Singled Out

Singled Out

Author: Andrew Maraniss

Publisher: Penguin

Published: 2021-03-02

Total Pages: 322

ISBN-13: 0593116720

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*"[An] excellent exercise in narrative nonfiction." --Booklist (starred review) From New York Times bestselling author Andrew Maraniss comes the remarkable true story of Glenn Burke, a "hidden figure" in the history of sports: the inventor of the high five and the first openly gay MLB player. Perfect for fans of Steve Sheinkin and Daniel James Brown. On October 2nd, 1977, Glenn Burke, outfielder for the Los Angeles Dodgers, made history without even swinging a bat. When his teammate Dusty Baker hit a historic home run, Glenn enthusiastically congratulated him with the first ever high five. But Glenn also made history in another way--he was the first openly gay MLB player. While he did not come out publicly until after his playing days were over, Glenn's sexuality was known to his teammates, family, and friends. His MLB career would be cut short after only three years, but his legacy and impact on the athletic and LGBTQIA+ community would resonate for years to come. New York Times bestselling author Andrew Maraniss tells the story of Glenn Burke: from his childhood growing up in Oakland, his journey to the MLB and the World Series, the joy in discovering who he really was, to more difficult times: facing injury, addiction, and the AIDS epidemic. Packed with black-and-white photographs and thoroughly researched, never-before-seen details about Glenn's life, Singled Out is the fascinating story of a trailblazer in sports--and the history and culture that shaped the world around him. Praise for Singled Out: "A compelling narrative . . . This is a meticulously researched history of the ways queer culture in the ’70s intersected with baseball, Blackness, and larger culture wars, with one man at their center." --Kirkus Reviews


WALC 6

WALC 6

Author: Leslie Bilik-Thompson

Publisher:

Published: 2004

Total Pages:

ISBN-13:

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Provides a comprehensive series of tasks and functional carryover activities allowing for integration of language and cognitive skills for neurologically-impaired adolescents and adults with diverse levels of functioning. Exercises cover a broad scope of skills including orientation, auditory comprehension, verbal expression, and reading comprehension.


Lucky Guy

Lucky Guy

Author: Nora Ephron

Publisher: Dramatists Play Service Inc

Published: 2014-06-04

Total Pages: 77

ISBN-13: 082222965X

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LUCKY GUY marks a return to Nora Ephron's journalistic roots. The charismatic and controversial tabloid columnist Mike McAlary covered the scandal- and graffiti-ridden New York of the 1980s. From his sensational reporting of New York's major police corruption to the libel suit that nearly ended his career, the play dramatizes the story of McAlary's meteoric rise, fall and rise again, ending with his coverage of the Abner Louima case for which he won the Pulitzer Prize, shortly before his untimely death on Christmas Day, 1998.


Archaeology, Anthropology, and Interstellar Communication

Archaeology, Anthropology, and Interstellar Communication

Author: National Aeronautics Administration

Publisher: CreateSpace

Published: 2014-09-06

Total Pages: 332

ISBN-13: 9781501081729

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Addressing a field that has been dominated by astronomers, physicists, engineers, and computer scientists, the contributors to this collection raise questions that may have been overlooked by physical scientists about the ease of establishing meaningful communication with an extraterrestrial intelligence. These scholars are grappling with some of the enormous challenges that will face humanity if an information-rich signal emanating from another world is detected. By drawing on issues at the core of contemporary archaeology and anthropology, we can be much better prepared for contact with an extraterrestrial civilization, should that day ever come.


Coach: Lessons on the Game of Life

Coach: Lessons on the Game of Life

Author: Michael Lewis

Publisher: W. W. Norton & Company

Published: 2005-04-17

Total Pages: 97

ISBN-13: 0393066355

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A story with a big heart about a boy, a coach, the game of baseball, and the game of life. "There are teachers with a rare ability to enter a child's mind; it's as if their ability to get there at all gives them the right to stay forever." There was a turning point in Michael Lewis's life, in a baseball game when he was fourteen years old. The irascible and often terrifying Coach Fitz put the ball in his hand with the game on the line and managed to convey such confident trust in Lewis's ability that the boy had no choice but to live up to it. "I didn't have words for it then, but I do now: I am about to show the world, and myself, what I can do." The coach's message was not simply about winning but about self-respect, sacrifice, courage, and endurance. In some ways, and now thirty years later, Lewis still finds himself trying to measure up to what Coach Fitz expected of him.


