Advanced Dungeons and Dragons Monster Manual II

Advanced Dungeons and Dragons Monster Manual II

Author: Gary Gygax

Publisher: Wizards of the Coast

Published: 1983

Total Pages: 160

ISBN-13: 9780880380317

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Describes the characteristics and attributes of a variety of monsters, zombies, demons, giants, werewolves, animals, and aliens for use in the Dungeons and Dragons game


Monster Manual Two

Monster Manual Two

Author: Ed Bonny

Publisher:

Published: 2002

Total Pages: 232

ISBN-13: 9780786928736

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This indispensable supplement contains information on nearly 200 new monstersfor any D&D game. It provides descriptions for a vast array of new creatures, with an emphasis on higher-level creatures to provide experienced gamers withtougher foes to overcome. (Gamebooks)


Monster Manual 2

Monster Manual 2

Author: Rob Heinsoo

Publisher:

Published: 2009

Total Pages: 0

ISBN-13: 9780786951017

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Hundreds of old and new monsters for your 4th edition D&D(R) game! This core rulebook presents hundreds of monsters for your D&D campaign. Classic monsters such as centaurs and frost giants make their first 4th edition appearance here. In addition, this book includes scores of new monsters to challenge characters of heroic, paragon, and epic levels.


Monster Manual Special Edition

Monster Manual Special Edition

Author: Skip Williams

Publisher:

Published: 2000

Total Pages: 0

ISBN-13: 9780786939435

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A deluxe leatherbound edition of one of the three D&D core rulebooks. This new, beautifully bound version of the "Monster Manual" joins the special editions of the "Player's Handbook" and the "Dungeon Master's Guide" to complete the premiere set of Dungeons & Dragons core rulebooks. Like the others, the title gets premium treatment in the form of a leather binding, emboss and foil treatment, gilt-edged paper, and an attached ribbon bookmark.


Tome of Horrors 5e

Tome of Horrors 5e

Author: Edwin Nagy

Publisher:

Published: 2019-12

Total Pages: 342

ISBN-13: 9781622838233

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Now for 5th Edition! Frog God Games unleashes the next iteration of its iconic Tome of Horrors series for 5th Edition. Hordes of sinister adversaries, restless dead, and other horrific monstrosities to gleefully challenge your players' expectations. Bursting with hundreds of creatures, new additions as well as converted classics, in a library-bound and stitched full color volume, the next Tome of Horrors will be a must have for your 5th edition campaign. Everybody needs more monsters. The Tome of Horrors for Fifth Edition includes a selection of creatures from earlier volumes as a kick off for an entire series of fifth edition books.


Monster Manual

Monster Manual

Author: Monte Cook

Publisher:

Published: 2000

Total Pages: 0

ISBN-13: 9780786915521

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Dungeon Masters and players alike will find the new "Monster Manual" an indisipensable aid in populating their Third Edition campaigns of Dungeons & Dragons. Over 200 creeps, critters and creatures keep players on their toes, from Aboleths to Zombies. 200 full-color illustrations.


Advanced Dungeons & Dragons Monstrous Manual

Advanced Dungeons & Dragons Monstrous Manual

Author:

Publisher:

Published: 2013

Total Pages: 0

ISBN-13: 9780786964468

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This book gathers all monsters into a single volume and describes each in detail, including their behaviour, combat modes, climate they inhabit, social organization, intelligence, diet, speed and mode of movement, and more.--From p. [3].


Monster Manual III

Monster Manual III

Author: Wizards of the Coast, Inc

Publisher:

Published: 2004

Total Pages: 0

ISBN-13: 9780786934300

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...Offers a fully illustrated array of new creatures such as the boneclaw, eldritch giant, and web golem. It also includes advanced versions of some monsters


Dungeon Master's Guide II

Dungeon Master's Guide II

Author: Jesse Decker

Publisher:

Published: 2005

Total Pages: 0

ISBN-13: 9780786936878

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Building upon existing materials in the "Dungeon Master's Guide," this title was specifically designed to facilitate play, especially when the Dungeon Master has a limited amount of preparation time. Chapters include discussion on running a game, designing adventures, building and using prestige classes, and creating campaign settings.