Participant's Manual for Real-nation Gaming
Author: Charles P. Schleicher
Publisher:
Published: 1973
Total Pages: 116
ISBN-13:
DOWNLOAD EBOOKRead and Download eBook Full
Author: Charles P. Schleicher
Publisher:
Published: 1973
Total Pages: 116
ISBN-13:
DOWNLOAD EBOOKAuthor: Library of Congress. Copyright Office
Publisher: Copyright Office, Library of Congress
Published: 1975
Total Pages: 1760
ISBN-13:
DOWNLOAD EBOOKAuthor: Richard D. Duke
Publisher:
Published: 1975
Total Pages: 72
ISBN-13:
DOWNLOAD EBOOKAuthor: William A. Gamson
Publisher: Simon and Schuster
Published: 2000-07-24
Total Pages: 274
ISBN-13: 1439108676
DOWNLOAD EBOOKThe official guide to SIMSOC, the dynamic group simulation game whose “potential for stimulating the learning process is staggering” (Teaching Sociology), in which players grapple with the challenge of governing society. In SIMSOC, players confront issues like abuse of power, justice, diversity, trust, and leadership as they negotiate their way through labor-management strife, political turmoil, and natural disasters. Success or failure is dependent upon decisions made by players and the creativity of the group—and every game is a teaching tool. To be successful, players must utilize every basic social process from cooperation and reward to threat and punishment. SIMSOC will make participants ask questions about social control, and bring everyday experience and deeper understanding to even the most arcane social and organizational theory. Included in this Fifth Edition of SIMSOC's Participant's Manual are instructions for playing, materials for play, study questions based on participation, and selected readings about simulation games, leadership, and social processes. New to the Fifth Edition are additional size levels to accommodate groups of up to ninety participants with simplified rules and readings by authors from Nicholas Lemann to Robert Putnam.
Author: Library of Congress. Copyright Office
Publisher:
Published: 1975
Total Pages: 612
ISBN-13:
DOWNLOAD EBOOKAuthor: National Gaming Council
Publisher:
Published: 1974
Total Pages: 464
ISBN-13:
DOWNLOAD EBOOKAuthor:
Publisher:
Published: 1995-05
Total Pages: 352
ISBN-13:
DOWNLOAD EBOOKAuthor: Charles P. Schleicher
Publisher: Merrill Publishing Company
Published: 1973
Total Pages: 140
ISBN-13:
DOWNLOAD EBOOKAuthor: United States. National Bureau of Standards
Publisher:
Published: 1975
Total Pages: 554
ISBN-13:
DOWNLOAD EBOOKAuthor: Wietske Medema
Publisher: MDPI
Published: 2020-04-28
Total Pages: 272
ISBN-13: 3039287621
DOWNLOAD EBOOKThe sustainable governance of water resources relies on processes of multi-stakeholder collaborations and interactions that facilitate knowledge co-creation and social learning. Governance systems are often fragmented, forming a barrier to adequately addressing the myriad of challenges affecting water resources, including climate change, increased urbanized populations, and pollution. Transitions towards sustainable water governance will likely require innovative learning partnerships between public, private, and civil society stakeholders. It is essential that such partnerships involve vertical and horizontal communication of ideas and knowledge, and an enabling and democratic environment characterized by informal and open discourse. There is increasing interest in learning-based transitions. Thus far, much scholarly thinking and, to a lesser degree, empirical research has gone into understanding the potential impact of social learning on multi-stakeholder settings. The question of whether such learning can be supported by forms of serious gaming has hardly been asked. This Special Issue critically explores the potential of serious games to support multi-stakeholder social learning and collaborations in the context of water governance. Serious games may involve simulations of real-world events and processes and are challenge players to solve contemporary societal problems; they, therefore, have a purpose beyond entertainment. They offer a largely untapped potential to support social learning and collaboration by facilitating access to and the exchange of knowledge and information, enhancing stakeholder interactions, empowering a wider audience to participate in decision making, and providing opportunities to test and analyze the outcomes of policies and management solutions. Little is known about how game-based approaches can be used in the context of collaborative water governance to maximize their potential for social learning. While several studies have reported examples of serious games, there is comparably less research about how to assess the impacts of serious games on social learning and transformative change.