Onica enters the Heliocor compound and learns about the plans of the planetoid's new "owners." Meanwhile, tensions grow at The Settlement, culminating in a mysterious and deadly attack!
SERIES PREMIERE PLANETOID PRAXIS is the long-anticipated sequel to the popular 2012 miniseries PLANETOID. The inhabitants of a distant planetoid have fought off their robot overlords and established a thriving settlement on the planetoid's mechanized surface. Now, years later, their de facto leader, Onica, must grapple with a new complication when their isolated way of life is threatened by the arrival of an unexpected visitor!
Among the floating islands of Altara, deep underground, the mystical creature Gogor sleeps. But above ground, trouble brews as soldiers of the Domus invade the land and impose their will on the people of Altara. Now, Armano, a young student of the natural arts must awaken Gogor and begin his quest to discover the nature of the threat and fight to preserve the culture of Altara. Experience a new kind of fantasy from writer/artist KEN GARING, the acclaimed creator of the PLANETOID series. Collects GOGOR #1-5
The inhabitants of a distant planetoid have fought off their robot overlords and established a thriving settlement on the planetoid's mechanized surface. Years later, their de facto leader, Onica, must grapple with a new crisis when their isolated way of life is threatened by the arrival of an unexpected visitor! Collects PLANETOID PRAXIS #1-6
A new hero emerges in a divided world as one of sci-fi’s most beloved series—Anne McCaffrey’s Dragonriders of Pern—relaunches with this original adventure from Anne’s daughter, Gigi McCaffrey. In honor of the fiftieth anniversary of the Dragonriders of Pern series, Gigi does her mother proud, adding to the family tradition of spinning unputdownable tales that recount the adventures of the brave inhabitants of a distant planet who battle the pitiless adversary known as Thread. The last time Thread attacked Pern, the world was unprepared for the fight—until the Oldtimers appeared. These courageous dragonriders arrived from the past, traveling four hundred years to help their descendants survive. But the collision of past and present took its toll. While most of the displaced rescuers adapted to their new reality, others could not abide the jarring change and found themselves in soul-crushing exile, where unhappiness and resentment seethed. Piemur, a journeyman harper, also feels displaced, cast adrift by the loss of his spectacular boyhood voice and uncertain of his future. But when the Masterharper of Pern sees promise in the young man and sends him undercover among the exiled Oldtimers, Piemur senses the looming catastrophe that threatens the balance of power between the Weyrs and Holds of Pern. When the unthinkable happens, Piemur must rise to the challenge to avert disaster and restore honor to the dragons and dragonriders of Pern. Because now, in a world already beset by Thread, another, more insidious danger looms: For the first time in living memory, dragons may be on the verge of fighting dragons.
There are 22 candidates. There are 12 seats. The last interstellar colony ship is down to its final batch of humans after the robots in charge unhelpfully deleted the rest. But rebooting a species and training them for the arduous task of colonisation isn’t easy – especially when the planet below is filled with monsters, the humans are more interested in asking questions than learning, and the robots are all programmed to kill each other. But the fate of humanity rests on creating a new civilization on the planet below, and there are twelve seats on the lander. Will manipulation or loyalty save the day?
An original novel set in the Halo universe--based on the New York Times bestselling video game series! An all-new adventure expanding on the dramatic events seen in the blockbuster game Halo Infinite! Copyright (c) 2021 by Microsoft Corporation. All Rights Reserved. Microsoft, 343 Industries, the 343 Industries logo, Halo, and the Halo logo are trademarks of the Microsoft group of companies.
An eye-opening and entertaining tale of social and financial precarity in the interplanetary future, brilliantly imagined and entirely pertinent to today. “Haunting character complexity that ultimately holds the reader captive to the tale.” —N. K. Jemisin, New York Times, onMy Real Children It's the twenty-fourth century. Humanity has spread throughout the solar system—but for most of us, life is as precarious as it was in Dickensian England. And while individuals can change their sex at will, traditional gender roles are enforced with unyielding severity. Brothers Achille, Marcantonio, and Nore have been raised rich, but after their father spends the family fortune and puts a laser to his head, they’re forced to face facts. The wealthy Luke Bailey is willing to pay top dollar for what’s left of their estate, enough to buy Achille a commission in the space Navy. But only if Marcantonio and Nore will both become female—Marcantonio to marry Luke, and Nore to be their spinster housekeeper, for as long as Luke lives. Over the next two decades, the now-female Marcantonio and Nore struggle to make lives for themselves in the service of their wealthy keeper. Then the alien invasion arrives.
Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!