Morgan is left out of the loop when everyone begins bringing their Robogamer Z7s to school, linking up online with one another and playing at recess and lunch. Even Aldeen, the Godzilla of Grade Three, has one. But when the other kids start to suspect that Aldeen is faking her gaming, Morgan has to decide whether or not to stand up to the bullies who are teasing her. With a situation young readers will recognize and enjoy, and a character they can easily identify with, this is a book that will appeal to kids starting to read on their own. The dyslexia-friendly features of the book include easier-to-read typography, page layout, and reduced-contrast paper stock, along with illustrations on every double-page spread that enhance the text.
"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks whe
Its Fall Fair time again and Morgan is sure his homegrown pumpkin will take first prize. But when Aldeen drops his pumpkin and it smashes, he gets angry and challenges her to a bumper car war. Aldeen has other ideas and counters with a dare to ride the Asteroid Belt, a big-kid rollercoaster. Can Morgan save face and be brave enough to try? With a situation young readers will recognize and enjoy, and a character they can easily identify with, this is a book that will appeal to kids starting to read on their own. The dyslexia-friendly features of the book include easier-to-read typography, page layout, and reduced-contrast paper stock, along with illustrations on every double-page spread that enhance the text.
WINNER OF CMI MANAGEMENT BOOK OF THE YEAR 2021 Are you a future-ready leader? Based on exclusive interviews with over 140 of the world's top CEOs and a survey of nearly 14,000 people. Do you have the right mindsets and skills to be able to lead effectively in the next ten years and beyond? Most individuals and organizations don’t even know what leadership will look like in the future. Until now. There has been a lot written about leadership for the present day, but the world is changing quickly. What worked in the past won’t work in the future. We need to know how to prepare leaders who can successfully navigate and guide us through the next decade and beyond. How is leadership changing, and why? How ready are leaders today for these changes? What should leaders do now? To answer these questions, Jacob interviewed over 140 CEOs from companies like Unilever, Mastercard, Best Buy, Oracle, Verizon, Kaiser, KPMG, Intercontinental Hotels Group, Yum! Brands, Saint-Gobain, Dominos, Philip Morris International, and over a hundred others. Jacob also partnered with Linkedin to survey almost 14,000 of their members around the globe to see how CEO insights align with employee perspectives The majority of the world's top business leaders that Jacob interviewed believe that while some core aspects of leadership will remain the same, such as creating a vision and executing on strategy, leaders of the future will need a new arsenal of skills and mindsets to succeed. What emerged from all of this research is the most accurate groundbreaking book on the future of leadership, which shares exclusive insights from the world's top CEOs and never before seen research. After reading it, you will: Learn the greatest trends impacting the future of leadership and their implications Understand the top skills and mindsets that leaders of the future will need to possess and how to learn them Change your perception of who a leader is and what leadership means Tackle the greatest challenges that leaders of the future will face See the gap that exists between what CEOs identified versus what employees are actually experiencing Become a future-ready leader This is the book that you, your team, and your organization must read in order to lead in the future of work.
Morgan's friend Curtis is throwing the birthday party to end all birthday parties. Everyone in grade three will be there. But when Curtis announces that hes going to show Brain Eater, the scariest movie EVER, Morgan is nervous — he doesnt like scary movies. Can Morgan overcome his fear and still have fun at the party? With a situation young readers will recognize and enjoy, and a character they can easily identify with, this is a book that will appeal to kids starting to read on their own. The dyslexia-friendly features of the book include easier-to-read typography, page layout, and reduced-contrast paper stock, along with illustrations on every double-page spread that enhance the text.
Morgan doesn't like to skate, and he's determined not to learn. What he really wants to do is go to see Monster Truck-A-Rama with Charlie. Aldeen is not impressed since Morgan already agreed to go to Princesses on Ice with her. Can Morgan avoid conflict and keep everyone happy, or is he skating on thin ice? With a situation young readers will recognize and enjoy, and a character they can easily identify with, this is a book that will appeal to kids starting to read on their own. The dyslexia-friendly features of the book include easier-to-read typography, page layout, and reduced-contrast paper stock, along with illustrations on every double-page spread that enhance the text.
The first edition of 3D Game Engine Design was an international bestseller that sold over 17,000 copies and became an industry standard. In the six years since that book was published, graphics hardware has evolved enormously. Hardware can now be directly controlled through techniques such as shader programming, which requires an entirely new thought process of a programmer. In a way that no other book can do, this new edition shows step by step how to make a shader-based graphics engine and how to tame this new technology. Much new material has been added, including more than twice the coverage of the essential techniques of scene graph management, as well as new methods for managing memory usage in the new generation of game consoles and portable game players. There are expanded discussions of collision detection, collision avoidance, and physics—all challenging subjects for developers. The mathematics coverage is now focused towards the end of the book to separate it from the general discussion. As with the first edition, one of the most valuable features of this book is the inclusion of Wild Magic, a commercial quality game engine in source code that illustrates how to build a real-time rendering system from the lowest-level details all the way to a working game. Wild Magic Version 4 consists of over 300,000 lines of code that allows the results of programming experiments to be seen immediately. This new version of the engine is fully shader-based, runs on Windows XP, Mac OS X, and Linux, and is only available with the purchase of the book.
From English cricket's embarrassing failure at the 2015 World Cup to their heart-stopping victory four years later, Nick Hoult and Steve James vividly describe the team's dramatic journey from abject disappointment to finally lifting the trophy. Morgan's Men reveals how the team became the most aggressive limited-overs side in the world, led by their inspirational captain Eoin Morgan, whose vision and determination to succeed captured the imagination of the nation. Hoult and James follow England's journey from Bangladesh to Barbados, from Melbourne to Manchester, to present the inside story of the team's rebirth. They tell us how players dealt with the Ben Stokes court case, the sacking of Alex Hales for a drugs ban, and reveal the innovative new strategies and tactics that helped them become the best in the world, culminating in a World Cup final that was arguably the greatest one-day match of all time.
Second Edition... Extended Version...Morgan Koda has landed in a world full of magic. Now she has to survive it. She never dreamed delivering a Christmas letter to her local Mall's Santa Claus would be her ticket to Edenwiess School of Magic. In this enchanted place, she walks through rainbows, makes friends with elves and talking animals, and experiences magic around every corner. Yet, she finds things are not as serene as they seem. A classmate wants her dead. The Dark Emir, an evil sorcerer, who hunts the the Mask of Noesis, an ancient artifact that has the capability to manipulating a wizard's magic. When the Emir learns that Morgan is the only one in over two hundred years to wear the mate to the Mask, he becomes relentless in his pursuit.She and the Emir are in a race against time for the relic. But, in order for her to fulfill her destiny with the golden mask, she has to survive the encounters with an eccentric classmate and the Dark Emir. Nevertheless, Morgan Koda is anything but helpless.