Pitfalls of Object-oriented Development

Pitfalls of Object-oriented Development

Author: Bruce F. Webster

Publisher: M & T Books

Published: 1995

Total Pages: 256

ISBN-13: 9781558513976

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This guide looks at the development cycle of OOP, bringing its snares and shortcomings into focus to help achieve successful design and implementation. It clarifies the differences and similarities between OOP and classic software engineering and provides strategies for avoiding the pitfalls.


Design Patterns Explained

Design Patterns Explained

Author: Alan Shalloway

Publisher: Pearson Education

Published: 2004-10-12

Total Pages: 448

ISBN-13: 0321630041

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"One of the great things about the book is the way the authors explain concepts very simply using analogies rather than programming examples–this has been very inspiring for a product I'm working on: an audio-only introduction to OOP and software development." –Bruce Eckel "...I would expect that readers with a basic understanding of object-oriented programming and design would find this book useful, before approaching design patterns completely. Design Patterns Explained complements the existing design patterns texts and may perform a very useful role, fitting between introductory texts such as UML Distilled and the more advanced patterns books." –James Noble Leverage the quality and productivity benefits of patterns–without the complexity! Design Patterns Explained, Second Edition is the field's simplest, clearest, most practical introduction to patterns. Using dozens of updated Java examples, it shows programmers and architects exactly how to use patterns to design, develop, and deliver software far more effectively. You'll start with a complete overview of the fundamental principles of patterns, and the role of object-oriented analysis and design in contemporary software development. Then, using easy-to-understand sample code, Alan Shalloway and James Trott illuminate dozens of today's most useful patterns: their underlying concepts, advantages, tradeoffs, implementation techniques, and pitfalls to avoid. Many patterns are accompanied by UML diagrams. Building on their best-selling First Edition, Shalloway and Trott have thoroughly updated this book to reflect new software design trends, patterns, and implementation techniques. Reflecting extensive reader feedback, they have deepened and clarified coverage throughout, and reorganized content for even greater ease of understanding. New and revamped coverage in this edition includes Better ways to start "thinking in patterns" How design patterns can facilitate agile development using eXtreme Programming and other methods How to use commonality and variability analysis to design application architectures The key role of testing into a patterns-driven development process How to use factories to instantiate and manage objects more effectively The Object-Pool Pattern–a new pattern not identified by the "Gang of Four" New study/practice questions at the end of every chapter Gentle yet thorough, this book assumes no patterns experience whatsoever. It's the ideal "first book" on patterns, and a perfect complement to Gamma's classic Design Patterns. If you're a programmer or architect who wants the clearest possible understanding of design patterns–or if you've struggled to make them work for you–read this book.


Adaptive Object-oriented Software

Adaptive Object-oriented Software

Author: Karl J. Lieberherr

Publisher: Brooks/Cole

Published: 1996

Total Pages: 664

ISBN-13:

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This ground-breaking book presents a complete methodology for adaptive programming in any object-oriented programming language. Lieberherr's adaptive method signals a new approach to object-oriented program design that goes beyond object encapsulation and hard-coded navigation paths to achieve more flexible interactions among objects. Programmers using this method work at a higher, schematic level of abstraction; graph notation represents the class structure and a "propagation pattern" language tells how to distribute meaningful methods - including navigation - across the structure. Using this method, programmers can easily adapt and modify programs as they evolve. This book can be used with any object-oriented programming environment, or with the Demeter Tools Version 5.5, a complete, professional software system for creating and maintaining adaptive programs.


Practical Object-oriented Design in Ruby

Practical Object-oriented Design in Ruby

Author: Sandi Metz

Publisher: Pearson Education

Published: 2013

Total Pages: 272

ISBN-13: 0321721330

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The Complete Guide to Writing More Maintainable, Manageable, Pleasing, and Powerful Ruby Applications Ruby's widely admired ease of use has a downside: Too many Ruby and Rails applications have been created without concern for their long-term maintenance or evolution. The Web is awash in Ruby code that is now virtually impossible to change or extend. This text helps you solve that problem by using powerful real-world object-oriented design techniques, which it thoroughly explains using simple and practical Ruby examples. This book focuses squarely on object-oriented Ruby application design. Practical Object-Oriented Design in Ruby will guide you to superior outcomes, whatever your previous Ruby experience. Novice Ruby programmers will find specific rules to live by; intermediate Ruby programmers will find valuable principles they can flexibly interpret and apply; and advanced Ruby programmers will find a common language they can use to lead development and guide their colleagues. This guide will help you Understand how object-oriented programming can help you craft Ruby code that is easier to maintain and upgrade Decide what belongs in a single Ruby class Avoid entangling objects that should be kept separate Define flexible interfaces among objects Reduce programming overhead costs with duck typing Successfully apply inheritance Build objects via composition Design cost-effective tests Solve common problems associated with poorly designed Ruby code


Object-oriented Development

Object-oriented Development

Author: Derek Coleman

Publisher:

Published: 1994

Total Pages: 344

ISBN-13:

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This volume shows how to use an object-oriented analysis and design methodology that synthesizes the best features of the most popular methods Rumbaugh, Booch, etc.


