Personality Capture and Emulation

Personality Capture and Emulation

Author: William Sims Bainbridge

Publisher: Springer Science & Business Media

Published: 2013-11-12

Total Pages: 215

ISBN-13: 1447156048

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Personality Capture and Emulation is the gateway to an amazing future that actually may be achieved, enabling the preservation and simulation of human personalities at progressively higher levels of fidelity. This challenge is no longer the province merely of uninhibited visionaries, but has become a solid field of research, drawing upon a wide range of information technologies in human-centered computing and cyber-human systems. Even at modest levels of accomplishment, research in this emerging area requires convergence of cognitive, social, and cultural sciences, in cooperation with information engineering and artificial intelligence, thus stimulating new multidisciplinary perspectives. Therefore this book will inspire many specific research and development projects that will produce their own valuable outcomes, even as the totality of the work moves us closer to a major revolution in human life. Will it ever really be possible to transfer a human personality at death to a technology that permits continued life? Or will people come to see themselves as elements in a larger socio-cultural system, for which a societal information system can provide collective immortality even after the demise of individuals? A large number and variety of pilot studies and programming projects are offered as prototypes for research that innovators in many fields may exploit for the achievement of their own goals. Together, they provide an empirical basis to strengthen the intellectual quality of several current debates at the frontiers of the human and information sciences.


Family History Digital Libraries

Family History Digital Libraries

Author: William Sims Bainbridge

Publisher: Springer

Published: 2018-11-02

Total Pages: 337

ISBN-13: 3030010635

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In the modern era, every family and local community can cultivate its own history, endowing living people with meanings inherited from the people of the past, by means of today’s computer-based information and communication technologies. A new profession is emerging, family historians, serving the wider public by assisting in collection and analysis of fascinating data, by teaching talented amateur historians, and by producing complete narratives. Essential are the skills and technologies required to preserve and connect photos, movies, videos, diaries, memoirs, correspondence, artefacts and even architecture such as homes. Online genealogical services are well established sources of official government records, but usually not for recent decades, and not covering the valuable records of legal, medical, and religious organizations. Information can be shared and interpreted by family members through oral history interviews, social media, and online private archives such as wikis and shared file depositories. This book explores a wide variety of online information sources and achieves coherence by documenting and interpreting the history of a particular extended American family on the basis of 9 decades of movies and videos, 17 decades of photographs, and centuries of documents. Starting now, any family may begin to preserve their current experiences for the historians of the future, but this will require social as well as technical innovations. This book is the essential resource, providing the fundamental principles, effective methods, and fascinating questions required to make our past live again.


Revival

Revival

Author: William Sims Bainbridge

Publisher: Feral House

Published: 2017-04-24

Total Pages: 187

ISBN-13: 162731055X

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Who is seeking to destroy all esoteric religious movements, starting with The Process Church of the Final Judgement? The Process was the most fascinating innovative cult of the 1960s, then vanished for four decades before being virtually reborn by the use of information technology. Revival seems to be fiction, yet it’s based on fact and explores the implications of the internet, and the disintegration of conventional faiths. As reported in the author’s anthropological study, Satan’s Power, the Process was polytheistic, asserting the union of Jehovah with Lucifer, and the unity of Christ with Satan. Each Process member was a fragment of a god, with a corresponding personality trait: Jehovah = Discipline, Lucifer = Liberation, Christ = Unification, Satan = Separation. Before the first page of this book, the computer magician who resurrected the Process Church was murdered. Was this man Christ? Christianity may be the opposite of what it seems, a Satanic plot that subconsciously preaches, “Release the fiend that lies dormant within you, for he is strong and ruthless, and his power is far beyond the bounds of human frailty. Come forth in your savage might, rampant with the lust of battle, tense and quivering with the urge to strike, to smash, to split asunder all that seek to detain you.” Can the surviving Processeans achieve the hopes expressed in their blessing: “May the life-giving water of the Lord Christ and the purifying fire of the Lord Satan bring the presence of love and unity into this assembly”?


