Tom Clancy Power and Empire

Tom Clancy Power and Empire

Author: Marc Cameron

Publisher: Penguin

Published: 2017-11-28

Total Pages: 594

ISBN-13: 0735215901

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As mounting tensions between China and the United States push the world’s two great powers to the brink of war, it falls to President Jack Ryan to identify the lethal chess master behind the scenes in this thriller in Tom Clancy's #1 New York Times bestselling series. Jack Ryan is dealing with an aggresive challenge from the Chinese government as the G20 Summit approaches. Pawns are being moved around a global chessboard: an attack on an oil platform in Africa, a terrorist strike on an American destroyer and a storm tossed American spy ship that may fall into Chinese hands. It seems that Premier Zhao is determined to limit Ryan's choices in the upcoming negotiations. But there are hints that there's even more going on. A routine traffic stop in rural Texas leads to a shocking discovery—a link to a Chinese spy who may have intelligence that lays bare an unexpected revelation. John Clark and the members of the Campus are in close pursuit, but can they get the information in time?


Introducing Intercultural Communication

Introducing Intercultural Communication

Author: Shuang Liu

Publisher: SAGE

Published: 2010-11-09

Total Pages: 330

ISBN-13: 1446259544

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Books on intercultural communication are rarely written with an intercultural readership in mind. In contrast, this multinational team of authors has put together an introduction to communicating across cultures that uses examples and case studies from around the world. The book further covers essential new topics, including international conflict, social networking, migration, and the effects technology and mass media play in the globalization of communication. Written to be accessible for international students too, this text situates communication theory in a truly global perspective. Each chapter brings to life the links between theory and practice and between the global and the local, introducing key theories and their practical applications. Along the way, you will be supported with first-rate learning resources, including: • theory corners with concise, boxed-out digests of key theoretical concepts • case illustrations putting the main points of each chapter into context • learning objectives, discussion questions, key terms and further reading framing each chapter and stimulating further discussion • a companion website containing resources for instructors, including multiple choice questions, presentation slides, exercises and activities, and teaching notes. This book will not merely guide you to success in your studies, but will teach you to become a more critical consumer of information and understand the influence of your own culture on how you view yourself and others.


New York Magazine

New York Magazine

Author:

Publisher:

Published: 1986-10-06

Total Pages: 144

ISBN-13:

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New York magazine was born in 1968 after a run as an insert of the New York Herald Tribune and quickly made a place for itself as the trusted resource for readers across the country. With award-winning writing and photography covering everything from politics and food to theater and fashion, the magazine's consistent mission has been to reflect back to its audience the energy and excitement of the city itself, while celebrating New York as both a place and an idea.


Actionable Gamification

Actionable Gamification

Author: Yu-kai Chou

Publisher: Packt Publishing Ltd

Published: 2019-12-03

Total Pages: 500

ISBN-13: 183921077X

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Learn all about implementing a good gamification design into your products, workplace, and lifestyle Key FeaturesExplore what makes a game fun and engagingGain insight into the Octalysis Framework and its applicationsDiscover the potential of the Core Drives of gamification through real-world scenariosBook Description Effective gamification is a combination of game design, game dynamics, user experience, and ROI-driving business implementations. This book explores the interplay between these disciplines and captures the core principles that contribute to a good gamification design. The book starts with an overview of the Octalysis Framework and the 8 Core Drives that can be used to build strategies around the various systems that make games engaging. As the book progresses, each chapter delves deep into a Core Drive, explaining its design and how it should be used. Finally, to apply all the concepts and techniques that you learn throughout, the book contains a brief showcase of using the Octalysis Framework to design a project experience from scratch. After reading this book, you'll have the knowledge and skills to enable the widespread adoption of good gamification and human-focused design in all types of industries. What you will learnDiscover ways to use gamification techniques in real-world situationsDesign fun, engaging, and rewarding experiences with OctalysisUnderstand what gamification means and how to categorize itLeverage the power of different Core Drives in your applicationsExplore how Left Brain and Right Brain Core Drives differ in motivation and design methodologiesExamine the fascinating intricacies of White Hat and Black Hat Core DrivesWho this book is for Anyone who wants to implement gamification principles and techniques into their products, workplace, and lifestyle will find this book useful.


Tom Clancy Commander in Chief

Tom Clancy Commander in Chief

Author: Mark Greaney

Publisher: Riverhead Books

Published: 2015

Total Pages: 738

ISBN-13: 0399176764

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Jack Ryan is presented with yet another deadly mission in the latest thriller by Mark Greaney, Tom Clancy's last and most successful collaborator


Language Arts

Language Arts

Author: Mildred R. Donoghue

Publisher: SAGE

Published: 2008-08-05

Total Pages: 481

ISBN-13: 1412940494

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A clear introduction for the teaching of language and communication.


The Stepsister Scheme

The Stepsister Scheme

Author: Jim C. Hines

Publisher: Jabberwocky Literary Agency, Inc.

Published: 2016-06-20

Total Pages: 372

ISBN-13: 1625671733

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The epic, action-packed story of what happened after the fairy tales. Once upon a time, a girl named Danielle (better known as Cinderella) escaped her evil stepmother, married a prince, and according to the stories, lived happily ever after. The stories lie. Danielle Whiteshore has no sooner moved into the palace when her stepsisters show up to kidnap her prince and steal him away to the realm of fairies. To save Prince Armand, Danielle needs more than the enchanted glass sword her mother left her. She needs the Queen’s secret protectors: the deadly warrior and assassin Talia (Sleeping Beauty) and the fun-loving, flirtatious witch known as Snow White. Plunged into a world of adventure and intrigue, Danielle must forge the trio into a team if they’re to rescue her prince and survive the machinations of a foe far deadlier than her stepsisters.


The Seance

The Seance

Author: Joan Lowery Nixon

Publisher: Houghton Mifflin Harcourt

Published: 2004

Total Pages: 210

ISBN-13: 9780152050290

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The seance started as a game, but it led to murder and terror for the people of a small east Texas community.