Planet Cosplay is authored by widely published scholars in this field, examining the central aspects of cosplay ranging from sources and sites to performance and play, from sex and gender to production and consumption.
An exploration of cosplay and its relationship with the realms of its global fandom, performance, and the modes of fictional existence Flourishing far beyond its Japanese roots, cosplay has become an international phenomenon with fervid fans who gather at enormous, worldwide conventions annually. Here, author Frenchy Lunning offers an intimate, sensational tour through cosplay’s past and present, as well as its global lure. Through a culmination of years of personal research on cosplay, and growing out of Lunning’s wealth of scholarship, conference presentations, and cosplayer interviews, Cosplay is a unique and necessary examination of identity, performance, play, and otaku fandom and culture in relation to contemporary theories. With discussions covering construction, masquerades, and community through performance, Lunning presents cosplay as a dynamic and ever-evolving global practice. She combines the fascinating viewpoints of cosplayers with observational, in-depth research on cosplay history and practice, and a deep dive into critical theory involving the modes of fictional existence, in order to understand its global expansion. Augmented with beautiful photographs, this is an engrossing, lively read that explores a complicated and often misunderstood history and meditates on how cosplay allows its participants to create and construct meaning and identity.
Cosplayers: Gender and Identity is an examination of identity practices in cosplay, as expressed by cosplayers themselves. It challenges the assumed correlation between cosplay and cosplayer identity and considers the lived experiences of cosplayers engaging in the fan practice of sartorial performance. Through a series of chapters covering the blurring lines of gender, sexualized fantasy in real spaces, and nostalgia, the author argues that observational data run the risk of affirming normative expectations of identity in the absence of cosplayer narratives, and produce misreadings that generalize. The work develops and builds an understanding of a complex cultural system of art, engaging with multiple methodologies to make identity, fandom, and critical analysis on the parts of participants and observers alike. This is an accessible and innovative study suitable for scholars and students in gender studies, cultural studies, sexuality studies, sociology, and media studies.
"Extraordinary Machine" uncovers the past of the Bitches' secret weapon Meiko Maki, how she went from promising engineer to killer-and the ace up her sleeve. From KELLY SUE DeCONNICK (PRETTY DEADLY, Captain Marvel) with guest pencils by TAKI SOMA (Takio, The Victories).
Gaming no longer only takes place as a ›closed interactive experience‹ in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a considerable influence on the academic and journalistic discourse about games. This anthology examines which paratexts gaming cultures have produced - i.e., in which forms and formats and through which channels we talk (and write) about games - as well as the way in which paratexts influence the development of games. How is knowledge about games generated and shaped today and how do boundaries between (popular) criticism, journalism, and scholarship have started to blur? In short: How does the paratext change the text?
The fashion show and its spaces are sites of otherness, representing everything from rebellion and excess through to political and social activism. This conceptual and stylistic variety is reflected in the spaces they occupy, whether they are staged in an industrial warehouse, on a city street, or out in the open landscape. Staging Fashion is the first collection of essays about the presentation and staging of fashion in runway shows in the period from the 1960s to the 2010s. It offers a fresh perspective on the many collaborations between artists, architects and interior designers to reinforce their interdisciplinary links. Fashion, architecture and interiors share many elements, including design, history, material culture, aesthetics and trends. The research and ideas underpinning Staging Fashion address how fashion and the spatial fields have collaborated in the creation of the space of the fashion show. The 15 essays are written by fashion, interior, architecture and design scholars focusing on the presentation of fashion within the runway space, from avant-garde practices and collaboration with artists, to the most spectacular and commercial shows of recent years, from Prada to Chanel.
In recent years, geeks have become chic, and the fashion and beauty industries have responded to this trend with a plethora of fashion-forward merchandise aimed at the increasingly lucrative fan demographic. This mainstreaming of fan identity is reflected in the glut of pop culture T-shirts lining the aisles of big box retailers as well as the proliferation of fan-focused lifestyle brands and digital retailers over the past decade. While fashion and beauty have long been integrated into the media industry with tie-in lines, franchise products, and other forms of merchandise, there has been limited study of fans’ relationship to these items and industries. Sartorial Fandom shines a spotlight on the fashion and beauty cultures that undergird fandoms, considering the retailers, branded products, and fan-made objects that serve as forms of identity expression. This collection is invested in the subcultural and mainstream expression of style and in the spaces where the two intersect. Fan culture is, in many respects, an optimal space to situate a study of style because fandom itself is often situated between the subcultural and the mainstream. Collectively, the chapters in this anthology explore how various axes of lived identity interact with a growing movement to consider fandom as a lifestyle category, ultimately contending that sartorial practices are central to fan expression but also indicative of the primacy of fandom in contemporary taste cultures.
Featuring several images of cosplay, a fun and fascinating look at the power and meaning of this cultural phenomenon. Cosplay, born from the fusion of “costume” and “play,” transcends mere dress-up by transforming enthusiasts of TV shows, movies, books, or video games into living embodiments of their cherished characters. This book is a close exploration of the vibrant world of cosplay, showing what makes it so captivating for so many. Vivian Asimos frames cosplay as an enactment and embodiment of mythology, revealing its inherent complexity, and in so doing, provides valuable insight into cosplayers’ experiences. Exploring cosplay performances, the skills involved, and its community, she shows how cosplayers build a strong connection to the characters and stories they treasure, and ultimately how they are constructing their own identities.
Six months in the Deep Dark. Four different women. One man discovers what it means to be a spacer. It's a time of change on the Lois McKendrick. Sarah Krugg joins the crew and Ishmael Wang moves to Environmental. After getting accustomed to life aboard a solar clipper, Ishmael must learn a whole new set of skills, face his own fears and doubts, and try to balance love and loss in the depths of space. Both Ishmael and Sarah must learn to live by the mantra, "Trust Lois." For Sarah, there is the hope of escaping a horrifying past. For Ishmael, he must discover what type of man he wants to become and learn that his choices have consequences. Return with the crew of the SC Lois McKendrick, and set sail in the next installment of the Trader's Tales from the Golden Age of the Solar Clipper. All your favorites return: Ish, Pip, Cookie, Brill, Diane, and Big Bad Bev. You might even discover some new friends as you travel among the stars.