Object-oriented Software Construction

Object-oriented Software Construction

Author: Bertrand Meyer

Publisher: Prentice Hall

Published: 1997

Total Pages: 1306

ISBN-13:

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This volume aims to study how practicing software developers, in industrial as well as academic environments, can use object technology to improve the quality of the software they produce. It includes topics on concurrency and Internet programming.


Object-oriented Technology

Object-oriented Technology

Author: Curtis H. K. Tsang

Publisher:

Published: 2005

Total Pages: 445

ISBN-13: 9780071240468

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This book is written for students and developers whowish to master the essential skills and techniques in applying the UML forsoftware development. The reader will learn object-oriented analysis, design andimplementation using appropriate UML models, process, techniques and tool.Accompanying the book is the Community Edition of Visual Pradigm for UML (VP-UML),an award-winning CASE tool, which allows the reader to put the theories learnedinto practice immediately.The authors propose a novel framework for modeling and analysis called the ViewAlignment Techniques (VAT) that helps software developers create developmentmethods. The Activity Analysis Approach (A3), which is particularlysuited for the development of interaction-intensive systems, is described. Theseconcepts have been well proven, as they were followed closely in the developmentof the VP-UML CASE tool.Three chapters in this book describe structural, use case and dynamic modelingand analysis techniques, together with practical tricks and tips that have beengained by the authors from many years of experience. Each of these threechapters includes a mini-case study which illustrates the unique "fromdiagram to code" concept in software development. In the final chapter, amajor case study is included to help the reader reinforce the theories learnedin previous chapters using VP-UML.The key areas in object-oriented technology covered in the book include:Requirements modeling using cases:Identifying, capturing and elaborating requirements.Domain analysis for object identification:Building structural models for objects and their attributes andrelationships.Dynamic analysis and design: Building dynamicmodels, refining structural models and making design decisions.Implementation: Translating UML models intocodes and implementations.Method creation and the framework of ViewAlignment Techniques: Choosing the right UML models and customizing theanalysis and design process.A case study: Showing how the ActivityAnalysis Approach is put into practice, using VP-UML.Additional material can be found at http://www.mcgraw-hill.com.sg/olc/tsang.Instructors will benefit from useful tools such as PowerPoint slides (passwordprotected) and answers to exercises (password protected), while students canobtain source code and additional exercises and test questions.Visual Paradigm for UML, the CASE tool used extensively in this book, washonored in the 15th Annual Software Development Magazine Jolt Productivity Awardin the Design and Analysis Tools category in March 2004. It has also recentlywon two more accolades: Oracle JDeveloper Extensions Developer of the Year 2004and Hong Kong Computer Society 6th IT Excellence Silver Award 2004. TheCommunity Edition of this CASE tool is included in this book to enable thereader to use its powerful and easy-to-use features for system modeling,analysis and implementation.


Object-Oriented Design And Patterns

Object-Oriented Design And Patterns

Author: Cay Horstmann

Publisher: John Wiley & Sons

Published: 2009-08

Total Pages: 468

ISBN-13: 9788126519712

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Cay Horstmann offers readers an effective means for mastering computing concepts and developing strong design skills. This book introduces object-oriented fundamentals critical to designing software and shows how to implement design techniques. The author's clear, hands-on presentation and outstanding writing style help readers to better understand the material.· A Crash Course in Java· The Object-Oriented Design Process· Guidelines for Class Design· Interface Types and Polymorphism· Patterns and GUI Programming· Inheritance and Abstract Classes· The Java Object Model· Frameworks· Multithreading· More Design Patterns


Object-Oriented Technology Second Edition

Object-Oriented Technology Second Edition

Author: Gerardus Blokdyk

Publisher: 5starcooks

Published: 2018-07-21

Total Pages: 276

ISBN-13: 9780655320302

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What knowledge, skills and characteristics mark a good Object-Oriented Technology project manager? Does Object-Oriented Technology analysis show the relationships among important Object-Oriented Technology factors? Will Object-Oriented Technology deliverables need to be tested and, if so, by whom? How frequently do you track Object-Oriented Technology measures? Which customers cant participate in our Object-Oriented Technology domain because they lack skills, wealth, or convenient access to existing solutions? Defining, designing, creating, and implementing a process to solve a challenge or meet an objective is the most valuable role... In EVERY group, company, organization and department. Unless you are talking a one-time, single-use project, there should be a process. Whether that process is managed and implemented by humans, AI, or a combination of the two, it needs to be designed by someone with a complex enough perspective to ask the right questions. Someone capable of asking the right questions and step back and say, 'What are we really trying to accomplish here? And is there a different way to look at it?' This Self-Assessment empowers people to do just that - whether their title is entrepreneur, manager, consultant, (Vice-)President, CxO etc... - they are the people who rule the future. They are the person who asks the right questions to make Object-Oriented Technology investments work better. This Object-Oriented Technology All-Inclusive Self-Assessment enables You to be that person. All the tools you need to an in-depth Object-Oriented Technology Self-Assessment. Featuring 703 new and updated case-based questions, organized into seven core areas of process design, this Self-Assessment will help you identify areas in which Object-Oriented Technology improvements can be made. In using the questions you will be better able to: - diagnose Object-Oriented Technology projects, initiatives, organizations, businesses and processes using accepted diagnostic standards and practices - implement evidence-based best practice strategies aligned with overall goals - integrate recent advances in Object-Oriented Technology and process design strategies into practice according to best practice guidelines Using a Self-Assessment tool known as the Object-Oriented Technology Scorecard, you will develop a clear picture of which Object-Oriented Technology areas need attention. Your purchase includes access details to the Object-Oriented Technology self-assessment dashboard download which gives you your dynamically prioritized projects-ready tool and shows your organization exactly what to do next. You will receive the following contents with New and Updated specific criteria: - The latest quick edition of the book in PDF - The latest complete edition of the book in PDF, which criteria correspond to the criteria in... - The Self-Assessment Excel Dashboard, and... - Example pre-filled Self-Assessment Excel Dashboard to get familiar with results generation ...plus an extra, special, resource that helps you with project managing. INCLUDES LIFETIME SELF ASSESSMENT UPDATES Every self assessment comes with Lifetime Updates and Lifetime Free Updated Books. Lifetime Updates is an industry-first feature which allows you to receive verified self assessment updates, ensuring you always have the most accurate information at your fingertips.


