Medievalism in Technology Old and New

Medievalism in Technology Old and New

Author: Karl Fugelso

Publisher: DS Brewer

Published: 2008

Total Pages: 230

ISBN-13: 9781843841562

DOWNLOAD EBOOK

Medievalism examined in a variety of genres, from fairy tales to today's computer games. As medievalism is refracted through new media, it is often radically transformed. Yet it inevitably retains at least some common denominators with more traditional responses to the middle ages. This latest volume of Studies inMedievalism explores this phenomenon with a special section on computer games, examining digital echoes of the medieval past in subjects ranging from the sovereign ethics of empire in Star Wars to gender identity in on-line role playing. Medievalism in more conventional venues is also addressed, ranging from early French fairy tales to nineteenth-century neo-Byzantine murals. Great innovation and extraordinary continuity are thus juxtaposed not only within each article but also across the volume as a whole, in yet further testimony to the exceptional flexibility and enduring relevance of medievalism. CONTRIBUTORS: ALICIA C. MONTOYA, ALBERT D. PIONKE, GRETCHENKREAHLING MCKAY, CHENE HEADY, BRUCE C. BRASINGTON, STEFANO MENGOZZI, CAROL L. ROBINSON, OLIVER M. TRAXEL, AMY S. KAUFMAN, BRENT MOBERLY, KEVIN MOBERLY, LAURYN S. MAYER


Fifty Years of Medieval Technology and Social Change

Fifty Years of Medieval Technology and Social Change

Author: Steven A. Walton

Publisher: Routledge

Published: 2019-08-22

Total Pages: 210

ISBN-13: 1317135393

DOWNLOAD EBOOK

This volume brings together a series of papers at Kalamazoo as well as some contributed papers inspired by the fiftieth anniversary of the publication of Lynn White Jr.’s, Medieval Technology and Social Change (1962), a slim study which catalyzed the study of technology in the Middle Ages in the English-speaking world. While the initial reviews and decades-long fortune of the volume have been varied, it is still in print and remains a touchstone of an idea and a time. The contributors to the volume, therefore, both investigate the book itself and its fate, and look at new research furthering and inspired by White’s work. The book opens with an introduction surveying White’s career, with a bibliography of his work, as well as some opening thoughts on the study of medieval technology in the last fifty years. Three papers then deal explicitly with the reception and longevity of his work and its impact on medieval studies more generally. Then five papers look at new cast studies areas where White’s work and approach has had a particular impact, namely, medieval technology studies and medieval rural/ ecological studies.


Medieval Robots

Medieval Robots

Author: E. R. Truitt

Publisher: University of Pennsylvania Press

Published: 2015-06-11

Total Pages: 296

ISBN-13: 0812246977

DOWNLOAD EBOOK

Medieval robots took such forms as talking statues, mechanical animals, or silent metal guardians; some served to entertain or instruct while others performed surveillance or discipline. Medieval Robots explores the forgotten history of real and imagined machines that captivated Europe from the ninth through the fourteenth centuries.


The Year’s Work in Medievalism, 2011

The Year’s Work in Medievalism, 2011

Author: Edward L. Risden

Publisher: Wipf and Stock Publishers

Published: 2012-12-20

Total Pages: 98

ISBN-13: 1621899012

DOWNLOAD EBOOK

The Year's Work in Medievalism includes vetted essays from the Studies in Medievalism--now International Society for the Study of Medievalism--annual conference and from submissions to the editor throughout the year. The current volume includes a range of topics from medievalism in literature and art to the neomedievalism of movies and games. It includes these scholarly contributions: E. L. Risden, Introductory Letter from the Editor Gwendolyn Morgan, Recollections of Medievalism Richard Utz, Them Philologists: Philological Practices and Their Discontents from Nietzsche to Cerquiglini Clare Simmons, Really Ancient Druids in British Medievalist Drama Karl Fugelso, Neomedievalisms in Tom Phillips' Commedia Illustrations Jason Fisher, Some Contributions to Middle-earth Lexicography: Hapax Legomena in The Lord of the Rings Simon Roffey, The World of Warcraft: A Medievalist Perspective William Hodapp, Arthur, Beowulf, Robin Hood, and Hollywood's Desire for Origins M. J. Toswell, The Arthurian Landscapes of Guy Gavriel Kay


Settlement Change Across Medieval Europe

Settlement Change Across Medieval Europe

Author: Niall Brady

Publisher: Ruralia

Published: 2019-09-09

Total Pages: 350

ISBN-13: 9789088908064

DOWNLOAD EBOOK

Innovations, transmissions and transformations had profound spatial, economic and social impacts on the environments, landscapes and habitats evident at micro- and macro-levels. This volume explores how these changes affected how land was worked, how it was organized, and the nature of buildings and rural complexes.


