Seven Games: A Human History

Seven Games: A Human History

Author: Oliver Roeder

Publisher: W. W. Norton & Company

Published: 2022-01-25

Total Pages: 326

ISBN-13: 1324003782

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A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.


New to the Game

New to the Game

Author: Mark Schoedl

Publisher: Page Publishing, Inc

Published: 2020-08-18

Total Pages: 178

ISBN-13: 1644249219

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There appears to be a distance between the person one presents and the real person hidden beneath the veneer. Many more people from all walks of life have surrendered to their image to achieve recognition, to make ends meet, or to live the quiet life away from all the hullabaloo. One cannot escape one's fate no matter how hard one tries. So perhaps the impossible is possible, "just be yourself." Many laugh behind their breath at this supposition. However, does winning a game or holding onto fractured relationships make your world a flawed yet wholesome endeavor that you can rest your hat on? These are questions we all ask ourselves in our own private lives away from the hardened world around us. Since we only have now, perhaps it is time to feel the disparate sorrows and pitfalls we have created and to walk out into the world anew without all those pent-up preconceived notions that we cannot seem to shed. After all, our egos are as fractured and sullen as everyone around us. It's a new day. Who knows what today will bring? I too fall within this conundrum. My stories reach into what I have seen and experienced throughout my life. I cannot make sense of what the game of life has offered me. Even in America, things are quite bleak when I cannot seem to muster the effort to confront them just because I need to survive like everybody else. It is hard for all of us. So let us drop the supposition that "just go along to get along" is our calling card in this world. After all, it is only a world that we have accepted as the best of all possible worlds (Voltaire). I refuse to accept this as my path. Path? Is not this world a pathless land? My sixteen stories from my new book, New to the Game, run over the same conflicts and escapism that many have held onto over the generations, and yet some daring persons see their own masked reality, feel its searing anguish, and let it fall to touch and feel new worlds—worlds they had no idea existed until they have had enough of their own biased and contrived ideals.


Game Changer

Game Changer

Author: Matthew Sadler

Publisher: New In Chess,Csi

Published: 2019

Total Pages: 0

ISBN-13: 9789056918187

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Presents the story behind the self-learning artificial intelligence system with its stunning chess skills


New Rules of the Game

New Rules of the Game

Author: Susan Packard

Publisher: Penguin

Published: 2015-02-03

Total Pages: 256

ISBN-13: 0698154797

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Business is a team sport. Learn how to win. Where would your career be if you could understand how your colleagues--especially men--succeed and win at work? And if, in understanding and applying the rules, you could win, too? In New Rules of the Game, business leader Susan Packard shows you how to cultivate gamesmanship--a strategic way of thinking regularly seen in the video game and sports worlds, and most often among men--that develops creativity, focus, optimism, teamwork, and competitiveness. You'll learn the Ten Rules of Gamesmenship and how to use them effectively to: · Compete outwardly in a healthy, rewarding way · Build support groups to help you advance · Step up with more grit to get the next win · Approach your workplace with more lightness and insight · Take loss in stride and provide the emotional distance needed to win at work Packard shares her career story with humor and candor, including the successes and the mistakes, the triumphs and some personal and career setbacks, and presents them as teachable moments for you. But the book is much bigger that one person’s experience. Packard also shares the stories of other presidents and CEOs who have become great gamers in their own fields, providing you with the insight and inspiration to play the business game smarter, stronger, and more successfully. You will also be better able to coach others, inspiring your team to perform at higher levels as you drive them toward the next win.


Game Design Theory

Game Design Theory

Author: Keith Burgun

Publisher: CRC Press

Published: 2012-08-13

Total Pages: 187

ISBN-13: 1466554215

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Despite the proliferation of video games in the twenty-first century, the theory of game design is largely underdeveloped, leaving designers on their own to understand what games really are. Helping you produce better games, Game Design Theory: A New Philosophy for Understanding Games presents a bold new path for analyzing and designing games.


