In this silly sequel to Arabel's Raven, Mortimer floats out to sea on a grand piano, tries to get even with three giraffes that have stolen his doughnuts at the zoo, and takes off with King Arthur's sword. Will Arabel ever be able to control her troublemaking pet raven?
Young Arabel's life is changed forever when her father, a taxi driver, brings home an injured bird he finds in the street. This wacky raven eats everything in sight, answers the telephone by squawking "Nevermore!" and causes chaos wherever he goes--but Arabel loves her new feathered friend, whom she names Mortimer. This is the first volume of Arabel and Mortimer's adventures, brightened with hilarious illustrations by Quentin Blake.
Arabel and her notorious raven Mortimer make a welcome return to Puffin Books! When Arabel's father, Ebenezer Jones, drives his taxi home late one night he comes across 'a large black bird, with a hairy fringe around its beak.' He takes it home and from that moment on, life is never the same again for the Jones family. Arabel's raven is called Mortimer - and he's one in amillion. 'Nevermore!' he cries when astonished or upset, 'Down the hatch' he thinks before gobbling bowler hats, stairs, telephones. He dislikes flying except in emergencies, and with disaster-prone Mortimer around there are plenty of those. There are six hilarious escapades in this collection, brought to life by Quentin Blake's wonderfully animated illustrations.
Wicked wolves and a grim governess threaten Bonnie and her cousin Sylvia when Bonnie's parents leave Willoughby Chase for a sea voyage. Left in the care of the cruel Miss Slighcarp, the girls can hardly believe what is happening to their once happy home. The servants are dismissed, the furniture is sold, and Bonnie and Sylvia are sent to a prison-like orphan school. It seems as if the endless hours of drudgery will never cease. With the help of Simon the gooseboy and his flock, they escape. But how will they ever get Willoughby Chase free from the clutches of the evil Miss Slighcarp?
This is the fifth title to be published by Barn Owl about Arabel and her beloved but impossible raven, Mortimer. An enormous hole is being dug in the park and rumour has it that King Arthur's round table is buried there. None of this interests Mortimer however; his fancy has been taken by the giant grass-cutting machine, the LawnSabre. Mortimer finally gets to work the machine but with disastrous consequences for the round table and the sword Excalibur! Another funny and outrageous story about Arabel and Mortimer from Joan Aiken and Quentin Blake.
After escaping from her scientist captors, Rat finds herself aboard a space station When Rat—a lavender-colored, highly intelligent rat—escaped from her cage and found a hiding place in a nearby crate, she had no idea she’d be headed for the stars. A space station, she quickly discovers, is no place for a rat. It’s hard to find food amid the humans and robots aboard the craft, and even harder to move around undetected. Meanwhile, Jeff, whose parents are scientists, is the only kid on board. He’s got no friends to play with, and his robot babysitter is constantly bossing him around. To make matters worse, all of his friends are off at summer camp back on Earth and too busy having a great time to email him. So Jeff is beyond excited when he gets an email from an anonymous pen pal. Little does he know that his new buddy doesn’t live on Earth—and isn’t even human!
In this hilarious classic adventure, an innocent boy and his friends must stop a plot to topple the King of England. Simon, the foundling from The Wolves of Willoughby Chase, arrives in London to meet an old friend and pursue the study of painting. Instead he finds himself unwittingly in the middle of a wicked crew’s fiendish caper to overthrow the good King James and the Duke and Duchess of Battersea. With the help of his friend Sophie and the resourceful waif Dido, Simon narrowly escapes a series of madcap close calls and dangerous run-ins. In a time and place where villains do nothing halfway, Simon is faced with wild wolves, poisoned pies, kidnapping, and a wrecked ship. This is a cleverly contrived tale of intrigue and misadventure. Perfect for fans of Lemony Snicket and Roald Dahl “It’s a marvel!” —The New Yorker “A wild yarn, not to be put down once it is started.” —Washington Post “A riot of wildly improbable adventures happening to absurd and loveable characters with Dickensian names in a time that never was . . . Heartrending, hair-raising, rib-tickling, and delightful.” —New York Times
Nurk is a quiet homebody of a shrew. But when a mysterious plea for help arrives in the mail, he invokes the spirit of his fearless warrior-shrew grandmother, Surka, and sets off to find the sender. It seems the prince of the dragonflies has been kidnapped, and Nurk is his last hope for rescue. Such a mission would be daunting for even the biggest, baddest, and bravest of shrews, and Nurk is neither big nor bad, and only a little brave. But he does his very best--and hopes his grandmother would be proud. Nurk is a warm, wonderful, and hilarious illustrated adventure about courage, family legacies, and friendships of a most unusual nature.