebook introduces the primal power source, which draws on the spirits that preserve and sustain the world. This book includes four classes tied to the primal power source: the barbarian, the druid, the shaman, and the warden. It also presents four new arcane and divine classes: the avenger, the bard, the invoker, and the sorcerer.