Monster Cards

Monster Cards

Author: Jonny Zucker

Publisher: Badger Publishing

Published: 2006-01-02

Total Pages: 32

ISBN-13: 1784649899

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Out on a camping trip, the boys stay up to play with their new Monster Cards. The cards seem unusual, and in a panic the boys throw them away. But no one imagines the terrible thing that happens next... This is an incredibly accessible series for reluctant readers - pitched at a low reading age of between 6 and 7. The First Flight collection offers a variety of different text types including fiction, non-fiction, plays and poetry, so is well placed to cater for many interests and abilities to absorb text. Stories range from shipwrecks, surfing and ghosts to monsters, robots and aliens on earth, plus non-fiction topics include rollercoasters, animals and the biggest lies ever.


52+ New Card Games

52+ New Card Games

Author: Kenneth P Langer

Publisher: Lulu.com

Published: 2017-11-20

Total Pages: 260

ISBN-13: 0989925730

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Somewhere in your house tucked away in some dark dusty drawer you probably have a deck of standard playing cards. You may have used them to play Poker or Bridge and thought that was all they were good for but that is true no longer. In this book are the directions and rules for more than 52 new and original card games. Why spend loads of money on specially printed card sets that are designed for only one game when you can use those old cards to play a wide variety of new games? Take a break from the electronics, gather the family and friends together, and try out some new and exciting card games.


Monster Kids

Monster Kids

Author: Daniel Dockery

Publisher: Running Press Adult

Published: 2022-10-04

Total Pages: 233

ISBN-13: 0762479515

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The definitive, behind-the-scenes look at why Pokémon's evolution from a single Japanese video game to global powerhouse captured the world's attention, and how the "gotta catch 'em all" mentality of its fanbase shaped pop culture—and continues to do so today. More than just a simple journey through the history of Pokémon, Daniel Dockery offers an in-depth look at the franchise’s many branches of impact and influence. With dozens of firsthand interviews, Monster Kids covers its beginnings as a Japanese video game created to recapture one man's love of bug-collecting as a child before diving into the decisions and conditions that would ultimately lead to that game's global domination. With its continued growth as television shows, spin-off video games, blockbuster movies, trading cards, and toys, Pokémon is a unique and special brand that manages to continue to capture the attention and adoration of its eager fanbase 25 years after its initial release. Whether it was new animated shows like Digimon, Cardcaptors, and Yu-Gi-Oh!; the rise of monster-catching video games and trading card games; and more, Pikachu, the king of pop culture in the '90s, opened the doors in America to those hoping to capture some of Pokémon's dedicated fans. In Monster Kids, Dockery combines the personal stories of the people who helped bring Pokémon to the global stage with affection and humor, making this book the ultimate look at the rise of the franchise in Japan and then North America, but also the generation of kids whose passion for "catching them all" created a unique cultural phenomenon that continues to make a profound impact today.


Wild Cards

Wild Cards

Author: Jeff Szpirglas

Publisher: Orca Book Publishers

Published: 2017-02-14

Total Pages: 58

ISBN-13: 1459812131

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Matt loves Monster Zap cards. No, no, Matt LOVES Monster Zap cards. He has Monster Zap toys, reads Monster Zap books and wears Monster Zap underwear. Matt and his friends like to trade the cards at school, as the schoolyard is so empty and dirty, there isn't much else for them to do at recess. But when kids start fighting over Monster Zap and the cards are banned, Matt realizes that the school has big problems, maybe even bigger problems than the fights the cards caused. With the help of their teacher, and a superhero in disguise, Matt and his classmates set out to save Monster Zap and end up doing a lot more than that. The epub edition of this title is fully accessible.


Yu-gi-oh! Nightmare Troubador

Yu-gi-oh! Nightmare Troubador

Author: James Hogwood

Publisher: Random House Digital, Inc.

