Ninja Gaiden Sigma 2

Ninja Gaiden Sigma 2

Author: Bryan Dawson

Publisher: Prima Games

Published: 2009

Total Pages: 0

ISBN-13: 9780307465719

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"All 30 crystal skulls revealed!"--Cover.


Notebook

Notebook

Author: NinjaA Notebook

Publisher:

Published: 2019-12-22

Total Pages: 110

ISBN-13: 9781679426742

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College Ruled Color Paperback. Size: 6 inches x 9 inches. 55 sheets (110 pages for writing). Ninja Gaiden Sigma 2 Master Weapons Gamer. 157684398018


Ninja Gaiden Sigma

Ninja Gaiden Sigma

Author: Fernando Bueno

Publisher: Prima Games

Published: 2007-06-26

Total Pages: 0

ISBN-13: 9780761557180

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Prima Just Made Being A Ninja A Little Bit Easier . . . -Maps and walkthrough with item and weapon locations -All scarab locations listed -Walkthrough for Rachel's chapters -Crucial strategy for defeating every enemy and boss


Ninja Gaiden Black

Ninja Gaiden Black

Author: M. Van Stone

Publisher:

Published: 2005

Total Pages: 0

ISBN-13: 9780761552116

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Ninja Gaiden Black Don't get dogged! - Maps and walkthrough with item and weapon locations - Crucial strategy for defeating every enemy and boss - Tips for victory in all 46 missions in Master Ninja mode - Training section detailing essential moves, techniques, and weapons - Secret weapons and armlets revealed


Ninja Gaiden

Ninja Gaiden

Author: Bryan Dawson

Publisher:

Published: 2008

Total Pages: 164

ISBN-13: 9780761559399

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Strategies to fight every enemy In-depth boss analysis and strategy Combos and strategies for every weapon Locations for all 30 Crystal Skulls Free Preview Includes: Basics guide & Chapter 1: Sky City Tokyo walkthrough. Guide Update Includes: Free Achievements


GameAxis Unwired

GameAxis Unwired

Author:

Publisher:

Published: 2008-07

Total Pages: 92

ISBN-13:

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GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.


The Book of Games

The Book of Games

Author: Bendik Stang

Publisher: Book of Games

Published: 2007

Total Pages: 397

ISBN-13: 8299737826

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This second volume is a compendium of video game synopses as well as a feast for the eyes with literally thousands of vivid, high-resolution screen shots; it provides a comprehensive visual tour through the world of PC and video gaming. Sorted by genre, more than 100 of the latest, most exciting software titles are reviewed with information of interest to players, parents, and industry professionals. Each game is featured in a two-page spread that includes detailed game summaries, analysis, and strategies; nine in-game screen shots; lists of games with similar skill and strategy requirements; appropriate age ran≥ notes ESRB content ratings; complete technological specifications; and more. Feature stories are included throughout the book, covering game-related topics such as multiplayer online gaming, games in movies, and the future of gaming. The book also includes useful reference tools such as an illustrated glossary, an overview of game publishers, and information on current hardware platforms such as Sony's new PS3, Nintendo's Wii, and handheld systems, including the Nintendo DS and Sony PSP.


Game Design Deep Dive: Horror

Game Design Deep Dive: Horror

Author: Joshua Bycer

Publisher: CRC Press

Published: 2021-10-07

Total Pages: 145

ISBN-13: 1000451011

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The Game Design Deep Dive series examines a specific game system or mechanic over the course of the history of the industry. This entry will examine the history and design of the horror genre and elements in video games. The author analyzes early video game examples, including the differences between survival, action-horror, and psychological horror. Thanks to recent hits like Five Night’s at Freddy’s, Bendy and the Ink Machine, and recent Resident Evil titles, the horror genre has seen a strong resurgence. For this book in the Game Design Deep Dive series, Joshua Bycer will go over the evolution of horror in video games and game design, and what it means to create a terrifying and chilling experience. FEATURES • Written for anyone interested in the horror genre, anyone who wants to understand game design, or anyone simply curious from a historical standpoint • Includes real game examples to highlight the discussed topics and mechanics • Explores the philosophy and aspects of horror that can be applied to any medium • Serves as a perfect companion for someone building their first game or as part of a game design classroom Joshua Bycer is a game design critic with more than eight years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom, he has interviewed hundreds of game developers and members of the industry about what it means to design video games. He also strives to raise awareness about the importance of studying game design by giving lectures and presentations. His first book was 20 Essential Games to Study. He continues to work on the Game Design Deep Dive series.