New Ways in Teaching with Games

New Ways in Teaching with Games

Author: Ulugbek Nurmukhamedov

Publisher:

Published: 2020-02-21

Total Pages: 254

ISBN-13: 9781945351747

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For young learners to adults, New Ways in Teaching with Games offers over 90 fresh activities ? each with video instruction ? that involve play and games that will enrich your EFL and ESL classrooms. This innovative volumeIntroduces traditional, online, and commercial games and explainshow they can be used to practice language; Illustrates games that can reinforce language across the four skill areas, and encourage both culturally and pragmaticallyappropriate language productions; and Enriches language classrooms with a variety of innovative, leaner-friendly games that are seamlessly tied to language practice. Using gamification for your ESL classroom turns repetitive exercises into meaningful and fun activities! The activities are broken down by topic including: Traditional Pencil and Paper Games; Dice Games; Board Games; Card Games; Technology-Mediated Games: Online, Apps, and More; Miscellaneous Games. Video instructions included for each activity!


Apple Game Frameworks and Technologies

Apple Game Frameworks and Technologies

Author: Tammy Coron

Publisher: Pragmatic Bookshelf

Published: 2021-05-11

Total Pages: 500

ISBN-13: 9781680507843

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Design and develop sophisticated 2D games that are as much fun to make as they are to play. From particle effects and pathfinding to social integration and monetization, this complete tour of Apple's powerful suite of game technologies covers it all. Familiar with Swift but new to game development? No problem. Start with the basics and then layer in the complexity as you work your way through three exciting - and fully playable - games. In the end, you'll know everything you need to go off and create your own video game masterpiece for any Apple platform. Discover the power of Apple Game Frameworks, Xcode, and Swift by building three exciting games: Gloop Drop - a new twist on a classic arcade game, Val's Revenge - a roguelike dungeon crawler, and Hog - a social player vs. player mobile dice game. With Apple Game Frameworks, you can create high-performance, power-efficient games that work across all Apple platforms, including iOS, macOS, tvOS, and watchOS. In this book, you'll discover how to... Design and develop rich 2D gaming experiences using Apple's built-in game frameworks. Harness the power of SpriteKit using Xcode and Swift to create engaging player experiences. Use the visual Scene Editor to build complete scenes. Unleash the power of the Particle Editor to create amazing effects. Use GameplayKit to add advanced features to your games like pathfinding, artificial intelligence, and complex rule systems. Build larger, more complex worlds with tile maps and Xcode's visual Tile Map editor. Bring people together using GameKit and Game Center, Apple's social gaming network. Increase revenue with third-party banner ads and rewarded ads using Google AdMob (tm). Monetize your games with StoreKit and in-app purchases. So, grab your gear and get your game on - it's time to level up your skills. What You Need: macOS Mojave 10.14.6 or newer Xcode 11.3 or newer Basic knowledge of Swift 5.1.4 or newer


But It's Just a Game

But It's Just a Game

Author: Julia Cook

Publisher: National Center for Youth Issues

Published: 2013-09-10

Total Pages: 33

ISBN-13: 1937870936

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"But Mom, it's just a game." Meet Jasper! A young boy who is totally absorbed with playing video games... "With my game controller in my hands, I'm the boss of my whole world! I can be who I want and do as I please. I can get the highest score. I get all the chances that I need. If I make a mistake it's ok. Everyone thinks I'm 'it on a stick!' And the bad stuff all goes away." Video game addiction is on the rise, but it can be prevented. This creative story book teaches both kids and adults how to switch out their game controller for a "life controller." Video gaming is becoming a part of our culture, and we must be strategic in creating a healthy gaming balance.


Spot's New Game

Spot's New Game

Author: Eric Hill

Publisher: Ladybird Books

Published: 2004

Total Pages: 32

ISBN-13: 9781844224067

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Spot and his friends are playing hide-and-seek. "One, two, three . . ." Spot counts, but when he opens his eyes, he can't find his friends anywhere. Where can they be?