When the festive season arrives at Larklight, so does some unsettling news. A sinister-looking cloud is fast approaching the outskirts of the Known Universe. The closest planet, Georgium Sidus, has but two human inhabitants: the missionary Rev Cruet and his daughter Charity: most recent communication: 'Great danger - imperative that-'. And so, aboard a Naval Gunship, Art, Myrtle and family, bravely go where only one man and his daughter have gone before, to determine the nature of the menacing cloud and rescue the Cruets.
Arthur (Art) Mumby and his irritating sister Myrtle live with their father in the huge and rambling house, Larklight, travelling through space on a remote orbit far beyond the Moon. One ordinary sort of morning they receive a correspondence informing them that a gentleman is on his way to visit, a Mr Webster. Visitors to Larklight are rare if not unique, and a frenzy of preparation ensues. But it is entirely the wrong sort of preparation, as they discover when their guest arrives, and a Dreadful and Terrifying (and Marvellous) adventure begins. It takes them to the furthest reaches of Known Space, where they must battle the evil First Ones in a desperate attempt to save each other - and the Universe. Recounted through the eyes of Art himself, Larklight is sumptuously designed and illustrated throughout.
Art and his family are invited on a fantastic free holiday to the exotic Asteroid Belt, in a remote part of space near Mars. Taking the train, they arrive to discover that nothing is quite as it seems - the hotel slips curiously back and forth through time, and the guests behave rather strangely too. What is behind these bizarre goings-on? It's up to Jack Havock, Art and his sister Myrtle (against her will) to get to the bottom of things. But the giant sand clams and man-eating starfish which roam freely nearby are nothing compared to the True Enemy, which is cunning, sinister, and almost unstoppable and may resemble a hat.
The moth snowstorm, a phenomenon Michael McCarthy remembers from his boyhood when moths “would pack a car’s headlight beams like snowflakes in a blizzard,” is a distant memory. Wildlife is being lost, not only in the wholesale extinctions of species but also in the dwindling of those species that still exist. The Moth Snowstorm is unlike any other book about climate change today; combining the personal with the polemical, it is a manifesto rooted in experience, a poignant memoir of the author’s first love: nature. McCarthy traces his adoration of the natural world to when he was seven, when the discovery of butterflies and birds brought sudden joy to a boy whose mother had just been hospitalized and whose family life was deteriorating. He goes on to record in painful detail the rapid dissolution of nature’s abundance in the intervening decades, and he proposes a radical solution to our current problem: that we each recognize in ourselves the capacity to love the natural world. Arguing that neither sustainable development nor ecosystem services have provided adequate defense against pollution, habitat destruction, species degradation, and climate change, McCarthy asks us to consider nature as an intrinsic good and an emotional and spiritual resource, capable of inspiring joy, wonder, and even love. An award-winning environmental journalist, McCarthy presents a clear, well-documented picture of what he calls “the great thinning” around the world, while interweaving the story of his own early discovery of the wilderness and a childhood saved by nature. Drawing on the truths of poets, the studies of scientists, and the author’s long experience in the field, The Moth Snowstorm is part elegy, part ode, and part argument, resulting in a passionate call to action.
A thrilling adventure from award-winning master storyteller Philip Reeve! Ansel's new master slays dragons for a living. He says he's hunted the monstrous worms all over Christendom-and he has the scars to prove it! But is Brock just a clever trickster in shining armor? Ansel is sure there is no such things as dragons. So what is the man-eating creature that lives in the crags of Dragon Mountain? As he and Brock climb the perilous ice-face to its lair, Ansel is about to discover the horrifying truth. A heart-pounding new fantasy with a brilliant twist from Philip Reeve, one of the world's greatest writers.
FEVER CRUMB is a stunning, stand-alone prequel to Philip Reeve's brilliant science fantasy quartet. It is set many generations before the events of Mortal Engines, in whose dazzling world huge, predatory cities chase and devour each other. Now, London is a riot-torn, ruinous town, clinging to a devastated landscape and hiding an explosive secret. Is Fever, adopted daughter of Dr Crumb, the strange key that will unlock its dangerous mysteries?
