Odyssey of the Dragonlords RPG

Odyssey of the Dragonlords RPG

Author: Modiphius

Publisher: Modiphius

Published: 2020-03-03

Total Pages: 466

ISBN-13: 9781912743407

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Campaign book; compatible with the "5E" edition rules of Dungeons & Dragons.


Odyssey of the Dragonlords Players Guide

Odyssey of the Dragonlords Players Guide

Author: Modiphius

Publisher: Modiphius

Published: 2020-03-03

Total Pages:

ISBN-13: 9781912743414

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Odyssey of the Dragonlords is an epic fantasy campaign for the fifth edition of the world's greatest roleplaying game. Drawing inspiration from the ancient Greek epics, including The Odyssey, The Iliad, and The Argonautica. The Player's Guide is a 28-page companion booklet that will provide you with everything you need to begin your career as a prospective hero in the forgotten land of Thylea. Inspired by ancient Greek mythology, Thylea is a brand new campaign setting--a lost continent that can be seamlessly added to any existing campaign setting. Made in the UK.


Alone Against the Dark

Alone Against the Dark

Author: Glenn Rahman

Publisher: Chaosium Incorporated

Published: 2019-11

Total Pages: 120

ISBN-13: 9781568823706

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Alone Against the Frost is a solo horror adventure for one player, set during a research expedition to Canada's Northwest Territories during the 1920s. Here, you choose your own path as you navigate through the story your choices will determine whether you find success or failure! You take on the role of Dr. L. C. Nadelmann, an anthropologist from the renowned Miskatonic University in Arkham, MA. Accompanied by three of your most gifted and practical graduate students, as well as an experienced local guide, you set off into the fabled valley of the North Hanninah in search of the anthropological discovery that will make your career and bring you fame. Or, so you hope.


Queen of Lies

Queen of Lies

Author: Monte Cook

Publisher: Fiery Dragon

Published: 2002-03

Total Pages: 0

ISBN-13: 9781588461919

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A Tangled Web of Deceit A desecrated temple, stolen magic items and a murder mystery lead to the discovery of a secret dark elf cult. The adventurers must infiltrate an underground fortress and defeat the dark elf queen before she can unleash havoc upon the surface world. Compatible with 3rd Edition Rules Sword and Sorcery "TM" books are published under the Open Game License and are 100% compatible with 3rd Edition rules and the D20 System.


How to Write Adventure Modules That Don't Suck

How to Write Adventure Modules That Don't Suck

Author: Jobe Bittman

Publisher:

Published: 2024-05-14

Total Pages: 0

ISBN-13: 9781946231086

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Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industry's best-known adventure writers. Each article gives a different perspective on how to write adventure modules that don't suck, written by authors with decades of experience and prominent published credits. By the time you're done reading this book, you'll be on the path to designing great adventure modules on your own. Bonus: This PDF includes a digital copy of the original How To Write Adventures Modules That Don't Suck (2007). Whether you're an experienced writer or an aspiring novice, you'll find something of value in this book!


Righteous Blood, Ruthless Blades

Righteous Blood, Ruthless Blades

Author: Brendan Davis

Publisher: Bloomsbury Publishing

Published: 2020-12-10

Total Pages: 273

ISBN-13: 1472839374

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Righteous Blood, Ruthless Blades is a roleplaying game of dark adventure and heroic thrills inspired primarily by the wuxia stories of Gu Long. Players assume the roles of eccentric heroes who solve mysteries, avenge misdeeds, uphold justice, and demonstrate profound mastery of the martial arts. Character creation is designed to produce fleshed-out, potent individuals who can follow several paths, including those of the physician, beggar, assassin, thief, soldier, bandit, and more. These characters inhabit a unique martial world, or Jianghu, set in a romanticized ancient China. The towns, temples, and inns the characters can visit, and the sects and factions with whom they interact, will bring their own character to the game and provide a host of opportunities – and threats. The game is based on a simple ten-sided dice pool mechanic, loosely modeled on the one found in Wandering Heroes of Ogre Gate, and play is designed to be gritty, suspenseful, and fast, so the focus remains on solving mysteries and roleplaying your character. When combat does arise, it is consequential and swift, and often resolved in a single role of the dice. This rulebook includes a sample martial world and a starting adventure, as well as guidelines for games masters looking to run wuxia games and create their own unique Jianghu, rife with martial experts, sects, and mysterious locations.


Capharnaum - Tales of the Dragon Marked

Capharnaum - Tales of the Dragon Marked

Author: Modiphius Entertainment

Publisher:

Published: 2018-11

Total Pages:

ISBN-13: 9781911380306

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I came seeking adventure, death, and vengeance and I found Capharnaum. It called to me with its ancient gods and enmities, its mysterious quests, desert caravans and dusty souks.


Necropolis

Necropolis

Author: Gary E. Gygax

Publisher: World of Darkness

Published: 2002-07-31

Total Pages: 224

ISBN-13: 9781588461162

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Mythras (Hardback)

Mythras (Hardback)

Author: Pete Nash

Publisher:

Published: 2021-02-06

Total Pages: 304

ISBN-13: 9781989028155

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Mythras Core rules Mythras is the acclaimed roleplaying game from The Design Mechanism. For those new to the game, Mythras is a straightforward, roll-under percentile system. In Mythras your characters are defined by their culture, career, community, background, comrades, skills, magic and cults. Progression is through skill advancement - not levels or similarly abstract concepts. As your characters adventure and quest, their capabilities improve and their relationships deepen and strengthen. Players and Games Masters have complete flexibility over what can be achieved, and the way characters develop is entirely dependent on choices players make, depending on their characters' aspirations and motivations. Games Masters receive a huge amount of support through the Mythras rules. All the concepts and game mechanics are explained clearly with options and considerations explored and presented for ease of use. You need only this rulebook for many years of exciting and imaginative play. Mythras contains everything needed for play, except for dice and friends. It includes five magic systems, innovative combat, over 60 creatures, and copious guidance on how to use the rules and run Mythras games! Come and try one of the best roleplaying systems around...


Alas Vegas

Alas Vegas

Author: James Wallis

Publisher:

Published: 2017-12

Total Pages: 324

ISBN-13: 9781906402174

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From a shallow grave in the desert to a life-and-death game at the top of the city, ALAS VEGAS is a four-part journey through a nightmare casino city. The book includes the Fugue mechanics, three additional campaigns, a stand-alone story game and contributions by outstanding RPG designers from around the world.