Object-Oriented Analysis and Design

Object-Oriented Analysis and Design

Author: Sarnath Ramnath

Publisher: Springer Science & Business Media

Published: 2010-12-06

Total Pages: 485

ISBN-13: 1849965226

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Object-oriented analysis and design (OOAD) has over the years, become a vast field, encompassing such diverse topics as design process and principles, documentation tools, refactoring, and design and architectural patterns. For most students the learning experience is incomplete without implementation. This new textbook provides a comprehensive introduction to OOAD. The salient points of its coverage are: • A sound footing on object-oriented concepts such as classes, objects, interfaces, inheritance, polymorphism, dynamic linking, etc. • A good introduction to the stage of requirements analysis. • Use of UML to document user requirements and design. • An extensive treatment of the design process. • Coverage of implementation issues. • Appropriate use of design and architectural patterns. • Introduction to the art and craft of refactoring. • Pointers to resources that further the reader’s knowledge. All the main case-studies used for this book have been implemented by the authors using Java. The text is liberally peppered with snippets of code, which are short and fairly self-explanatory and easy to read. Familiarity with a Java-like syntax and a broad understanding of the structure of Java would be helpful in using the book to its full potential.


Transition to Object-Oriented Software Development

Transition to Object-Oriented Software Development

Author: Mohamed E. Fayad

Publisher:

Published: 1998-09-10

Total Pages: 376

ISBN-13:

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A complete blueprint for transitioning your organization to object-oriented systems. Transition to Object-Oriented Software Development This book will save you the frustration, wasted time, and massive cost overruns often associated with transitions to object-oriented technologies. Using numerous case studies, the authors identify the technical, management, and cultural challenges involved and show you how to overcome those challenges. They arm you with proven tactics for avoiding common traps and pitfalls. And they outfit you with a comprehensive transitioning framework for dealing with all aspects of gearing up to object-oriented technology, including: * Selecting the best object-oriented methods, tools, and development environments * Planning and budgeting projects * Staffing and training * Preparing your organizational culture for object-oriented technology * Tracking and controlling projects * Documenting object-oriented development * Creating practical metrics * Developing workable strategies for legacy systems reuse * Object engineering mission-critical systems * Designing without specs * Delivering shrink-wrapped software products * Maintaining systems post- development Visit our Web site at www.wiley.com/compbooks/


Surviving Object-oriented Projects

Surviving Object-oriented Projects

Author: Alistair Cockburn

Publisher: Addison-Wesley Professional

Published: 1998

Total Pages: 280

ISBN-13:

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Indhold: Succes and failure ; Project expectations ; Selecting and setting up an 00 project ; Getting started ; Making corrections ; Advice from hindsight ; Expand to larger project ; Rechecking a case study ; Collected risk-reduction strategies ; Crib sheet


OBJECT-ORIENTED PROGRAMMING USING C++

OBJECT-ORIENTED PROGRAMMING USING C++

Author: SATCHIDANANDA DEHURI

Publisher: PHI Learning Pvt. Ltd.

Published: 2007-05-08

Total Pages: 349

ISBN-13: 8120330854

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This compact book presents a clear and thorough introduction to the object-oriented paradigm using the C++ language. It introduces the readers to various C++ features that support object-oriented programming (OOP) concepts. In an easy-to-comprehend format, the text teaches how to start and compile a C++ program and discusses the use of C++ in OOP. The book covers the full range of object-oriented topics, from the fundamental features through classes, inheritance, polymorphism, template, exception handling and standard template library. KEY FEATURES • Includes several pictorial descriptions of the concepts to facilitate better understanding. • Offers numerous class-tested programs and examples to show the practical application of theory. • Provides a summary at the end of each chapter to help students in revising all key facts. The book is designed for use as a text by undergraduate students of engineering, undergraduate and postgraduate students of computer applications, and postgraduate students of management.


Data-Oriented Design

Data-Oriented Design

Author: Richard Fabian

Publisher: Richard Fabian

Published: 2018-09-29

Total Pages: 308

ISBN-13: 9781916478701

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The projects tackled by the software development industry have grown in scale and complexity. Costs are increasing along with the number of developers. Power bills for distributed projects have reached the point where optimisations pay literal dividends. Over the last 10 years, a software development movement has gained traction, a movement founded in games development. The limited resources and complexity of the software and hardware needed to ship modern game titles demanded a different approach. Data-oriented design is inspired by high-performance computing techniques, database design, and functional programming values. It provides a practical methodology that reduces complexity while improving performance of both your development team and your product. Understand the goal, understand the data, understand the hardware, develop the solution. This book presents foundations and principles helping to build a deeper understanding of data-oriented design. It provides instruction on the thought processes involved when considering data as the primary detail of any project.