For over three decades, renowned Japanese voice actress Megumi Hayashibara has breathed life into countless iconic characters -- including Ranma Saotome (Ranma ½), Rei Ayanami (Neon Genesis Evangelion), Lina Inverse (Slayers), Jessie (Pokémon), Faye Valentine (Cowboy Bebop), and Paprika (Paprika)! In this new autobiographical memoir, Megumi provides an in-depth look at her illustrious career, and how the very characters she has portrayed have impacted her life on both personal and professional levels.
After more than five decades in Hollywood, Don Bluth, the man behind some of the most iconic animated films ever made, tells his story. Don Bluth never felt like a Donald. So people have always called him Don. A matinee of Snow White and the Seven Dwarfs awakened something within him. Despite growing up in rural Texas and Utah, he practiced and worked hard to become an Hollywood animator. And after working alongside his idol Walt Disney, and on films including Sleeping Beauty, The Sword in the Stone, Robin Hood, Winne the Pooh, The Rescuers, and Pete’s Dragon, he realized that the company had changed into something he didn’t necessarily believe in. So made the industry-shocking decision to start his own animation studio. It was from that studio—Don’s studio—that came such award-winning, generation-defining films as The Secret of NIMH, An American Tail, The Land Before Time, All Dogs Go to Heaven, Anastasia, and the video game Dragon’s Lair. Now, after more than half a century in the movie business, Don is ready to tell the story of his life. How his passions for artistry, integrity, and his Mormon faith shaped him into the beloved icon whose creativity, entrepreneurship, and deeply-held beliefs entertained, enthralled, and inspired millions across the globe. Exclusive original art makes this book perfect for fans, cineasts, and anyone looking “somewhere out there” for inspiration and motivation.
Never Open It: The Taboo Trilogy is a collection of three stories from Ken Niimura that are rooted in well-known Japanese folk tales, such as Urashima Taro and The Crane Wife. Each story delves into the concept of the taboo, asking questions such as “Why are these rules meant to be followed?” and “Who and why sets these rules?” Taking inspiration from the Japanese folk tales told to Ken Niimura as a child and combining them with his unique and captivating art style, Never Open It: The Taboo Trilogy is a must read graphic novel for fans of beautiful literary comics.
One of the Best Humor Books of 2021! (Vulture) You are a HUMAN MAN navigating every day life, dating, bus etiquette, and other important human concerns. You are definitely NOT A WOLF. Life is good. You have a job, an apartment in a nice part of town, and an online dating profile that’s recently yielded as many as three matches. From the outside, it would appear you’re a human man that has all the pieces of a stable and functional life. But you also have a horrible secret. You’re not a human man at all. You're a WOLF. Based on the immensely popular Twitter account @SickOfWolves, this interactive story follows you, (who, if anyone asks, is NOT A WOLF) as you go about normal life, making choices that will either reveal your true identity or allow you to keep your cover. Each choice is crucial to your survival and, more importantly, your burgeoning graphic design career. Will you navigate water cooler gossip without arousing suspicion? Can you go on a date without bringing up how much you love ham? Or is it perhaps time to throw this human world to the wind and return to the woods from whence you came?
You think you can beat me? You and what army?! Oh...that army... I think I'm finally getting the hang of things! This Middle Stratum is filled with fiery magma (with monsters to match!), but I've been holding my own. I may be a weak little spider, but I've got brains on my side-three of them, in fact! I've got information brain to call the shots, body brain to execute the moves, and my new magic brain to figure out...whatever the heck is up with magic in this world, sheesh. Think you can take on me, myself, and I, Mr. Big Giant Scary Dragon?!
I don’t know what I expected at this point. You’d think the sorcerers’ council would be singing my praises after everything I’ve done for them, but no! All I get is the hairy eyeball and a third-rate job tracking down spawning demidemons in the north. Our journey quickly leads us to a murder, a mysterious “white giant,” and our favorite mercenary couple... who’ve learned about a demonic infiltrator high in the ranks of Gyria. Wait—isn’t that the city demons burned down a couple books back (with maybe a tiny bit of my help)? Just how much demon-related trouble can one place get up to?!
Designed for how people learn The ideal manga drawing book for beginners Includes ideas for how to draw your own graphic novel Have you spent years admiring manga drawing and wondering how to draw cool stuff, but you haven’t known how to make it on your own? This book by Danica Davidson and illustrated by the amazing Melanie Westin will guide you to drawing your own manga. These two help you find your why and include how to draw for adult beginners in this book. They also include how to draw anime for beginners, how to draw cartoon comic strips, how to draw tigers, and more. This cartoon drawing guide will be especially useful for the beginner cartoon artist. This belongs on any anime bookshelf and can help readers create a book. Learn more about the art of manga with Danica Davidson and Melanie Westin in Manga Art for Beginners: How to Create Your Own Manga Drawings.
From computer games to figurines and maid cafes, men called “otaku” develop intense fan relationships with “cute girl” characters from manga, anime, and related media and material in contemporary Japan. While much of the Japanese public considers the forms of character love associated with “otaku” to be weird and perverse, the Japanese government has endeavored to incorporate “otaku” culture into its branding of “Cool Japan.” In Otaku and the Struggle for Imagination in Japan, Patrick W. Galbraith explores the conflicting meanings of “otaku” culture and its significance to Japanese popular culture, masculinity, and the nation. Tracing the history of “otaku” and “cute girl” characters from their origins in the 1970s to his recent fieldwork in Akihabara, Tokyo (“the Holy Land of Otaku”), Galbraith contends that the discourse surrounding “otaku” reveals tensions around contested notions of gender, sexuality, and ways of imagining the nation that extend far beyond Japan. At the same time, in their relationships with characters and one another, “otaku” are imagining and creating alternative social worlds.
Bring your own manga characters to life! With millions of fans around the world, manga is a beloved art form. Now you, too, can learn how to draw your favorite characters from Japanese comics and anime! Manga Art for Intermediates shows you how to draw detailed clothing, facial expressions, and other features, like hair and accessories. With gradual steps and helpful tips, this book will have you creating your own colorful characters in no time at all! Learn to draw: Gothic Lolita Shonen Hero Bride Groom Nekojin ("cat people") Yokai Victorian Man Female Warrior The authors have done all the work for you. Just follow their simple, straightforward instructions, study the step-by-step drawings, and you'll soon have your own collection of fantastic manga characters!
In the future, Mankind is an endangered species, continuously hunted by the robot warriors that have replaced them. Lady Sonja leads a rag-tag band of rebels against the oppressive machines that rule the world. The rebels must revive GUN, the first mechanical man prototype. But will he be Mankind's savior...or it's destroyer? This publisher is a new client to Diamond Book Distributors!