The New Turing Omnibus

The New Turing Omnibus

Author: A. K. Dewdney

Publisher: Macmillan

Published: 2001

Total Pages: 478

ISBN-13: 9780805071665

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"No other volume provides as broad, as thorough, or as accessible an introduction to the realm of computers as A. K. Dewdney's The Turing Omnibus.Updated and expanded, The Turing Omnibus offers 66 concise, brilliantly written articles on the major points of interest in computer science theory, technology, and applications. New for this tour: updated information on algorithms, detecting primes, noncomputable functions, and self-replicating computers--plus completely new sections on the Mandelbrot set, genetic algorithms, the Newton-Raphson Method, neural networks that learn, DOS systems for personal computers, and computer viruses." -- Book cover.


The Armchair Universe

The Armchair Universe

Author: A. K. Dewdney

Publisher: New York [N.Y.] : W.H. Freeman

Published: 1988

Total Pages: 330

ISBN-13: 9780716719397

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Essays discuss computer programs dealing with fractals, mathematical problems, artificial intelligence, one dimensional computers, puzzles, simulation, and core wars


Core Techniques and Algorithms in Game Programming

Core Techniques and Algorithms in Game Programming

Author: Daniel Sánchez-Crespo Dalmau

Publisher: New Riders

Published: 2004

Total Pages: 894

ISBN-13: 9780131020092

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To even try to keep pace with the rapid evolution of game development, you need a strong foundation in core programming techniques-not a hefty volume on one narrow topic or one that devotes itself to API-specific implementations. Finally, there's a guide that delivers! As a professor at the Spanish university that offered that country's first master's degree in video game creation, author Daniel Sanchez-Crespo recognizes that there's a core programming curriculum every game designer should be well versed in-and he's outlined it in these pages! By focusing on time-tested coding techniques-and providing code samples that use C++, and the OpenGL and DirectX APIs-Daniel has produced a guide whose shelf life will extend long beyond the latest industry trend. Code design, data structures, design patterns, AI, scripting engines, 3D pipelines, texture mapping, and more: They're all covered here-in clear, coherent fashion and with a focus on the essentials that will have you referring back to this volume for years to come.


Nine Algorithms That Changed the Future

Nine Algorithms That Changed the Future

Author: John MacCormick

Publisher: Princeton University Press

Published: 2020-09-15

Total Pages: 232

ISBN-13: 0691209057

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Nine revolutionary algorithms that power our computers and smartphones Every day, we use our computers to perform remarkable feats. A simple web search picks out a handful of relevant needles from the world's biggest haystack. Uploading a photo to Facebook transmits millions of pieces of information over numerous error-prone network links, yet somehow a perfect copy of the photo arrives intact. Without even knowing it, we use public-key cryptography to transmit secret information like credit card numbers, and we use digital signatures to verify the identity of the websites we visit. How do our computers perform these tasks with such ease? John MacCormick answers this question in language anyone can understand, using vivid examples to explain the fundamental tricks behind nine computer algorithms that power our PCs, tablets, and smartphones.


Out of Their Minds

Out of Their Minds

Author: Clifford D. Simak

Publisher: Gateway

Published: 2011-09-29

Total Pages: 145

ISBN-13: 0575122471

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Out of their minds and the force of their imagination, men have created countless beings, from demons and monsters of legend to comic-strip characters. What if their world were real - if dragons, devils and Don Quixote hobnobbed with Dagwood Bumstead and Charlie Brown? Such a world would have its fascinations . . . and its dreadful perils - if it existed. Horton Smith found out that it did - and that he was right in the middle of it!


The Planiverse

The Planiverse

Author: A.K. Dewdney

Publisher: Springer Science & Business Media

Published: 2012-12-06

Total Pages: 273

ISBN-13: 1461301998

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A classic book about life in a two-dimensional universe, written by a well-known author. Now brought back into print in this revised and updated edition, the book is written within the great tradition of Abbott's Flatland, and Hinton's famous Sphereland. Accessible, imaginative, and clever, it will appeal to a wide array of readers, from serious mathematicians and computer scientists, to science fiction fans.


How to Think Like a Mathematician

How to Think Like a Mathematician

Author: Kevin Houston

Publisher: Cambridge University Press

Published: 2009-02-12

Total Pages: 341

ISBN-13: 1139477056

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Looking for a head start in your undergraduate degree in mathematics? Maybe you've already started your degree and feel bewildered by the subject you previously loved? Don't panic! This friendly companion will ease your transition to real mathematical thinking. Working through the book you will develop an arsenal of techniques to help you unlock the meaning of definitions, theorems and proofs, solve problems, and write mathematics effectively. All the major methods of proof - direct method, cases, induction, contradiction and contrapositive - are featured. Concrete examples are used throughout, and you'll get plenty of practice on topics common to many courses such as divisors, Euclidean algorithms, modular arithmetic, equivalence relations, and injectivity and surjectivity of functions. The material has been tested by real students over many years so all the essentials are covered. With over 300 exercises to help you test your progress, you'll soon learn how to think like a mathematician.