SRA Open Court Reading

SRA Open Court Reading

Author:

Publisher: Sra

Published: 2002

Total Pages:

ISBN-13: 9780075723868

DOWNLOAD EBOOK

Each story supports instruction in new phonics elements and incorporates elements and high frequency words that have been previously taught.


Noodlehead Stories

Noodlehead Stories

Author:

Publisher: august house

Published: 2000

Total Pages: 108

ISBN-13: 9780874835847

DOWNLOAD EBOOK

This collection of humorous folktales from around the world share one common feature: the character of a fool.


Open Court Reading - Teacher's Edition - Unit 1 - Grade K

Open Court Reading - Teacher's Edition - Unit 1 - Grade K

Author: SRA/McGraw-Hill

Publisher:

Published: 2004-05

Total Pages: 520

ISBN-13: 9780076027293

DOWNLOAD EBOOK

Each Teachers Edition focuses on a specific theme anddepending upon the grade level, contains explicit, systematicinstruction in phonemic awareness, print and book awareness,alphabetic knowledge, phonics, fluency, word structure,vocabulary, comprehension, spelling and writing, appropriateto the specific grade level.


Open Court Reading Student Anthology, Book 1, Grade 2

Open Court Reading Student Anthology, Book 1, Grade 2

Author: BEREITER ET AL.

Publisher: McGraw-Hill Education

Published: 2015-06-03

Total Pages: 496

ISBN-13: 9780021173389

DOWNLOAD EBOOK

Student Anthologies include a variety of narrative and informative texts to help students understand concepts such as key ideas and details, writing as a craft, and the integration of background knowledge and ideas.


Open Court Reading Grades 1-3 Individual Sound/Spelling Cards

Open Court Reading Grades 1-3 Individual Sound/Spelling Cards

Author: McGraw Hill

Publisher: Imagine It

Published: 2014-06-03

Total Pages: 0

ISBN-13: 9780076787623

DOWNLOAD EBOOK

This systematic, explicit curriculum helps beginning readers acquire the skills and strategies to be successful readers.. Sound/ Spelling Cards help students learn letter names and letter-sound correspondences.


Essential Questions

Essential Questions

Author: Jay McTighe

Publisher: ASCD

Published: 2013-03-27

Total Pages: 130

ISBN-13: 1416615709

DOWNLOAD EBOOK

What are "essential questions," and how do they differ from other kinds of questions? What's so great about them? Why should you design and use essential questions in your classroom? Essential questions (EQs) help target standards as you organize curriculum content into coherent units that yield focused and thoughtful learning. In the classroom, EQs are used to stimulate students' discussions and promote a deeper understanding of the content. Whether you are an Understanding by Design (UbD) devotee or are searching for ways to address standards—local or Common Core State Standards—in an engaging way, Jay McTighe and Grant Wiggins provide practical guidance on how to design, initiate, and embed inquiry-based teaching and learning in your classroom. Offering dozens of examples, the authors explore the usefulness of EQs in all K-12 content areas, including skill-based areas such as math, PE, language instruction, and arts education. As an important element of their backward design approach to designing curriculum, instruction, and assessment, the authors *Give a comprehensive explanation of why EQs are so important; *Explore seven defining characteristics of EQs; *Distinguish between topical and overarching questions and their uses; *Outline the rationale for using EQs as the focal point in creating units of study; and *Show how to create effective EQs, working from sources including standards, desired understandings, and student misconceptions. Using essential questions can be challenging—for both teachers and students—and this book provides guidance through practical and proven processes, as well as suggested "response strategies" to encourage student engagement. Finally, you will learn how to create a culture of inquiry so that all members of the educational community—students, teachers, and administrators—benefit from the increased rigor and deepened understanding that emerge when essential questions become a guiding force for learners of all ages.


Reading Wonders, Grade K, Your Turn Practice Book

Reading Wonders, Grade K, Your Turn Practice Book

Author: McGraw-Hill Education

Publisher: McGraw-Hill Education

Published: 2012-04-25

Total Pages: 304

ISBN-13: 9780021193639

DOWNLOAD EBOOK

Your students will engage in their first guided practice with fresh reading selections every week! Students can directly interact with text by underlining, circling, and highlighting text to support answers with text evidence.


Open Court Reading Skills Practice Workbook, Book 2, Grade 1

Open Court Reading Skills Practice Workbook, Book 2, Grade 1

Author: Bereiter et al.

Publisher: McGraw-Hill Education

Published: 2015-06-25

Total Pages: 296

ISBN-13: 9780076692989

DOWNLOAD EBOOK

Depending upon the grade level, students practice the following skills: Alphabet Knowledge, Phonemic Awareness, Inquiry, Phonics, Comprehension, Spelling, Vocabulary, Writing, Grammar, Mechanics, and Usage. Each workbook has all the worksheets conveniently organized by lesson. These worksheets provide students the opportunity to practice and apply the skills they are learning.


Rules of Play

Rules of Play

Author: Katie Salen Tekinbas

Publisher: MIT Press

Published: 2003-09-25

Total Pages: 680

ISBN-13: 9780262240451

DOWNLOAD EBOOK

An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.