Internet Spaceships Are Serious Business

Internet Spaceships Are Serious Business

Author: Marcus Carter

Publisher: U of Minnesota Press

Published: 2016-03-23

Total Pages: 380

ISBN-13: 1452950296

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EVE Online is a socially complex, science-fiction-themed universe simulation and massively multiplayer online game (MMOG) first released in 2003. Notorious for its colossal battles and ruthless player culture, it has hundreds of thousands of players today. In this fascinating book, scholars, players, and EVE’s developer (CCP Games) examine the intricate world of EVEOnline--providing authentic accounts of lived experience within a game with more than a decade of history and millions of “real” dollars behind it. Internet Spaceships Are Serious Business features contributions from outstanding EVE Online players, such as The Mittani, an infamous member of the game’s community, as well as academics from around the globe. They cover a wide range of subjects: the game’s technicalities and its difficulty; its projection of humanity’s future in space; the configuration of its unique, single-server game world; the global nature of warfare in its “nullsec” territory (and how EVE players have formed a global concept of time); stereotypes of Russian players; espionage play; in-game memorials to Vile Rat (aka U.S. State Department official Sean Smith, murdered in the 2012 Benghazi attack); its gendered playing experience; and CCP Games’ relationship with players; and its history and legacy. Internet Spaceships Are Serious Business is a must for EVE Online players interested in a broad perspective on their all-consuming game. It is also accessible to scholars, game designers seeking to understand and replicate the successful aspects unique to EVE Online, and even those who have never played this notoriously complex game. Contributors: William Sims Bainbridge, National Science Foundation; Chribba; Jedrzej Czarnota; Kjartan Pierre Emilsson; Dan Erdman; Rebecca Fraimow; Martin R. Gibbs, U of Melbourne; Catherine Goodfellow; Kathryn Gronsbell; Keith Harrison; Kristin MacDonough; Mantou (Zhang Yuzhou); Oskar Milik; The Mittani (Alexander Gianturco); Joji Mori; Richard Page; Christopher Paul, Seattle U; Erica Titkemeyer, U of North Carolina at Chapel Hill; Nick Webber, Birmingham City U.


Civilizations Beyond Earth

Civilizations Beyond Earth

Author: Douglas A. Vakoch

Publisher: Berghahn Books

Published: 2011-09-01

Total Pages: 262

ISBN-13: 0857452126

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Astronomers around the world are pointing their telescopes toward the heavens, searching for signs of intelligent life. If they make contact with an advanced alien civilization, how will humankind respond? In thinking about first contact, the contributors to this volume present new empirical and theoretical research on the societal dimensions of the Search for Extraterrestrial Intelligence (SETI). Archaeologists and astronomers explore the likelihood that extraterrestrial intelligence exists, using scientific insights to estimate such elusive factors as the longevity of technological societies. Sociologists present the latest findings of novel surveys, tapping into the public’s attitudes about life beyond Earth to show how religion and education influence beliefs about extraterrestrials. Scholars from such diverse disciplines as mathematics, chemistry, journalism, and religious studies offer innovative solutions for bridging the cultural gap between human and extraterrestrial civilizations, while recognizing the tremendous challenges of communicating at interstellar distances. At a time when new planets are being discovered around other stars at an unprecedented rate, this collection provides a much needed guide to the human impact of discovering we are not alone in the universe.


Dynamic Secularization

Dynamic Secularization

Author: William Sims Bainbridge

Publisher: Springer

Published: 2017-05-11

Total Pages: 270

ISBN-13: 3319565028

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This book discusses secularization, arguing that it may be more complex and significant than is generally recognized. Using a number of online exploration methods, the author provides insights into how religion may be changing, and how information technology might be energized in this process. Working from the premise that the relationship between science and religion is complex, the author demonstrates that while science has contradicted some specific religious beliefs, science itself may have been facilitated by beliefs formed many centuries ago. Science assists engineers in the development of powerful new technologies, and asserts that the universe is based on a set of fundamental principles that can be understood by humans through the assistance of mathematics. The challenging ideas discussed will benefit readers through sharing a variety of Internet-based research methods and cultural discoveries. The book provides a balance between quantitative methods, illustrated by 24 tables of statistics, and qualitative methods, illustrated by 30 screenshots of computer-generated virtual worlds. Analysis interweaves with description, creating a sense of involvement in the experience of exploring online realities at the same time as radical insights are shared.


