Zwei beliebte Autoren des Software-Engineerings stellen diese Seite des Gebietes in einer praxisnahen FAQ-Form (Fragen und Antworten) vor. Sie legen dar, wie die Anforderungen an eine Software (Pflichtenheft) den Vorstellungen der Nutzer entsprechen sollte.
The Complete Guide to Virtual Reality in Architecture andDesign The first in-depth book on virtual reality (VR) aimed specificallyat architecture and design professionals, Designing Digital Spacesteers you skillfully through the learning curve of this excitingnew technology. Beginning with a historical overview of theevolution of architectural representations, this unique resourceexplains what VR is, how it is being applied today, and how itpromises to revolutionize not only the design process, but the formand function of the built environment itself. Vividly illustratinghow VR fits alongside traditional methods of architecturalrepresentation, this comprehensive guide prepares you to makeoptimum practical use of this powerful interactive tool, andembrace the new role of the architect in a virtually designedworld. Offers in-depth coverage of the virtual universe--datarepresentation and information management, static and dynamicworlds, tracking and visual display systems, control devices, andmore. Examines a wide range of current VR architectural applications,from walkthroughs, simulations, and evaluations to reconstructionsand networked environments Includes insightful essays by leading VR developers covering someof today's most innovative projects Integrates VR into the historical framework of architecturaldevelopment, with detailed sections on the past, present, andfuture Features a dazzling array of virtual world images and sequentialdisplays Explores the potential impact of digital architecture on the builtenvironment of the future
The revision offers a crisp, clear explanation of the basics of object-oriented thinking via UML models, then presents a process for applying these principles to software development, including C++, Java, and relational databases. An integrated case study threads throughout the book, illustrating key ideas as well as their application.
Providing insights into VRML that could only be given by the language's designers, this is an essential reference for anyone seriously involved in building virtual worlds on the World Wide Web. The CD contains the book in HTML format as well as a Web page that will point readers to resources for VRML development.
This book constitutes the proceedings of the First International Conference on Smart Cities, Smart-CT 2016, held in Malaga, Spain, in June 2016. The 16 papers presented in this volume were carefully reviewed and selected from 28 submissions. They topics covered include studies and tools to improve road traffic, energy consumption, logistics, frameworks to provide new services and take decisions in a holistic way, driving assistance, electric vehicles, public transport, and surveys on smart city concepts.
La creación de avatares y la exploración de mundos virtuales son cada vez más actividades frecuentes de muchos niños y adolescentes. La principal preocupación es la seguridad de los niños y cómo prevenirlos de sus posibles riesgos. En este libro se conceptualiza el concepto de mundo virtual 3D y se distinguen varios tipos de mundos virtuales, todos ellos enfocados al público infantil y adolescente. Padres y formadores encontrarán información clara y completa sobre los mundos virtuales, que les permitirá aprovechar los beneficios que ofrecen y conocer y evitar los riesgos potenciales. En definitiva, una guía para no perderse.
Since the publication of the first edition in 1982, the goal of Simulation Modeling and Analysis has always been to provide a comprehensive, state-of-the-art, and technically correct treatment of all important aspects of a simulation study. The book strives to make this material understandable by the use of intuition and numerous figures, examples, and problems. It is equally well suited for use in university courses, simulation practice, and self study. The book is widely regarded as the “bible” of simulation and now has more than 100,000 copies in print. The book can serve as the primary text for a variety of courses; for example: • A first course in simulation at the junior, senior, or beginning-graduate-student level in engineering, manufacturing, business, or computer science (Chaps. 1 through 4, and parts of Chaps. 5 through 9). At the end of such a course, the students will be prepared to carry out complete and effective simulation studies, and to take advanced simulation courses. • A second course in simulation for graduate students in any of the above disciplines (most of Chaps. 5 through 12). After completing this course, the student should be familiar with the more advanced methodological issues involved in a simulation study, and should be prepared to understand and conduct simulation research. • An introduction to simulation as part of a general course in operations research or management science (part of Chaps. 1, 3, 5, 6, and 9).
This volume constitutes the refereed proceedings of the Third International Conference on Optimization and Learning, OLA 2020, held in Cádiz, Spain, in February 2020. The 23 full papers were carefully reviewed and selected from 55 submissions. The papers presented in the volume focus on the future challenges of optimization and learning methods, identifying and exploiting their synergies,and analyzing their applications in different fields, such as health, industry 4.0, games, logistics, etc.
This book constitutes the proceedings of the second International Conference on Smart Cities, Smart-CT 2017, held in Málaga, Spain, in June 2017. The 16 papers presented in this volume were carefully reviewed and selected from 21 submissions. The topics covered include studies and tools to improve road traffic, energy consumption, logistics, frameworks to provide new services and take decisions in a holistic way, driving assistance, electric vehicles, public transport, and surveys on smart city concepts.
This book constitutes the thoroughly refereed post-conference proceedings of the 12th International Conference on Learning and Intelligent Optimization, LION 12, held in Kalamata, Greece, in June 2018. The 28 full papers and 12 short papers presented have been carefully reviewed and selected from 62 submissions. The papers explore the advanced research developments in such interconnected fields as mathematical programming, global optimization, machine learning, and artificial intelligence. Special focus is given to advanced ideas, technologies, methods, and applications in optimization and machine learning.