Medievalism on the Margins

Medievalism on the Margins

Author: Karl Fugelso

Publisher: Boydell & Brewer Ltd

Published: 2015

Total Pages: 260

ISBN-13: 1843844060

DOWNLOAD EBOOK

Essays on the post-modern reception and interpretation of the middle ages.


Playing the Middle Ages

Playing the Middle Ages

Author: Robert Houghton

Publisher: Bloomsbury Publishing

Published: 2023-08-24

Total Pages: 289

ISBN-13: 1350242896

DOWNLOAD EBOOK

The Middle Ages have provided rich source material for physical and digital games from Dungeons and Dragons to Assassin's Creed. This volume addresses the many ways in which different formats and genre of games represent the period. It considers the restrictions placed on these representations by the mechanical and gameplay requirements of the medium and by audience expectations of these products and the period, highlighting innovative attempts to overcome these limitations through game design and play. Playing the Middle Ages considers a number of important and timely issues within the field including: one, the connection between medieval games and political nationalistic rhetoric; two, trends in the presentation of religion, warfare and other aspects of medieval society and their connection to modern culture; three, the problematic representations of race; and four, the place of gender and sexuality within these games and the broader gaming community. The book draws on the experience of a wide-ranging and international group of academics across disciplines and from games designers. Through this combination of expertise, it provides a unique perspective on the representation of the Middle Ages in modern games and drives key discussions in the fields of history and game design.


Wind, Water, Work

Wind, Water, Work

Author: Adam Lucas

Publisher: BRILL

Published: 2006

Total Pages: 464

ISBN-13: 9004146490

DOWNLOAD EBOOK

This book is the most comprehensive empirical study to date of the social and technical aspects of milling during the ancient and medieval periods.Drawing on the latest archaeological evidence and historical studies, the book examines the chronological development and technical details of handmills, beast mills, watermills and windmills from the first millennium BCE to c. 1500. It discusses the many and varied uses to which mills were turned in the civilisations of Rome, China, Islam and Europe, and the many types of mill that existed.The book also includes comparative regional studies of the social and economic significance of milling, and tackles several important historiographical issues, such as whether technological stagnation was a characteristic of late Antiquity, whether there was an industrial revolution" in the European Middle Ages based on waterpower, and how contemporary studies in the social shaping of technology can shed light on the study of pre-modern technology."


Studies in Medievalism XXXII

Studies in Medievalism XXXII

Author: Karl Fugelso

Publisher: Boydell & Brewer

Published: 2023-03-07

Total Pages: 241

ISBN-13: 1843846489

DOWNLOAD EBOOK

Though manifestations of play represent a burgeoning subject area in the study of post-medieval responses to the Middle Ages, they have not always received the respect and attention they deserve. This volume seeks to correct those deficiencies. Though manifestations of play represent a burgeoning subject area in the study of post-medieval responses to the Middle Ages, they have not always received the respect and attention they deserve. This volume seeks to correct those deficiencies via six essays that directly address how the Middle Ages have been put in play with regard to Alice Munro's 1977 short story "The Beggar Maid"; David Lowery's 2021 film The Green Knight; medievalist archaisms in Japanese video games; runic play in Norse-themed digital games; medievalist managerialism in the 2020 video game Crusader Kings III; and neomedieval architectural praxis in the 2014 video game Stronghold: Crusader II. The approaches and conclusions of those essays are then tested in the second section's six essays as they examine "muscular medievalism" in George R. R. Martin's 1996 novel A Game of Thrones; the queering of the Arthurian romance pattern in the 2018-20 television show She-Ra and the Princesses of Power; the interspecies embodiment of dis/ability in the 2010 film How to Train Your Dragon; late-nineteenth and early twentieth-century nationalism in Irish reimaginings of the Fenian Cycle; post-bellum medievalism in poetry of the Confederacy; and the medievalist presentation of Israeli Prime Minister Benjamin Netanyahu's 2020-21 Covid inoculation.


Medieval Religion and Technology

Medieval Religion and Technology

Author: Lynn White

Publisher: Univ of California Press

Published: 2024-06-14

Total Pages: 433

ISBN-13: 0520378075

DOWNLOAD EBOOK

This collection of nineteen essays, their previous publication dates scattered over a long career, is designed to indicate the velocity and variety of the inventiveness visible in medieval engineering and also to explore the relation of technology to the values of western medieval culture. During the Middle Ages, values and the motivations springing from them—even those underlying many activities that to us today seem purely secular—were often expressed in religious presuppositions. Hence this book's title. The conceptual unity of the collection is brought forth in the author's Introduction, "The Study of Medieval Technology, 1924–1974: Personal Reflections." This title is part of UC Press's Voices Revived program, which commemorates University of California Press’s mission to seek out and cultivate the brightest minds and give them voice, reach, and impact. Drawing on a backlist dating to 1893, Voices Revived makes high-quality, peer-reviewed scholarship accessible once again using print-on-demand technology. This title was originally published in 1978 and reissued as a paperback in 1986.