Fiction, Invention and Hyper-reality

Fiction, Invention and Hyper-reality

Author: Carole M. Cusack

Publisher: Routledge

Published: 2016-11-18

Total Pages: 485

ISBN-13: 1317135482

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The twentieth century was a period of rapid change for religion. Secularisation resulted in a dramatic fall in church attendance in the West, and the 1950s and 1960s saw the introduction of new religions including the International Society for Krishna Consciousness (ISKCON), the Church of Scientology, and the Children of God. New religions were regarded with suspicion by society in general and Religious Studies scholars alike until the 1990s, when the emergence of a second generation of 'new new' religions – based on popular cultural forms including films, novels, computer games and comic books – and highly individualistic spiritualities confirmed the utter transformation of the religio-spiritual landscape. Indeed, Scientology and ISKCON appeared almost traditional and conservative when compared to the radically de-institutionalised, eclectic, parodic, fun-loving and experimental fiction-based, invented and hyper-real religions. In this book, scholarly treatments of cutting-edge religious and spiritual trends are brought into conversation with contributions by representatives of Dudeism, the Church of All Worlds, the Temple of the Jedi Order and Tolkien spirituality groups. This book will simultaneously entertain, shock, challenge and delight scholars of religious studies, as well as those with a wider interest in new religious movements.


Psychology of the Digital Age

Psychology of the Digital Age

Author: John R. Suler

Publisher: Cambridge University Press

Published: 2016

Total Pages: 479

ISBN-13: 1107128749

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Drawing on years of online research, this book presents key principles of life and wellbeing in the digital realm.


Virtual Local Manufacturing Communities

Virtual Local Manufacturing Communities

Author: William Sims Bainbridge

Publisher: Business Expert Press

Published: 2019-02-25

Total Pages: 166

ISBN-13: 194858073X

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This book deeply explores production-capable social media channels, based on thousands of hours of observation and extensive collection of statistical data, extracting hypotheses that may generalize to the real-world distributed manufacturing of the near future. Distributed manufacturing offers the promise of bringing jobs back to local communities, producing goods that are personalized or harmonize with distinctive cultures, and thereby reversing significant aspects of the globalization that has dominated in recent years. Large corporations may still have important roles to play, but in collaboration with local workshops, providing machinery, software, databases of designs, and communication media suitable for a diverse and dynamic workforce. For years, a set of computer simulation laboratories has flourished, in which millions of people have used virtual machines to produce a great variety of products: massively multiplayer online role-playing games. Their systems are highly diverse, complex, and provide information capable of serious social science analysis. This book deeply explores 30 of these production-capable social media, based on thousands of hours of observation and extensive collection of statistical data, extracting hypotheses that may generalize to the real-world distributed manufacturing of the near future. This book begins with an overview of this universe of online virtual worlds then demonstrates the principles of virtual manufacturing, modes of work-related communication, socio-economic structures and dynamics, and the function of artificial intelligence in these human-technology systems. It concludes with consideration of the large-scale technical and cultural variation illustrated both by individual examples and by the rather large industry in which they have long been successful.


Virtual Sociocultural Convergence

Virtual Sociocultural Convergence

Author: William Sims Bainbridge

Publisher: Springer

Published: 2016-07-06

Total Pages: 259

ISBN-13: 3319330209

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This book explores the remarkable sociocultural convergence in multiplayer online games and other virtual worlds, through the unification of computer science, social science, and the humanities. The emergence of online media provides not only new methods for collecting social science data, but also contexts for developing theory and conducting education in the arts as well as technology. Notably, role-playing games and virtual worlds naturally demonstrate many classical concepts about human behaviour, in ways that encourage innovative thinking. The inspiration derives from the internationally shared values developed in a fifteen-year series of conferences on science and technology convergence. The primary methodology is focused on sending avatars, representing classical social theorists or schools of thought, into online gameworlds that harmonize with, or challenge, their fundamental ideas, including technological determinism, urban sociology, group formation, freedom versus control, class stratification, linguistic variation, functional equivalence across cultures, behavioural psychology, civilization collapse, and ethnic pluralism. Researchers and students in the social and behavioural sciences will benefit from the many diverse examples of how both qualitative and quantitative science of culture and society can be performed in online communities of many kinds, even as artists and gamers learn styles and skills they may apply in their own work and play.