Not Playing the Game

Not Playing the Game

Author: Xavier Fowler

Publisher: Melbourne Univ. Publishing

Published: 2021-11-02

Total Pages: 341

ISBN-13: 0522877710

DOWNLOAD EBOOK

War remembrance and sport have become increasingly entwined in Australia, with AFL and NRL Anzac Day fixtures attracting larger crowds than dawn services. National representative teams travel halfway around the world to visit battle sites etched in military folklore. To validate their integration into this culturally sacred occasion, promoters point to the special role of sport in the development of the Anzac legend, and with it, the birth of the nation. The air of sombre reflection that surrounds each Anzac Day is accompanied by a celebratory nationalism that sport and war supposedly embody. But what exactly is being remembered, and indeed forgotten, in these official commemorations and tributes? In Not Playing the Game, Xavier Fowler reveals that the place of sport in the Great War was highly contested. Civilian patriots and public officials complained that spectator sport distracted young men from enlisting and wasted public finances better spent elsewhere. Sport’s defenders argued it was a necessary escape for a population weary of the pressures of war. These competing views often reflected differences of class, politics and ethnicity, and resulted in ferocious, sometimes violent, clashes. Not Playing the Game challenges the way our memories of the war are influenced by the fervour of sport, painting a picture not of triumph but immense turmoil and tragedy.


Playing The Game

Playing The Game

Author: Barbara Taylor Bradford

Publisher: St. Martin's Press

Published: 2010-10-12

Total Pages: 399

ISBN-13: 1429944773

DOWNLOAD EBOOK

In New York Times bestselling author Barbara Taylor Bradford's new novel, Annette Remmington, a London art consultant and private dealer, is at the top of her game. She is considered a rising star in the international world of art, and has a roster of wealthy clients who trust her judgment and her business acumen. Her success reaches new heights when a rare and long lost Rembrandt finds its way into her hands, which she restores and sells for top dollar. Called the auction of the year, Annette becomes the most talked about art dealer in the world. Annette is married to her mentor and personal champion, the much older Marius Remmington. For twenty years, Marius has groomed her into the international art star that she has become, not to mention saving her from a dark and gritty past. She is his pride and joy, and as her best advisor, it's with great care that he hand picks only the best journalist possible to do a profile on his beloved wife in a popular London Sunday newspaper. Jack Chalmers is a bit of a celebrity himself, becoming one of the top journalists of his time. Marius believes only he will be able to capture the true brilliance of his lovely wife. But Marius never intends to put his marriage in jeopardy. How could he have known that the connection between Jack and Annette would ignite so many secrets? And how could he know that Jack would uncover a scandal that could ultimately destroy them all? Barbara Taylor Bradford does it again in this epic novel of seduction, passion and international intrigue. Playing the game has never been so thrilling.


No Game for Boys to Play

No Game for Boys to Play

Author: Kathleen Bachynski

Publisher: UNC Press Books

Published: 2019-11-25

Total Pages: 297

ISBN-13: 1469653710

DOWNLOAD EBOOK

From the untimely deaths of young athletes to chronic disease among retired players, roiling debates over tackle football have profound implications for more than one million American boys—some as young as five years old—who play the sport every year. In this book, Kathleen Bachynski offers the first history of youth tackle football and debates over its safety. In the postwar United States, high school football was celebrated as a "moral" sport for young boys, one that promised and celebrated the creation of the honorable male citizen. Even so, Bachynski shows that throughout the twentieth century, coaches, sports equipment manufacturers, and even doctors were more concerned with "saving the game" than young boys' safety—even though injuries ranged from concussions and broken bones to paralysis and death. By exploring sport, masculinity, and citizenship, Bachynski uncovers the cultural priorities other than child health that made a collision sport the most popular high school game for American boys. These deep-rooted beliefs continue to shape the safety debate and the possible future of youth tackle football.


Seven Games: A Human History

Seven Games: A Human History

Author: Oliver Roeder

Publisher: W. W. Norton & Company

Published: 2022-01-25

Total Pages: 326

ISBN-13: 1324003782

DOWNLOAD EBOOK

A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.


Rules of Play

Rules of Play

Author: Katie Salen Tekinbas

Publisher: MIT Press

Published: 2003-09-25

Total Pages: 680

ISBN-13: 9780262240451

DOWNLOAD EBOOK

An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.


Common Sense Do Not Play The Game With An Inmate

Common Sense Do Not Play The Game With An Inmate

Author: C. C. Fann

Publisher: Jabs Publication

Published: 2007-07

Total Pages: 0

ISBN-13: 9781604615210

DOWNLOAD EBOOK

"Common Sense Do Not Play the Game With An Inmate deals with personal interactions between staff and the inmates that play the game with an inmate. Inmates /offenders/juveniles whether they are male and female have nothing but time. With this time they can choose to rehabilitate themselves so they can go home or they can participate in inmate games. Some may do both. This book contains information for new as well as veterans employees, it will better equip staff to deal with inmates games. The Prison Rape Elimination Act of 2003 states staff can not have sex with an inmate. Across our nation staff are participating in activities such as sex-drugs-weapons and getting caught. They have fallen to inmate games." -- Back cover.


