Easy-to-read, step-by-step instructions for ten magic tricks that can be performed with a dollar bill, yarn, ruler, playing cards, and other common items.
The Old Lady, her Magical Mouse, a Brindle London Squatting Cat, a Yak, and Alexander, the smiling alligator, lived together on a hill without any friends until the thirty-day rain endangered the town below them.
When Henry uses his sister's magic colored pencils to draw six mice and a hedgehog, they all come to life and make a heap of trouble. By the creators of Wolf! Jr Lit Guild.
More than anything, Benjamin Ravenspell wants a pet. But when he buys a mouse named Amber, he gets more than he bargained for. No sooner does Ben take her home, than Amber turns him into a mouse too. You see, Amber has magical abilities, and it so happens that Ben is a familiar-a creature that stores magical energy. Together they each form half of a powerful wizard. Alone, they're just vermin. Soon Ben and Amber find themselves pitted in an epic battle against a magical enemy who is as crazed as he is evil-and the fate of the world will rest on them learning to work together.
Winner at the 2013 Moonbeam Children's Book Awards. A magic ball has mysteriously appeared and will help to weave the most beautiful friendship between the animals of the forest. One morning, a hedgehog wakes up to find a mysterious ball of wool caught in his prickles. Why would he want a ball of wool?, he wonders in dismay. His friend the spider, who was an expert knitter, encouraged him to start knitting, teaching him all the keys and secrets to making a perfect sweater. Fascinated, all of the forest animals come to his house and the hedgehog happily knits something for each of his visitors. CLICKETY-CLICK, CLICKETY-CLICK... A stitch here, a stitch there... When the hedgehog stops knitting, he realizes something amazing—the ball of wool is magic! A charming tale of friendship, generosity and kindness that will bring out the best in young readers by encouraging them to help others.
On a small island in the middle of the sea, a mouse named Milo makes an extraordinary discovery - a magic, glowing stone hidden in a deep crevice. The reader can decide whether this discovery will bring the mice delight or disaster.
With MAGICAL MOUSE SCHOOLHOUSE: Learn While You Play at Walt Disney World Resort, children and their parents can think outside the textbook and stretch the walls of the home classroom with Walt Disney entertainment. Have you ever watched Tinker Bell light the nightly fireworks at Magic Kingdom Park? Learn about her magical glow and measure luminescence using glow-in-the-dark objects. Have you ever ridden Dumbo the Flying Elephant? Build a paper airplane with an elephant's proportions and learn about aviation. MAGICAL MOUSE SCHOOLHOUSE covers a wide variety of categories—from the history of Walter Elias Disney to the magic behind animation techniques—and leaves you with fresh ways to keep your kids engaged in the learning process. This invaluable resource belongs in every home, so come and learn while you play where Disney IS school!