Laws of the Night

Laws of the Night

Author: Jason Carl

Publisher: White Wolf Games Studio

Published: 1999

Total Pages: 0

ISBN-13: 9781565046993

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Laws of the Night Revised updates Mind's Eye Theatre "TM" with the developments of Vampire: The Masquerade "RM." Whether you're a new player waiting for the right time to join or a veteran ready to face the cataclysmic changes to the Vampire storyline, this book is for you. This deluxe version of the rulebook is hardbound, with a black leatherette cover, silver edging and a foil-stamp image in keeping with the Vampire Limited Edition. However, this volume includes two cloth bookmarks to record important rules, and an extra eight pages of previously lost text from the Book of Nod "TM" itself. An excellent in-game prop!


Mind's Eye Theatre

Mind's Eye Theatre

Author: Jason Andrew

Publisher:

Published: 2013-12-18

Total Pages: 550

ISBN-13: 9780991131211

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It's a new night! Mind's Eye Theatre: Vampire The Masquerade is a new edition of a classic game that draws on more than two decades' worth of material from the iconic World of Darkness setting. The rules are designed and adapted specifically for the Live Action Roleplay environment, while maintaining the fidelity of the original game. Whether you're a veteran player or discovering live-action roleplaying for the first time, this book contains everything you need to create and play a vampire character or create your own live-action chronicle. All the clans. All the bloodlines. All the disciplines. This is a complete game, containing everything you need to enjoy Vampire The Masquerade in one of its most thrilling formats...plus an updated and unique storyline, designed specifically for Live-Action Vampire: The Masquerade, in which players and Storytellers can develop their own chronicles.


Laws of the Night

Laws of the Night

Author: Jason Carl

Publisher: White Wolf Games Studio

Published: 1999-08

Total Pages: 0

ISBN-13: 9781565045897

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It's a new night. Clans. Bloodlines. Chracter creation. Systems. Storytelling. Antagonists. Udated and revised, all in one place. The rules have changed. Laws of the night is a complete pocket guide for plating and storytelling Masquerade. Designed for wuick reference and in-game use, it collects under one cover everything you need to start playing.


Laws of the East

Laws of the East

Author: Peter Woodworth

Publisher: White Wolf Games Studio

Published: 2000-02

Total Pages: 0

ISBN-13: 9781565047303

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Very few games seek to redefine the conventions of roleplaying as does the Mind's Eye Theatre line. There are no tables or dice involved in Mind's Eye Theatre games. Instead, you become a part of the story. You assume the role of your character as soon as you step through the door, enacting every action, movement and gesture. For the purposes of the game, you are your character. Rules for playing Asian vampires.


Laws of the Hunt

Laws of the Hunt

Author: Jason Carl

Publisher: White Wolf Publishing

Published: 2002-05

Total Pages: 0

ISBN-13: 9781588465115

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A Shining Beacon of HopeFor as long as there have been monsters who stalk the shadows and prey upon mortals, brave people have stood against the darkness. Some call on the powers of Heaven and their faith, some study the mystical paths, some research great tomes of knowledge and some wield the resources of their governments, while the rest have only their knowledge, their courage and their hope. Is any of it enough?Alone in the NightLaws of the Hunt Revised Edition contains all the material that players and Storytellers need for creating, playing and running mortal characters in Mind's Eye Theatre "TM" -- from the members of the Inquisition and Arcanum, to enigmatic sorcerers and psychics, to the soul-deadening Autumn People. Here are systems specific to mortals, from spirit summoning to sickness. Here, at last, is your chance to take back the night.


Camarilla Guide

Camarilla Guide

Author: Jason Carl

Publisher: White Wolf Games Studio

Published: 2000-04

Total Pages: 0

ISBN-13: 9781565047310

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Very few games seek to redefine the conventions of roleplaying as does the Mind's Eye Theatre line. There are no tables or dice involved in Mind's Eye Theatre games. Instead, you become a part of the story. You assume the role of your character as soon as you step through the door, enacting every action, movement and gesture. For the purposes of the game, you are your character. New rules and tricks specifically for Camarilla vampires. A supplement to Laws of the Night (Revised).


Mind's Eye Theatre Journal

Mind's Eye Theatre Journal

Author: White Wolf Publishing, Incorporated

Publisher: White Wolf Publishing

Published: 2000-12

Total Pages: 84

ISBN-13: 9781565047846

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Very few games seek to redefine the conventions of roleplaying as does the Mind's Eye Theatre line. There are no tables or dice involved in Mind's Eye Theatre games. Instead, you become a part of the story. You assume the role of your character as soon as you step through the door, enacting every action, movement and gesture. For the purposes of the game, you are your character. The quarterly magazine of new rules, plots and ideas for Mind's Eye.


Laws of Ascension

Laws of Ascension

Author: Martin Hackleman

Publisher: White Wolf Games Studio

Published: 2001-02

Total Pages: 0

ISBN-13: 9781588465009

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Very few games seek to redefine the conventions of roleplaying as does the Mind's Eye Theatre line. There are no tables or dice involved in Mind's Eye Theatre games. Instead, you become a part of the story. You assume the role of your character as soon as you step through the door, enacting every action, movement and gesture. For the purposes of the game, you are your character. Finally, the definitive guide for playing Mage: The Ascension as a live-action game. Nine Traditions, nine Spheres and all of the Abilities, Attributes and storytelling ideas you can handle! Everything from the Tellurian to the Technocracy, with all the material you need to begin your own quest for Ascension in Mind's Eye Theatre.


Liber Des Goules - The Book of Ghouls

Liber Des Goules - The Book of Ghouls

Author: Glenys Ngaire McGhee

Publisher: White Wolf Games Studio

Published: 1997

Total Pages: 0

ISBN-13: 9781565045071

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Very few games seek to redefine the conventions of roleplaying as does the Mind's Eye Theatre line. There are no tables or dice involved in Mind's Eye Theatre games. Instead, you become a part of the story. You assume the role of your character as soon as you step through the door, enacting every action, movement and gesture. For the purposes of the game, you are your character. The Mind's Eye rules for playing vampires' human pawns.


Mind's Eye Theatre Vampire

Mind's Eye Theatre Vampire

Author: Nicole "Nycci" Daniels

Publisher:

Published: 2021-07-15

Total Pages:

ISBN-13: 9780991131242

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Mind's Eye Theatre: Vampire the Masquerade Volume 2 contains all-new content and tools to spark your imagination and fuel your stories. Containing all the promised material alluded to in Volume 2 Issue 1, we invite you to explore complex personal stories in a live-action setting that includes beautiful new art, 6 new playable bloodlines, new disciplines, new techniques, dozens of rituals, and so much more!Claim your place in the night...before it claims you!