After their first night together Abdul awakes to find that Prince Sultar has already left for the day and Abdul decides to take in one of the local sites, the Lavender Mist Cliffs, but the Kingdom of Sulon is about to be disturbed by an ancient force thought locked way forever. Will the budding relationship between Prince and Boy-Princess be able to survive? Find out in Nights with a Desert Prince part 2!
In the Arabian Kingdom Sulon women are forbidden from holding royal or political powers and positions, due to an ancient act of betrayal. So neighboring kingdoms select young men after entering puberty who retain feminate attributes to be Princesses. They are known as the Boy-Princesses. They are trained to be able to please their future husbands’ fantasies and desires. Abdul a young Boy-Princess is on his way to spend the first night with his future Desert Prince.
Humans of New York meets Porn for Women in this collection of candid photos, clever captions, and hilarious hashtags about one of the most important subjects of our time: hot dudes reading. Based on the viral Instagram account of the same name, Hot Dudes Reading takes its readers on a ride through all five boroughs of New York City, with each section covering a different subway line. Using their expert photography skills (covert iPhone shots) and journalistic ethics (#NoKindles), the authors capture the most beautiful bibliophiles in all of New York—and take a few detours to interview some of the most popular hot dudes from the early days of the Instagram account. Fun, irreverent, and wittily-observed, this book is tailor-made for book lovers in search of their own happy endings—and those who just want to get lost between the covers for a while.
Since the end of the Second World War—and particularly over the last decade—Japanese science fiction has strongly influenced global popular culture. Unlike American and British science fiction, its most popular examples have been visual—from Gojira (Godzilla) and Astro Boy in the 1950s and 1960s to the anime masterpieces Akira and Ghost in the Shell of the 1980s and 1990s—while little attention has been paid to a vibrant tradition of prose science fiction in Japan. Robot Ghosts and Wired Dreams remedies this neglect with a rich exploration of the genre that connects prose science fiction to contemporary anime. Bringing together Western scholars and leading Japanese critics, this groundbreaking work traces the beginnings, evolution, and future direction of science fiction in Japan, its major schools and authors, cultural origins and relationship to its Western counterparts, the role of the genre in the formation of Japan’s national and political identity, and its unique fan culture. Covering a remarkable range of texts—from the 1930s fantastic detective fiction of Yumeno Kyûsaku to the cross-culturally produced and marketed film and video game franchise Final Fantasy—this book firmly establishes Japanese science fiction as a vital and exciting genre. Contributors: Hiroki Azuma; Hiroko Chiba, DePauw U; Naoki Chiba; William O. Gardner, Swarthmore College; Mari Kotani; Livia Monnet, U of Montreal; Miri Nakamura, Stanford U; Susan Napier, Tufts U; Sharalyn Orbaugh, U of British Columbia; Tamaki Saitô; Thomas Schnellbächer, Berlin Free U. Christopher Bolton is assistant professor of Japanese at Williams College. Istvan Csicsery-Ronay Jr. is professor of English at DePauw University. Takayuki Tatsumi is professor of English at Keio University.
Despite the longevity of animation and its significance within the history of cinema, film theorists have focused on live-action motion pictures and largely ignored hand-drawn and computer-generated movies. Thomas Lamarre contends that the history, techniques, and complex visual language of animation, particularly Japanese animation, demands serious and sustained engagement, and in The Anime Machine he lays the foundation for a new critical theory for reading Japanese animation, showing how anime fundamentally differs from other visual media. The Anime Machine defines the visual characteristics of anime and the meanings generated by those specifically “animetic” effects—the multiplanar image, the distributive field of vision, exploded projection, modulation, and other techniques of character animation—through close analysis of major films and television series, studios, animators, and directors, as well as Japanese theories of animation. Lamarre first addresses the technology of anime: the cells on which the images are drawn, the animation stand at which the animator works, the layers of drawings in a frame, the techniques of drawing and blurring lines, how characters are made to move. He then examines foundational works of anime, including the films and television series of Miyazaki Hayao and Anno Hideaki, the multimedia art of Murakami Takashi, and CLAMP’s manga and anime adaptations, to illuminate the profound connections between animators, characters, spectators, and technology. Working at the intersection of the philosophy of technology and the history of thought, Lamarre explores how anime and its related media entail material orientations and demonstrates concretely how the “animetic machine” encourages a specific approach to thinking about technology and opens new ways for understanding our place in the technologized world around us.
You've just found the ultimate erotic science-fiction series!It's 2779 and a retired Terran Federation Marine has taken up life as a trader. Follow John Blake's adventures as he travels the galaxy on his freighter, the "Fool's Gold". This is the first book in a massive epic full of beautiful women, rampaging aliens, gunfights, space combat, and a mysterious heritage that will shake the foundations of the galaxy...A multi-award winning adult space opera by M Tefler.
Playing with Videogames documents the richly productive, playful and social cultures of videogaming that support, surround and sustain this most important of digital media forms and yet which remain largely invisible within existing studies. James Newman details the rich array of activities that surround game-playing, charting the vibrant and productive practices of the vast number of videogame players and the extensive 'shadow' economy of walkthroughs, FAQs, art, narratives, online discussion boards and fan games, as well as the cultures of cheating, copying and piracy that have emerged. Playing with Videogames offers the reader a comprehensive understanding of the meanings of videogames and videogaming within the contemporary media environment.
An essential emotional literacy tool for children with 60+ definitions inside! Join Aroha and her friends as they share how different emotions feel in the body and find the words for how they truly feel! A useful resource for parents, carers and educators to help children recognise, label and understand their many emotions. Notable Book in the Storylines Children's Literature Trust of NZ Book Awards 2021 Finalist in the 2022 NZ Book Awards for Children & Young Adults (Elsie Locke Award for Non-Fiction) ‘This book is a much-needed tool for children and those caring for them. By showing that a wide range of emotions each have their own unique value and purposes, this book helps to both normalise and encourage understanding towards the big emotions and feelings that, although sometimes demonised, are experienced by each and every one of us at some point in our lives.’ — DANIELLE WHITBURN, Mental Health Foundation of New Zealand
Three Hundred years before Quaraun meet Unicorn in The Night of The Screaming Unicorn, he meet another Phooka, the same Phooka in another form, when an Elf eating candy-maker arrives in the Moon Elf Village and puts every one under a spell so that no one notices as villagers are one by one disappearing.Young wizard Quaraun sees through the illusion, but instead of stopping it, helps the monster pick who to kill, and builds 13 phylacteries for the most infamous Lich making spell any wizard ever cast: the one that created the Thirteen Lich Lords, in the process falling in love with the leader of the Lich Lords, The Elf Eater of Pepper Valley himself.Life is going good for the young wizard, until his best friend BeaLuna the Gnome alerts his father that there's more going on in the gingerbread house the making candy, and a mob of Moon Elves sets out to kill Quaraun in a public execution.Enranged by the near murder of his lover, the illusions melt away revealing the Lich Lord and his innocent looking gingerbread house for the monsters they really are.With the Twighlight Manor now threatening to eat every Elf in the village, the Moon Elves plot to destroy the suicidal Elf Eater and his sentient house, not realizing that worse things walked among then then Phooka's and Liches: a Thullid has taken up residence in the Pink Necromancer's head, remaining peacefully dormant until BoomFuzzy's death unleash's it's fury on them all.