Note Designer

Note Designer

Author: Patricia C Baldwin

Publisher: Mindhabits Incorporated

Published: 2016-03-23

Total Pages: 76

ISBN-13: 9780995063402

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This book provides step-by-step guidelines, tips, and instruction on how to create and write psychotherapy treatment notes. Information and guidance are provided on how to write a treatment intake report, treatment progress notes, and termination summary. A number of sample notes, reports and templates are provided. The book also includes hundreds of representative statements for therapists to use in the design of their own psychotherapy progress notes. A valuable resource for experienced mental health professionals and trainees alike, from the creator of Note Designer therapy note-writing software. ""A time-saving reference to capture the essence and the methods of professional note writing for psychotherapists. Easy to apply and great to keep close-by when writing reports and progress notes."" --Alexandre Smith-Peter, Psy.D. candidate


Design: Logo

Design: Logo

Author: Von Glitschka

Publisher:

Published: 2013-12

Total Pages: 274

ISBN-13: 159253872X

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DIVThis inspirational resource features over 300 exemplary logo designs chosen by two leading identity designers, along with design “dissections,� of the authors’ top logo picks./div


Sprint

Sprint

Author: Jake Knapp

Publisher: Simon and Schuster

Published: 2016-03-08

Total Pages: 288

ISBN-13: 1501121774

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From inside Google Ventures, a unique five-day process for solving tough problems, proven at thousands of companies in mobile, e-commerce, healthcare, finance, and more. Entrepreneurs and leaders face big questions every day: What’s the most important place to focus your effort, and how do you start? What will your idea look like in real life? How many meetings and discussions does it take before you can be sure you have the right solution? Now there’s a surefire way to answer these important questions: the Design Sprint, created at Google by Jake Knapp. This method is like fast-forwarding into the future, so you can see how customers react before you invest all the time and expense of creating your new product, service, or campaign. In a Design Sprint, you take a small team, clear your schedules for a week, and rapidly progress from problem, to prototype, to tested solution using the step-by-step five-day process in this book. A practical guide to answering critical business questions, Sprint is a book for teams of any size, from small startups to Fortune 100s, from teachers to nonprofits. It can replace the old office defaults with a smarter, more respectful, and more effective way of solving problems that brings out the best contributions of everyone on the team—and helps you spend your time on work that really matters.


Design for Global Challenges and Goals

Design for Global Challenges and Goals

Author: Emmanuel Tsekleves

Publisher: Routledge

Published: 2021-03-14

Total Pages: 253

ISBN-13: 1000356744

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Design for Global Challenges and Goals charts the developments, opportunities and challenges for design research in addressing global challenges facing developing contexts focusing on the UN’s Sustainable Development Goals. The book explores the role that design and social responsibility play in the UN Sustainable Development Goals and how design works in developing contexts. It presents 10 design-led case studies addressing different Sustainable Development Goals ranging from reducing poverty and hunger, improving health and wellbeing, promoting gender equality, developing more sustainable cities and communities, encouraging more responsible consumption and production, and tackling climate change. Design for Global Challenges and Goals also addresses the future, offering foresight into the research in global challenges by identifying the opportunities and emerging trends for researchers. Providing a guide to the state of the art of design research that addresses the Sustainable Development Goals, this book will be of interest to researchers, practitioners and students who want their research to address global challenges.


CDM Regulations 2015 Procedures Manual

CDM Regulations 2015 Procedures Manual

Author: Stuart D. Summerhayes

Publisher: John Wiley & Sons

Published: 2016-08-03

Total Pages: 189

ISBN-13: 1119243084

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CDM REGULATIONS CDM REGULATIONS 2015 PROCEDURES MANUAL The Construction (Design and Management) Regulations (CDM Regulations) initially came into force on 31 March 1995 to promote an integrated, holistic approach to the consideration of health and safety issues associated with all aspects of construction projects. The Regulations were updated in 2007, with the current version coming into force on 6 April 2015. The Regulations require all those involved in construction to adopt a team-based approach to health and safety, to be delivered through dutyholder responsibilities via project team risk management, accountability and effective, timely communication. The CDM Regulations 2015 Procedures Manual articulates and explains the statutory duties, and provides a documentation system to ensure associated compliance. It has been thoroughly revised to take account of the amendments to the CDM Regulations brought about by the 2015 update, which requires both subtle and significant changes in the management of health and safety within the construction industry.


Dictionary of Occupational Titles

Dictionary of Occupational Titles

Author:

Publisher:

Published: 1949

Total Pages: 798

ISBN-13:

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Supplement to 3d ed. called Selected characteristics of occupations (physical demands, working conditions, training time) issued by Bureau of Employment Security.


Procedural Generation in Game Design

Procedural Generation in Game Design

Author: Tanya Short

Publisher: CRC Press

Published: 2017-06-12

Total Pages: 339

ISBN-13: 1498799205

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Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. This form of development enables games to create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Readers will learn to create randomized maps, weave accidental plotlines, and manage complex systems that are prone to unpredictable behavior. Tanya Short’s and Tarn Adams’ Procedural Generation in Game Design offers a wide collection of chapters from various experts that cover the implementation and enactment of procedural generation in games. Designers from a variety of studios provide concrete examples from their games to illustrate the many facets of this emerging sub-discipline. Key Features: Introduces the differences between static/traditional game design and procedural game design Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways Includes industry leaders’ experiences and lessons from award-winning games World’s finest guide for how to begin thinking about procedural design