Playing to Win

Playing to Win

Author: David Sirlin

Publisher: Lulu.com

Published: 2006-04-01

Total Pages: 144

ISBN-13: 1411666798

DOWNLOAD EBOOK

Winning at competitive games requires a results-oriented mindset that many players are simply not willing to adopt. This book walks players through the entire process: how to choose a game and learn basic proficiency, how to break through the mental barriers that hold most players back, and how to handle the issues that top players face. It also includes a complete analysis of Sun Tzu's book The Art of War and its applications to games of today. These foundational concepts apply to virtually all competitive games, and even have some application to "real life." Trade paperback. 142 pages.


Critical Play

Critical Play

Author: Mary Flanagan

Publisher: MIT Press

Published: 2013-02-08

Total Pages: 363

ISBN-13: 0262518651

DOWNLOAD EBOOK

An examination of subversive games like The Sims—games designed for political, aesthetic, and social critique. For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical Play, artist and game designer Mary Flanagan examines alternative games—games that challenge the accepted norms embedded within the gaming industry—and argues that games designed by artists and activists are reshaping everyday game culture. Flanagan provides a lively historical context for critical play through twentieth-century art movements, connecting subversive game design to subversive art: her examples of “playing house” include Dadaist puppet shows and The Sims. She looks at artists’ alternative computer-based games and explores games for change, considering the way activist concerns—including worldwide poverty and AIDS—can be incorporated into game design. Arguing that this kind of conscious practice—which now constitutes the avant-garde of the computer game medium—can inspire new working methods for designers, Flanagan offers a model for designing that will encourage the subversion of popular gaming tropes through new styles of game making, and proposes a theory of alternate game design that focuses on the reworking of contemporary popular game practices.


The Infinite Game

The Infinite Game

Author: Simon Sinek

Publisher: Penguin

Published: 2019-10-15

Total Pages: 272

ISBN-13: 0735213526

DOWNLOAD EBOOK

From the New York Times bestselling author of Start With Why and Leaders Eat Last, a bold framework for leadership in today’s ever-changing world. How do we win a game that has no end? Finite games, like football or chess, have known players, fixed rules and a clear endpoint. The winners and losers are easily identified. Infinite games, games with no finish line, like business or politics, or life itself, have players who come and go. The rules of an infinite game are changeable while infinite games have no defined endpoint. There are no winners or losers—only ahead and behind. The question is, how do we play to succeed in the game we’re in? In this revelatory new book, Simon Sinek offers a framework for leading with an infinite mindset. On one hand, none of us can resist the fleeting thrills of a promotion earned or a tournament won, yet these rewards fade quickly. In pursuit of a Just Cause, we will commit to a vision of a future world so appealing that we will build it week after week, month after month, year after year. Although we do not know the exact form this world will take, working toward it gives our work and our life meaning. Leaders who embrace an infinite mindset build stronger, more innovative, more inspiring organizations. Ultimately, they are the ones who lead us into the future.


Playing the Game

Playing the Game

Author: Julius Chan

Publisher: Univ. of Queensland Press

Published: 2016-02-24

Total Pages: 258

ISBN-13: 0702257036

DOWNLOAD EBOOK

‘...a fascinating account of one of the most important figures in PNG's first 40 years of Independence.’ – Sean Dorney, journalistBorn on a remote island in Papua New Guinea to a migrant Chinese father and indigenous mother, Julius Chan overcame poverty, discrimination, and family tragedy to become one of Papua New Guinea’s longest-serving and most influential politicians.His 50-year career, including two terms as Prime Minister, encompasses a crucial period of Papua New Guinea’s history, particularly its coming of age from an Australian colony to a leading democratic nation in the South Pacific. Chan has played a significant role during these decades of political, economic and social change. Playing the Game offers unique insights into one of the world’s most ancient and complex tribal cultures. It also explores the vexed issues of increasing corruption, government failure, and the unprecedented exploitation of its precious natural resources.In the first memoir by a Papua New Guinean leader in forty years, Sir Julius Chan explores his decision in 1997 to hire a private military force, Sandline International, to quell the ongoing civil crisis in Bougainville. This controversial deal sparked worldwide outrage, cost Sir Julius the prime ministership and led to ten years in the political wilderness. He was re-elected as Governor of New Ireland in 2007, aged 68, a seat he has held ever since.Playing the Game is an authentic and compelling account of Chan’s private and political life, and offers a rare insight into how the modern nation of Papua New Guinea came to be, the vision and values it was founded on, and the extraordinary challenges it faces in the 21st century.