Object-Oriented Programming and Java

Object-Oriented Programming and Java

Author: Danny C. C. Poo

Publisher: Springer Science & Business Media

Published: 2008

Total Pages: 328

ISBN-13: 1846289629

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Covering the latest in Java technologies, Object-Oriented Programming and Java teaches the subject in a systematic, fundamentals-first approach. It begins with the description of real-world object interaction scenarios and explains how they can be translated, represented and executed using object-oriented programming paradigm. By establishing a solid foundation in the understanding of object-oriented programming concepts and their applications, this book provides readers with the pre-requisites for writing proper object-oriented programs using Java.


Design Patterns Explained

Design Patterns Explained

Author: Alan Shalloway

Publisher: Pearson Education

Published: 2004-10-12

Total Pages: 448

ISBN-13: 0321630041

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"One of the great things about the book is the way the authors explain concepts very simply using analogies rather than programming examples–this has been very inspiring for a product I'm working on: an audio-only introduction to OOP and software development." –Bruce Eckel "...I would expect that readers with a basic understanding of object-oriented programming and design would find this book useful, before approaching design patterns completely. Design Patterns Explained complements the existing design patterns texts and may perform a very useful role, fitting between introductory texts such as UML Distilled and the more advanced patterns books." –James Noble Leverage the quality and productivity benefits of patterns–without the complexity! Design Patterns Explained, Second Edition is the field's simplest, clearest, most practical introduction to patterns. Using dozens of updated Java examples, it shows programmers and architects exactly how to use patterns to design, develop, and deliver software far more effectively. You'll start with a complete overview of the fundamental principles of patterns, and the role of object-oriented analysis and design in contemporary software development. Then, using easy-to-understand sample code, Alan Shalloway and James Trott illuminate dozens of today's most useful patterns: their underlying concepts, advantages, tradeoffs, implementation techniques, and pitfalls to avoid. Many patterns are accompanied by UML diagrams. Building on their best-selling First Edition, Shalloway and Trott have thoroughly updated this book to reflect new software design trends, patterns, and implementation techniques. Reflecting extensive reader feedback, they have deepened and clarified coverage throughout, and reorganized content for even greater ease of understanding. New and revamped coverage in this edition includes Better ways to start "thinking in patterns" How design patterns can facilitate agile development using eXtreme Programming and other methods How to use commonality and variability analysis to design application architectures The key role of testing into a patterns-driven development process How to use factories to instantiate and manage objects more effectively The Object-Pool Pattern–a new pattern not identified by the "Gang of Four" New study/practice questions at the end of every chapter Gentle yet thorough, this book assumes no patterns experience whatsoever. It's the ideal "first book" on patterns, and a perfect complement to Gamma's classic Design Patterns. If you're a programmer or architect who wants the clearest possible understanding of design patterns–or if you've struggled to make them work for you–read this book.


Object Technology

Object Technology

Author: David A. Taylor

Publisher: Addison-Wesley Professional

Published: 1998

Total Pages: 228

ISBN-13: 9780201309942

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"The first edition set a standard of excellence that has eluded all followers, and I have recommended it to my clients for years. The new edition is a gift to the field and should be required reading for all managers." - Adrian J. Bowles, Ph.D., Vice President Giga Information Group "One of the most readable introductions you will find. The new edition offers vital insights into the effective use of objects in business." - Chris Stone, President Object Management Group The first edition of "Object Technology: A Manager's Guide" is widely viewed as the classic introduction to this powerful computing concept. Object technology offers increased agility, significant time-to-market reduction, and the opportunity to exploit the potential of the World Wide Web by deploying globally distributed business systems. At a time when many of the world's largest companies are making the transition to object technology, David Taylor has updated his book to address the important issues facing the growth of object technology and to provide a glimpse into the future of this evolving paradigm. In updating this seminal work, David Taylor has retained the signature conciseness and, clarity of discussion that made the first edition a best-seller. "Object Technology: A Manager's Guide, Second Edition," covers the key terms, emerging concepts, and useful applications of objects. Managers, salespeople, engineers, software developers-anyone interested in understanding or implementing object technology-will find this a lucid introduction to the topic. Highlights of this new edition include: An explanation of how to use objects to create evolutionarysoftware that rapidly adapts to changing business conditions, eliminating the need for most new application development. An introduction to Java, and an explanation of how its useof message interfaces enables a new generation of portable, mix-and-match, Internet-enabled business objects. An update on the state of object databases and extended relationaldatabases, with guidelines for combining the two for optimal informationstorage. An introduction to the new generation of object engines andhow they combine storage and execution capabilities for maximumsoftware integration. 0201309947B09102001