Collects PETER PANZERFAUST #16-20, soon to be a BBC TV Program! In the aftermath of the assault on The Sticks, the team is fractured and LilyÍs father is dead. Parsons returns to Lily to learn her side of the story for the first time. It is the story of one woman giving up everything to avenge her family. Tiger Lily will honor her fatherÍs memory with one final hunt.
"A high energy action story that blends Red Dawn with Peter Pan. The city of Calais is the first city in France to fall to the Germans in the spring of 1940. A mysterious American boy named Peter rallies a handful of plucky French orphans and they must work together to survive Europe's darkest hour. From the writer of the critically acclaimed Green Wake, The Intrepids and Debris."--V. 1 p. [4] of cover.
The Ironclad was a revolutionary weapon of war. Although iron was used for protection in the Far East during the 16th century, it was the 19th century and the American Civil War that heralded the first modern armored self-propelled warships. With the parallel pressures of civil war and the industrial revolution, technology advanced at a breakneck speed. It was the South who first utilized ironclads as they attempted to protect their ports from the Northern blockade. Impressed with their superior resistance to fire and their ability to ram vulnerable wooden ships, the North began to develop its own rival fleet of ironclads. Eventually these two products of this first modern arms race dueled at the battle of Hampton Roads in a clash that would change the face of naval warfare. Fully illustrated with cutting-edge digital artwork, rare photographs and first-person perspective gun sight views, this book allows the reader to discover the revolutionary and radically different designs of the two rival Ironclads - the CSS Virginia and USS Monitor - through an analysis of each ship's weaponry, ammunition and steerage. Compare the contrasting training of the crews and re-live the horrors of the battle at sea in a war which split a nation, communities and even families.
By the time most people realized it, they were no longer in charge of the world we know. In an unspecified future, the small seaside town of Blackwater has now been taken over by advanced and mutated animals. Most of the humans that lived there are now either dead or gone, but one old-man remains, scavenging off the scraps and refuse of humanity's past, and doggedly defying the new tenants.
Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.
"THE COLOSSAL MAGIC NOTHING," Part Four Whatever happened to crazy, baldheaded Hannah? Why hasn't she been locked away in a dimensional prison? Dee comes face to face with the mysterious reality wizard and learns that she's behind it all.
"THE INFERNAL PATH," Part One Still reeling from the revelation that Dee shattered and changed reality, the Rat Queens decide it's time to put the carefree days of their past behind them. But, in a bizarre twist of fate, a nearly forgotten former member of the Rat Queens arrives on their doorstep.
Take charge of Operation Barbarossa and drive towards Moscow or command the steadfast defenders of the Soviet Union. From the early battles for Leningrad and Sevastopol to the tank clash of Kursk and the bitter urban warfare of Stalingrad, this new Theatre Book for Bolt Action provides wargamers with new scenarios and special rules that give them everything they need to focus their gaming on the Eastern Front.