Word Searches For Dummies

Word Searches For Dummies

Author: Denise Sutherland

Publisher: John Wiley & Sons

Published: 2009-05-11

Total Pages: 436

ISBN-13: 0470453664

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A travel-friendly puzzle-packed book that keeps the brain in shape One of the best ways to exercise the mind is through word and logic games like word searches and Sudoku. Studies have shown that doing word searches frequently can help prevent diseases like Alzheimer's and dementia. Word Searches For Dummies is a great way to strengthen the mind and keep the brain active plus, it's just plain fun! This unique guide features several different types of word searches that take readers beyond simply circling the answer: secret shape word searches, story word searches, listless word searches, winding words, quiz word searches, and more. It provides a large number of puzzles at different levels that will both test and exercise the mind while keeping the reader entertained for hours.


Standard Deviations

Standard Deviations

Author: Gary Smith

Publisher: Abrams

Published: 2014-07-31

Total Pages: 192

ISBN-13: 1468310682

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How statistical data is used, misused, and abused every day to fool us: “A very entertaining book about a very serious problem.” —Robert J. Shiller, winner of the Nobel Prize in Economics and author of Irrational Exuberance Did you know that baseball players whose names begin with “D” are more likely to die young? That Asian Americans are most susceptible to heart attacks on the fourth day of the month? That drinking a full pot of coffee every morning adds years to your life, but one cup a day increases your pancreatic cancer risk? These “facts” have been argued with a straight face by credentialed researchers and backed up with reams of data and convincing statistics. As Nobel Prize–winning economist Ronald Coase cynically observed, “If you torture data long enough, it will confess.” Lying with statistics is a time-honored con. In Standard Deviations, economics professor Gary Smith walks us through the various tricks and traps that people use to back up their own crackpot theories. Sometimes, the unscrupulous deliberately try to mislead us. Other times, the well-intentioned are blissfully unaware of the mischief they are committing. Today, data is so plentiful that researchers spend precious little time distinguishing between good, meaningful indicators and total rubbish. Not only do others use data to fool us, we fool ourselves. Drawing on breakthrough research in behavioral economics and using clear examples, Standard Deviations demystifies the science behind statistics and makes it easy to spot the fraud all around us. “An entertaining primer . . . packed with figures, tables, graphs and ludicrous examples from people who know better (academics, scientists) and those who don’t (political candidates, advertisers).” —Kirkus Reviews (starred review)


Everyone's an Author

Everyone's an Author

Author: Andrea Lunsford

Publisher:

Published: 2020

Total Pages: 0

ISBN-13: 9780393420814

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Students today are writing more than ever. Everyone's an Author bridges the gap between the writing students already do--online, at home, in their communities--and the writing they'll do in college and beyond. It builds student confidence by showing that they already know how to think rhetorically and offers advice for applying those skills as students, professionals, and citizens. Because students are also reading more than ever, the third edition includes new advice for reading critically, engaging respectfully with others, and distinguishing facts from misinformation. Also available in a version with readings.


Players Making Decisions

Players Making Decisions

Author: Zack Hiwiller

Publisher: New Riders

Published: 2015-12-09

Total Pages: 646

ISBN-13: 013439464X

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Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology—and the list goes on. How do you distill a vast universe down to a few salient points? Players Making Decisions brings together the wide range of topics that are most often taught in modern game design courses and focuses on the core concepts that will be useful for students for years to come. A common theme to many of these concepts is the art and craft of creating games in which players are engaged by making meaningful decisions. It is the decision to move right or left, to pass versus shoot, or to develop one’s own strategy that makes the game enjoyable to the player. As a game designer, you are never entirely certain of who your audience will be, but you can enter their world and offer a state of focus and concentration on a task that is intrinsically rewarding. This detailed and easy-to-follow guide to game design is for both digital and analog game designers alike and some of its features include: A clear introduction to the discipline of game design, how game development teams work, and the game development process Full details on prototyping and playtesting, from paper prototypes to intellectual property protection issues A detailed discussion of cognitive biases and human decision making as it pertains to games Thorough coverage of key game elements, with practical discussions of game mechanics, dynamics, and aesthetics Practical coverage of using simulation tools to decode the magic of game balance A full section on the game design business, and how to create a sustainable lifestyle within it