Published: 2005-09-06

Total Pages: 146

ISBN-13: 0761550941

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Victory is in the cards! ·Solutions for all in-game puzzles ·Tips and tactics for building an unstoppable Deck ·Exposes all 38 Duelists' Decks and strategies ·Easy-to-use card catalog organizes all 1,000+ cards into Monster, Spell, and Trap types ·Complete index sorts cards by their types for easy referencing


An Introduction to Discourse Analysis

An Introduction to Discourse Analysis

Author: James Paul Gee

Publisher: Routledge

Published: 2014-02-03

Total Pages: 261

ISBN-13: 1317820576

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Discourse analysis considers how language, both spoken and written, enacts social and cultural perspectives and identities. Assuming no prior knowledge of linguistics, An Introduction to Discourse Analysis examines the field and presents James Paul Gee’s unique integrated approach which incorporates both a theory of language-in-use and a method of research. An Introduction to Discourse Analysis can be used as a stand-alone textbook or ideally used in conjunction with the practical companion title How to do Discourse Analysis: A Toolkit. Together they provide the complete resource for students studying discourse analysis. Updated throughout, the fourth edition of this seminal textbook also includes two new chapters: ‘What is Discourse?’ to further understanding of the topic, as well as a new concluding section. A new companion website www.routledge.com/cw/gee features a frequently asked questions section, additional tasks to support understanding, a glossary and free access to journal articles by James Paul Gee. Clearly structured and written in a highly accessible style, An Introduction to Discourse Analysis includes perspectives from a variety of approaches and disciplines, including applied linguistics, education, psychology, anthropology and communication to help students and scholars from a range of backgrounds to formulate their own views on discourse and engage in their own discourse analysis. This is an essential textbook for all advanced undergraduate and postgraduate students of discourse analysis.


Mindhacker

Mindhacker

Author: Ron Hale-Evans

Publisher: John Wiley & Sons

Published: 2011-08-10

Total Pages: 279

ISBN-13: 1118166434

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Compelling tips and tricks to improve your mental skills Don't you wish you were just a little smarter? Ron and Marty Hale-Evans can help with a vast array of witty, practical techniques that tune your brain to peak performance. Founded in current research, Mindhacker features 60 tips, tricks, and games to develop your mental potential. This accessible compilation helps improve memory, accelerate learning, manage time, spark creativity, hone math and logic skills, communicate better, think more clearly, and keep your mind strong and flexible.


Cards and Wrapping Paper

Cards and Wrapping Paper

Author: Rita Storey

Publisher: The Rosen Publishing Group, Inc

Published: 2016-07-15

Total Pages: 34

ISBN-13: 1508150575

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Nothing complements a gift better than the perfect card. They’re fun and easy to make—and often cheaper! From monster hug to swimming fish cards, readers learn many techniques to make creative, thoughtful cards as well as colorful wrapping paper. Each project offers crafting ideas readers can use on future projects with unique colors and papers. Easy-to-follow instructions and the full-color photographs that accompany each step guide readers through each project from beginning to end. It’s the perfect way to give any gift a personal touch!


Trading Cards Collecting

Trading Cards Collecting

Author: Jace Bennet

Publisher: Efalon Acies

Published: 2023-09-27

Total Pages: 56

ISBN-13:

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Welcome to the captivating world of trading cards! Whether you're a curious newcomer or a seasoned collector looking to deepen your knowledge, this book is your gateway to the thrilling universe of trading card collecting. Trading cards have been enchanting enthusiasts for generations. They're not just pieces of cardboard; they're portals to a universe of history, culture, sports, entertainment, and strategy. With each card, you hold a piece of nostalgia, a slice of pop culture, or a fragment of your favorite athlete's journey. The allure of trading cards lies in their ability to transport us back to memorable moments, spark our imaginations, and connect us with a vibrant community of like-minded individuals.


Trading Card Games For Dummies

Trading Card Games For Dummies

Author: John Kaufeld

Publisher: John Wiley & Sons

Published: 2006-02-10

Total Pages: 370

ISBN-13: 0470044071

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Check out Magic: The Gathering, Heroclix, and more Explore popular games like Legend of the Five Rings, build decks, and trade online Whether you're already hooked on trading card games, want to understand what your kids are into, or are just curious to see what all the fuss is about, you've come to the right place. Here's the scoop on the hottest games, secrets of successful collecting, tips for customizing your dream deck, and ways to make your hobby pay. Discover how to * Get started with the VS System, Yu-Gi-Oh, Pokemon, and others * Identify basic types of cards * Buy and sell online -- wisely * Play around with collectible miniatures * Safely store and transport your collection