In her first adventure for British Intelligence Modesty Blaise with her loyal lieutenant, Willie Garvin, must foil a multi-million pound diamond heist. They travel from London to the South of France, across the Mediterranean to Cairo before battling, against impossible odds, a private army of professional killers.
Wedding bells are sounding for Guido the Jinx, but as always he’s in over his head and Modesty and Willie must fight to save him, and the world, from bio-terrorists in‘The Last Aristocrat’. Modesty and Willie are forced to become quarry in a big game hunt, playing for keeps in ‘The Killing Game’. In their final tale ‘The Zombie’ the pair must rescue an old Network friend from a super-computer building cult.
Edgy, twisted and disturbing, the first Crime Writers’ Association Daggers Award retrospective anthology featuring 19 visceral and thrilling stories. Featuring bestselling authors Ian Rankin, Jeffery Deaver, John Connolly, Denise Mina, John Harvey and more. NINETEEN CWA DAGGER AWARD-WINNING SHORT STORIES FROM THE BEST OF THE BEST IN CRIME FICTION The first retrospective of the CWA’s Dagger Award winners, brings together some of the greatest names in crime fiction to deliver a cutthroat collection of serial killers, grizzled detectives, drug dealers and master forgers. Observe as a Senior Curator at the Tate Gallery constructs the perfect crime in Ian Rankin’s “Herbert in Motion”. Watch an unlikely romance sour into a deadly obsession in Stella Duffy’s “Martha Grace”. Face parents who discover their child has committed the unthinkable in Denise Mina’s “Nemo Me Impune Lacessit”. And in Jeffery Deaver’s “The Weekender” an intense hostage situation hits its peak in the most unlikely conclusion. Keep your secrets close, and your daggers drawn. Featuring: Peter O' Donnell (writing as Madeleine Brent), Julian Rathbone, Larry Beinhart, Ian Rankin, Jerry Sykes, Stella Duffy, Jeffery Deaver, Peter Lovesey, Cath Staincliffe, Margaret Murphy, John Harvey, Richard Lange, L. C. Tyler, Denise Mina, Danutah Reah and Lauren Henderson.
A thrilling selection of stories following Modesty Blaise, aided as always by Willie Garvin, from her early days running The Network to working with Sir Gerald Tarrant of British Intelligence. In the title story Modesty faces the toughest assignment of her life, an attempt to rescue friends held by rebels in the jungle of Central America.
"Deceit, danger, desire! The dark underworld of espionage and crime is lit up by the fatal charms of the gorgeous Modesty Blaise--high priestess of pulp crime and goddess of cult thrillers! An art forgery spells trouble in 'The Young Mistress', while 'Our Friend Maude' sees the return of secret agent Maude Tiller and pits Modesty against a band of arms dealers, against the backdrop of the deadly Paris underworld! In 'Ivory Dancer' a stolen horse means money and menace for our unflappable heroine. This volume also contains story introductions by Modesty Blaise expert Lawrence Blackmore"--Page 4 of cover.
Tara Chace may be the most dangerous woman alive. She can seduce you into believing she’s the woman of your dreams—or kill you with the icy efficiency of an executioner. As the new head of Special Operations for British Intelligence, she no longer has to court death in the field—she wants to. Throw away the old rules, the old school, the old-boy network. The world of international espionage is about to learn the hard way that spying is no longer merely… A Gentleman's Game Greg Rucka’s electrifying thrillers have pushed the boundaries of suspense fiction to where few have dared to go. Now, in A Gentleman’s Game, one of the genre’s most fearless writers brings readers of international espionage his most fearless heroine yet: a no-holds-barred woman who’s as lethal as an assassin’s bullet. When an unthinkable act of terror devastates London, nothing will stop Tara Chace from hunting down those responsible. Her job is simple: stop the terrorists before they strike a second time. To succeed, she’ll do anything and everything it takes. She’ll have to kill again. Only this time the personal stakes will be higher than ever before. For the terrorist counterstrike will require that Tara allow herself to be used as bait by the government she serves. This time she’s turning her very life into a weapon that can be used only once. But as she and her former mentor race toward destiny at a remote terrorist training camp in Saudi Arabia, Tara begins to question just who’s pulling the trigger—and who’s the real enemy. In this new kind of war, betrayal can take any form...including one’s duty to queen and country. Based on the graphic novel series that won the coveted Eisner Award, A Gentleman’s Game is an electrifyingly realistic, headline-stealing thriller with an unforgettable protagonist—one who redefines every rule she doesn’t shatter.
A brand new 1920s mystery with a sinister twist. Unappreciated at her father’s detective agency, the fabulous, rabbit-loving Minky Woodcock straps on her gumshoes in order to uncover a magical mystery involving the world-famous escape artist, Harry Houdini. Created by acclaimed artist, author, director and playwright Cynthia von Buhler (Speakeasy Dollhouse, Evelyn Evelyn, Emily and the Strangers)!
Play is one of humanity's straightforward yet deceitful ideas: though the notion is unanimously agreed upon to be universal, used for man and animal alike, nothing defines what all its manifestations share, from childish playtime to on stage drama, from sporting events to market speculation. Within the author's anthropological field of work (Mongolia and Siberia), playing holds a core position: national holidays are called "Games," echoing in that way the circus games in Ancient Rome and today's Olympics. These games convey ethical values and local identity. Roberte Hamayon bases her analysis of the playing spectrum on their scrutiny. Starting from fighting and dancing, encompassing learning, interaction, emotion and strategy, this study heads towards luck and belief as well as the ambiguity of the relation to fiction and reality. It closes by indicating two features of play: its margin and its metaphorical structure. Ultimately revealing its consistency and coherence, the author displays play as a modality of action of its own. "Playing is no 'doing' in the ordinary sense" once wrote Johan Huizinga. Isn't playing doing something else, elswhere and otherwise ?