Meet the Bronies

Meet the Bronies

Author: Patrick Edwards

Publisher: McFarland

Published: 2019-09-11

Total Pages: 304

ISBN-13: 1476663718

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In 2010, My Little Pony: Friendship is Magic premiered on television. A large, avid fandom soon emerged--not the pre-teen female demographic earlier versions of the franchise had been created for, but a roughly 80 percent male audience, most of them age 14-24. With this came questions about the nature of the audience who would come to call themselves "bronies." Brony Studies was born. Approaching the fandom from a perspective of clinical, social and experimental psychology, this study presents eight years of research, written for academics and fans alike. An understanding of the brony fan culture has broader application for other fan communities as well.


SuperBetter

SuperBetter

Author: Jane McGonigal

Publisher: Penguin

Published: 2016-09-13

Total Pages: 482

ISBN-13: 0143109774

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An innovative guide to living gamefully, based on the program that has already helped nearly half a million people achieve remarkable personal growth In 2009, internationally renowned game designer Jane McGonigal suffered a severe concussion. Unable to think clearly or work or even get out of bed, she became anxious and depressed, even suicidal. But rather than let herself sink further, she decided to get better by doing what she does best: she turned her recovery process into a resilience-building game. What started as a simple motivational exercise quickly became a set of rules for “post-traumatic growth” that she shared on her blog. These rules led to a digital game and a major research study with the National Institutes of Health. Today nearly half a million people have played SuperBetter to get stronger, happier, and healthier. But the life-changing ideas behind SuperBetter are much bigger than just one game. In this book, McGonigal reveals a decade’s worth of scientific research into the ways all games—including videogames, sports, and puzzles—change how we respond to stress, challenge, and pain. She explains how we can cultivate new powers of recovery and resilience in everyday life simply by adopting a more “gameful” mind-set. Being gameful means bringing the same psychological strengths we naturally display when we play games—such as optimism, creativity, courage, and determination—to real-world goals. Drawing on hundreds of studies, McGonigal shows that getting superbetter is as simple as tapping into the three core psychological strengths that games help you build: • Your ability to control your attention, and therefore your thoughts and feelings • Your power to turn anyone into a potential ally, and to strengthen your existing relationships • Your natural capacity to motivate yourself and super-charge your heroic qualities, like willpower, compassion, and determination SuperBetter contains nearly 100 playful challenges anyone can undertake in order to build these gameful strengths. It includes stories and data from people who have used the SuperBetter method to get stronger in the face of illness, injury, and other major setbacks, as well as to achieve goals like losing weight, running a marathon, and finding a new job. As inspiring as it is down to earth, and grounded in rigorous research, SuperBetter is a proven game plan for a better life. You’ll never say that something is “just a game” again.


The Villain

The Villain

Author: William F Gray

Publisher: iUniverse

Published: 2001-11

Total Pages: 298

ISBN-13: 0595206247

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The Villain is a "Crime Procedural" that tells us the story of Johnny Carey, one of Britain's most succesful criminals—and that's why you haven't heard of him till now. You'd have only heard of him if he'd been caught, wouldn't you? And that wouldn't be so clever. The story then, takes us through Johnny's early career in breaking and entering, to his van dragging and safe cracking period, and then onto some nice little earners in the posher sex drugs and Rock N' Roll rackets of sixties' Spain. What's life all about if it ain't about Rollers, Rolex's, suits with big shoulders, chasing posh bints, having a nice game of gold with guys who'd kill you, and resting between jobs in a villa in the south of Spain? Not a lot if you ask Johnny.


Drawing Dangerous Villains

Drawing Dangerous Villains

Author: William Potter

Publisher: The Rosen Publishing Group, Inc

Published: 2017-07-15

Total Pages: 35

ISBN-13: 1508154600

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What makes a villain truly vile? Threatening postures, creepy color schemes, and dastardly weapons are a good place to start creating bad people! This ultimate guide teaches readers how to craft the perfect villains to oppose their heroic characters. They�ll learn crucial storytelling techniques, such as how to find their villain�s Achilles heel. Readers will also play with light, shadows, and other essential artistic skills. Simple step-by-step instructions and useful tips from professional artists make difficult concepts accessible and fun. With these tools to create vicious villains and epic destruction, readers will feel empowered to take their own comics to the next level!


Stan Lee's How to Draw Superheroes

Stan Lee's How to Draw Superheroes

Author: Stan Lee

Publisher: Watson-Guptill

Published: 2013-07-09

Total Pages: 226

ISBN-13: 0823098451

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The third installment in comics icon Stan Lee's series showing readers how to draw some of the most exciting and dynamic superheroes of all time. Spider-Man, the X-Men, the Fantastic Four, Iron Man, the Incredible Hulk, and the Avengers all share a common trait -- these hugely popular Marvel Comics superheroes were co-created by the legendary Stan Lee. Now, Lee shows readers everything they'll need to make their own mighty superheroes, just like his classic creations. Lee exposes his secret tools and techniques for bringing strong, inspiring heroes and heroines to life. He even shows aspiring creators how to expand their super-universes with evil villains, trusty sidekicks, brutes and monsters, super-pets, secret hideouts, and more! These invaluable insights from one of the greatest superhero creators of all time are must-haves for all fans of Lee's legendary superhero comic work.


Shut It!

Shut It!

Author: Pat Gilbert

Publisher: Aurum

Published: 2010-10-25

Total Pages: 320

ISBN-13: 1845136608

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The Sweeney broke the mould for British cop shows. Until it was broadcast, they’d been rather stolid, sometimes quaint, dramas like Dixon of Dock Green, Z-Cars and Softly, Softly about policemen – or even bobbies: not cops. They were about upholding the law: not breaking it: about smart blue uniforms, not kipper ties and long hair. They were about preventing or punishing violence – not about inflicting it with pleasure on villains. Then, in 1975, The Sweeney burst onto commercial television. Based on the notoriously corrupt activities of Scotland Yard’s Flying Squad, it followed two dishevelled, uncouth detectives, Regan and Carter, played by John Thaw and Dennis Waterman, who hurtled around unsalubrious parts of London in a battered Ford Granada roughing up anyone who failed to spill the beans quickly enough. Where Dixon of Dock Green would bid his viewers “Goodnight all1”, with a cheery salute, this pair snarled “Shut it!” at toe-rags who spoke out of turn and “Put ‘em away, love” at gangsters’ molls whose boudoirs they’d burst in on. Philip Glenister’s Gene Hunt in Life on Mars is both parody and homage. Now Pat Gilbert has written the book on this cult cop show, interviewing dozens of people who made it happen, from screenwriters to stuntmen. It’s an essential companion to one of the DVD box sets.