Find the killer, restore your father's legacy, save the world...all before finals week. Germany, 1945. Nazi leaders scramble to hide stolen wealth from Allied invaders. Among them are members of the German Christian Church, the spiritual arm of Hitler's empire. When an American soldier stumbles upon the Church's loot, he learns of the master plan to resurrect the Nazi regime-when the time is right. But the solider dies in action just days before war's end. The secret, lost. Until now. Virginia, Present Day. A Senator's home has been consumed by inferno. The nation mourns the loss of a beloved statesman until painful questions are asked. Was it arson? Or the instrument of suicide? The late Senator's son Max Meyers refuses to believe the FBI's ruling. Joined by his astute professor Charles Kensington and renegade law enforcer James Russell, Max forsakes posh campus life to learn the truth. A forgotten letter sent by Max's great-grandfather from the carnage of World War II provides a clue, lighting a trail of decades-old conspiracy across Europe. A lost faction of Nazi religious leaders has risen from the ashes of a failed Reich, prepared to revive a government of tyrants built to last a thousand years. To keep the promise of justice made to his late father, Max must prevent the conspirators from unleashing vengeance on an unsuspecting continent. Is modern Europe's fate sealed? The first installment of the Max Meyers Adventure series, THE PHOENIX REICH is a fast-paced thriller set against the backdrop of World War II mysteries and the reality of modern-day Nazi conspiracies.
Scientifically-accurate illustrations and information-packed sidebars enrich this second edition picture book. Set in the future, Max the dog and his friend, Tori, are on the Jupiter Mission. The first editon of Max Goes to Jupiter was selected for NASA's Story Time From Space Program and ILA Children's Choices List.
A sweeping World War 2 saga in which a young German Jew flees Europe, emigrates to America, and joins the Army to fight Nazis As the Nazis sweep across Europe, Jewish teen Max and his parents flee persecution in Germany for Holland, where Max finds friends and romance. But when Hitler invades in 1940, Max escapes to Chicago, leaving his parents and friends behind. When he learns of his parents' murder in Sobibor, Max immediately enlists in the US Army. After basic training he is sent to Camp Ritchie, Maryland, where he is trained in interrogation and counterintelligence. "Hellmann expertly marries heaps of historical detail with a thoughtful illustration of the dangers of nationalism. This ranks with the author's best work." Publishers Weekly Deployed to the OSS, Max carries out dangerous missions in Occupied countries. He also interrogates scores of German POWs, especially after D-Day and the Battle of the Bulge, where, despite life-threatening conditions, he elicits critical information about German troop movements. "Libby Hellmans's WW2 is meticulously, enviably researched, with an unerring eye for detail. It's the 20th century at its worst, and it's a story everyone should know, everyone should read." John Lawton, author of the Joe Wilderness series Post-war, he works for the Americans in the German denazification program, bringing him back to his Bavarian childhood home of Regensburg. Though the city avoided large-scale destruction, the Jewish community was decimated. Max roams familiar yet strange streets, replaying memories of lives lost to unspeakable tragedy. While there, however, he reunites with someone from his past, who, like him, sought refuge abroad. Can they rebuild their lives… together? This epic story about a Ritchie Boy is Libby Hellmann’s tribute to her late father-in-law who was active with the OSS and interrogated dozens of German POWs. If you enjoy the historical novels of Ken Follett, Kristin Hannah, and Kate Quinn, you'll love the Revolution Sagas by Libby Hellmann.
