Mario Kart 8 Deluxe

Mario Kart 8 Deluxe

Author: Joseph Epstein

Publisher: Prima Games

Published: 2017-04

Total Pages: 0

ISBN-13: 9780744018400

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Tracks Galore: Complete Coverage for all tracks shows you the best way to approach each one in Grand Prix and Time Trial modes. Know the Shortcuts: Fully labeled maps show you the locations of every coin, item block, and shortcut.Beat the Competition: Learn the best tactics for item use, gliders, underwater racing, motorbikes, and more. Revamped Battle Mode: Get tips and strategies for the revamped Battle Mode, complete with Balloon Battle and Bob-omb Blast! All DLC: Covers all previously released DLC, along with all new characters and vehicles. Free Mobile-Friendly eGuide: Includes a code to access the eGuide, a web-access version of the complete guide optimized for a second-screen experience.


Mario + Rabbids Kingdom Battle Game Guide Unofficial

Mario + Rabbids Kingdom Battle Game Guide Unofficial

Author: Chala Dar

Publisher: Createspace Independent Publishing Platform

Published: 2017-09-26

Total Pages: 38

ISBN-13: 9781977677921

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*UNOFFICIAL GUIDE* Do you want to dominate the game and your opponents? Do you struggle with making resources and cash? Do you want the best items? Would you like to know how to download and install the game? If so, we have got you covered. We will walk you through the game, provide professional strategies and tips, as well as all the secrets in the game. What You'll Discover Inside: - How to Download & Install the Game. - Professional Tips and Strategies. - Cheats and Hacks. - Beat Levels. - Beat Bosses. - Secrets, Tips, Cheats, Unlockables, and Tricks Used By Pro Players! - How to Get Tons of Resources. - PLUS MUCH MORE! So, what are you waiting for? Once you grab a copy of our guide, you'll be dominating the game in no time at all! Get your Pro tips now.? --> Scroll to the top of the page and click add to cart to purchase instantly Disclaimer: This product is not associated, affiliated, endorsed, certified, or sponsored by the Original Copyright Owner.


Mario Kart 8

Mario Kart 8

Author: Alex Musa

Publisher: Prima Games

Published: 2014

Total Pages: 0

ISBN-13: 9780804163286

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"Complete coverage for each track shows you the best way to approach each one ... fully labeled track maps show you the locations for all item boxes and shortcuts ... learn the best tactics for using items, gliders, underwater racing, motorbikes and more" --Amazon.com.


Playing the Past

Playing the Past

Author: Zach Whalen

Publisher:

Published: 2008

Total Pages: 286

ISBN-13: 9780826516015

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Playing the Past brings together a group of interdisciplinary scholars to examine the complementary notions of history and nostalgia as they are expressed through video games and in gaming culture. The scope of these related concepts moves from the personal to the cultural, and essays in this collection address video game nostalgia as both an individual and societal phenomenon, connecting the fond memories many of us have of classic gaming to contemporary representations of historical periods and events in video games. From Ms. Pac-Man and Space Invaders to Call of Duty and JFK: Reloaded, the games many of us have played since childhood inform how we see the world today, and the games we make and play today help us communicate ideas about real world history. By focusing on specific games, historical periods and media ecologies, these essays collectively take an in depth look at the related topics of nostalgia for classic gaming, gaming and histories of other media, and representations of real history in video games.


Metagaming

Metagaming

Author: Stephanie Boluk

Publisher: U of Minnesota Press

Published: 2017-04-04

Total Pages: 422

ISBN-13: 145295416X

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The greatest trick the videogame industry ever pulled was convincing the world that videogames were games rather than a medium for making metagames. Elegantly defined as “games about games,” metagames implicate a diverse range of practices that stray outside the boundaries and bend the rules: from technical glitches and forbidden strategies to Renaissance painting, algorithmic trading, professional sports, and the War on Terror. In Metagaming, Stephanie Boluk and Patrick LeMieux demonstrate how games always extend beyond the screen, and how modders, mappers, streamers, spectators, analysts, and artists are changing the way we play. Metagaming uncovers these alternative histories of play by exploring the strange experiences and unexpected effects that emerge in, on, around, and through videogames. Players puzzle through the problems of perspectival rendering in Portal, perform clandestine acts of electronic espionage in EVE Online, compete and commentate in Korean StarCraft, and speedrun The Legend of Zelda in record times (with or without the use of vision). Companies like Valve attempt to capture the metagame through international e-sports and online marketplaces while the corporate history of Super Mario Bros. is undermined by the endless levels of Infinite Mario, the frustrating pranks of Asshole Mario, and even Super Mario Clouds, a ROM hack exhibited at the Whitney Museum of American Art. One of the only books to include original software alongside each chapter, Metagaming transforms videogames from packaged products into instruments, equipment, tools, and toys for intervening in the sensory and political economies of everyday life. And although videogames conflate the creativity, criticality, and craft of play with the act of consumption, we don’t simply play videogames—we make metagames.


eCulture

eCulture

Author: Alfredo M. Ronchi

Publisher: Springer Science & Business Media

Published: 2009-03-10

Total Pages: 465

ISBN-13: 3540752765

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Do virtual museums really provide added value to end-users, or do they just contribute to the abundance of images? Does the World Wide Web save endangered cultural heritage, or does it foster a society with less variety? These and other related questions are raised and answered in this book, the result of a long path across the digital heritage landscape. It provides a comprehensive view on issues and achievements in digital collections and cultural content.


The Brawler's Encyclopedia

The Brawler's Encyclopedia

Author: Jason R. Rich

Publisher: Simon and Schuster

Published: 2019-11-05

Total Pages: 306

ISBN-13: 1510757481

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The Must-Own Insider's Guide to the Gaming Sensation! Brawl Stars is one of the latest real-time multiplayer gaming phenomena to captivate players all over the world. Players team up in threes to navigate mazes, shoot at enemies, and collect colorful gem stones. In order to triumph, players must react quickly, aim precisely, and develop strategy to perform well in each three-minute match. To keep the game interesting, Brawl Stars offers several unique game play modes, each focusing on a different primary challenge. With the valuable tips in this illustrated, information-packed guide, gamers will be better equipped to: Develop strategies for success at each different level Master the various playing arenas (mazes) and snag more wins Take advantage of the unique features of each gameplay mode The Brawler’s Encyclopedia will introduce young readers to this exciting and challenging game. This full-color how-to guide includes hundreds of full-color screenshots showcasing some of the more collectible skins that can be unlocked or purchase and explaining all aspects of the game in a way that appeals to newbs and experienced gamers.