Always busy squabbling, the goblins who live in the great towers of Clovenstone spend all their time fighting and looting. Only clever young Skarper understands that dark magic created by a vanquished sorcerer is rising again. From the lands of men come fortune-seekers - and soon trolls, giants, cloud-maidens, swamp monsters, tree-warriors, humans and bloodthirsty goblins alike are swept into a fabulous magical conflict! Enter a wild world of magical creatures and heroic adventure in this thrilling new fantasy from the extraordinary imagination of Philip Reeve.
Welcome to the dark side of Camelot. The acclaimed author of Mortal Engines delivers a “powerfully inventive” re-creation of the King Arthur tale (Booklist, starred review). Gwynna is just a girl who is forced to run when her village is attacked and burns to the ground. To her horror, she is discovered, but it is Myrddin the bard, a traveler and spinner of tales, who has found her. He agrees to protect Gwynna if she will agree to be bound in service to him. Gwynna is frightened but intrigued, for this Myrddin serves the young, rough, and powerful Arthur. In the course of their travels, Myrddin transforms Gwynna into the mysterious Lady of the Lake, a boy warrior, and a spy. It is part of a plot to transform Arthur from the leader of a ragtag war-band into King Arthur, the greatest hero of all time. If Gwynna and Myrrdin’s trickery is discovered, what will become of Gwynna? Worse, what will become of Arthur? Only the endless battling, the mighty belief of men, and the sheer cunning of one remarkable girl will tell. “Nodding to canon and history while not particularly following either Reeve, like Myrddin, turns hallowed myth and supple prose to political purposes, neatly skewering the modern-day cult of spin and the age-old trickery behind it. Smart teens will love this.” —Publishers Weekly (starred review) “Is there room for yet another reworking of the Arthur legend? If it’s this one, yes . . . Absorbing, thought-provoking and unexpectedly timely.” —Kirkus Reviews (starred review) “A multilayered tour de force for mature young readers.” —School Library Journal
It was a dark, blustery afternoon in spring, and the city of London was chasing a small mining town across the dried-out bed of the old North Sea. So begins Philip Reeve's Mortal Engines, the first book in his epic post-apocalyptic series of giant motorized cities on wheels. But how did the world end up like this? What led to the downfall of our civilization, and to the rise of the Traction Cities that roam the Great Hunting Ground to attack and devour each other? Now, for the first time, discover the untold future history of Traction. This lavishly illustrated book contains incredible tales of fearsome Zagwan warriors riding war-zebras into battle, daring air-traders flying the Bird-Roads in search of adventure, and the mysterious plague-ridden wasteland of the Dead Continent that was formerly known as 'North America'. This definitive companion guide includes detailed maps, fascinating character profiles, and stunning colour illustrations from incredible artists, including Ian McQue, David Wyatt, Aedel Fakhrie, Maxime Plasse, Rob Turpin, Philip Varbano and Amir Zand. MORTAL ENGINES is soon to be a major motion picture.
Get ready for moving islands! Mischievous monkeys! And a splashy adventure with illustrations on almost every page. When Oliver’s explorer parents go missing, he sets sail to find them with some new friends. There’s a grumpy albatross, a nearsighted mermaid . . . even a living island! But the high seas are more exciting and strange than Oliver could have imagined. Can he and his crew spar with sarcastic seaweed, outrun an army of sea monkeys, win a fabulous maritime fashion contest, and defeat a wicked sea captain in time to save Mom and Dad? For early chapter book readers who are ready for something longer, the Not-So-Impossible Tales are packed with silly humor, action, and larger-than-life fun. “[A] sly and dashing tale. . . Readers’ ribs aren’t the only ones that get a vigorous tickle.” —Kirkus Reviews “A delightfully told, beautiful tale of nautical hairdressing, saltwater primates and sarcastic seaweed—this is my kind of book!” —Chris Riddell, award-winning co-creator of the Edge Chronicles From the Hardcover edition.