The 'Sci-Fi Ultimate Collection: 170+ Space Adventures, Dystopian Novels & Lost World Classics' stands as a testament to the vast and varied universe of science fiction, encapsulating the ingenuity and diversity of thought from the 19th to the early 20th centuries. This anthology spans a range of literary styles from the exploratory whims of Jules Verne to the dark, introspective narratives of H.P. Lovecraft, and the socio-political commentaries of H.G. Wells and George Orwell offering a broad view of the thematic concerns and stylistic evolutions within the genre. Notably, it includes landmark pieces that have defined and expanded the boundaries of speculative fiction, exploring themes of dystopia, utopia, cosmic horror, and science as both salvation and doom, thereby providing a comprehensive overview of the genre's development and its reflection of societal anxieties and aspirations. The contributing authors and editors, each distinguished by their own unique contributions to literature and thought, bring a rich tapestry of background, perspective, and cultural context to the anthology. From the pioneering speculative visions of Mary Shelley, whose 'Frankenstein' laid the groundwork for scientific fiction as a critical mirror to society, to the sophisticated social critiques embedded in the works of Aldous Huxley and Sinclair Lewis, the collection is a convergence of voices that have not only defined but also challenged their contemporary sociopolitical paradigms. By aligning with various historical, cultural, and literary movements, these authors collectively amplify the anthology's exploration of human nature, progress, and the infinitely expanding boundaries of the unknown. 'Readers seeking not just entertainment but also a deep cultural and philosophical engagement with science fiction as a genre will find the 'Sci-Fi Ultimate Collection' an invaluable resource. This anthology affords a unique opportunity to experience the breadth and depth of speculative fiction through the eyes of its most iconic figures. It invites readers to traverse time and space, to challenge their preconceptions, and to engage in a dialogue with the past, understanding how past generations envisioned the future. For anyone interested in the evolution of science fiction and its role in critiquing, reflecting, and shaping societal views, this collection is an indispensable compendium, illuminating the myriad ways in which the genre has captivated the human imagination.
Summary of this story: In the quiet town of Springville, a boy named Max found a mysterious watch that could move through time in his grandmother's attic. He had no idea that this finding would lead to a series of exciting adventures that would change his life and the ls of those around him. Max found himself in different times and places when he wore the watch. He met dinosaurs, learned about old civilizations, and saw historical events. Along the way, he became close with Daisy, a friendly dinosaur, and Amira, a young traveler who loved adventures just as much as he did. As Max moved through time, he learned that the watch had a special feature that let him choose where he went. Every time he turned the dial, he and his friends were taken to a new and exciting time, which fed their hunger for information and adventure. Max's adventures weren't just about looking into the past; they also helped him learn important skills. He knew how important it was to keep history alive and value different cultures. He made sure that his presence did not change the way things went. Max got smarter and more responsible as he went through life. He realized that the time-traveling watch gave him both power and duty. Max told his family and friends about his amazing adventure when he got back to Springville. He set up a special exhibit to show items and pictures from his time-traveling adventures. Children and adults alike were enthralled by the show, which sparked a desire to learn and a sense of wonder in the community. Children in Springville were interested in history and science because of Max's stories. They read books and learned to appreciate the wonders of the past. Springville became a center for scientific study, preserving history, and cultural exchange because of Max's legacy. Max devoted his life to learning about history as he got older. He became a well-known researcher and historian. His travels through time had a big impact on his future, and he used what he had learned and seen to make important contributions to the field of preserving history. People all over the world were moved by Max's story, which reminded them of how important it is to be curious, make friends, and find out what one's own potential is. The Max Foundation kept its memory alive by giving children and adults scholarships, training programs, and other tools to help them on their own journeys of self-discovery. In the end, Max's story wasn't just about traveling through time. It was also about the power of imagination, the strength of friendship, and the fact that each person has a world of options inside them. It was a good lesson that everyone has the power to change their own lives and make a difference in the world. Story begins: Once upon a time, a little boy named Max lived in the quiet town of Springville, which was tucked between rolling hills and fragrant fields. The room was full of his ideas and wild thoughts. Max's bright blue eyes and curious heart were drawn to stories about brave acts and magical worlds. He read books at a worrisome rate, especially ones that took him to faraway places and told him what ancient treasures really meant. Every night when he went to bed, his mind was full of exciting trips he had yet to take. Max had a strong desire to go on his own trip, one in which he could see parts of the Earth that had never been seen before and learn the secrets of the universe. He didn't know that fate was working behind the scenes to make all of his deepest wishes come true. Max was having a normal day until he found an old book with a leather cover hidden in the darkest parts of his grandmother's attic. The book's yellowing pages and broken pictures held a lot of mysteries that needed to be answered. Max's eyes were drawn to a flash of light in the distance as he slowly turned the thin leaves. Between the worn-out paper, a faded picture of his grandfather standing proudly next to a strange pocket watch had been slid down. Max felt a rush of energy because he was interested in the picture and liked how pretty the watch was. He got a sinking feeling in the pit of his stomach when he realized that this watch held the key to his amazing quest. Max's hands were shaking when he found the watch in the attic, where it had been hidden. The watch had stood the test of time, and now its metal case had beautiful carvings on it. In the meantime, the hands of the watch didn't move at all during a moment of endless waiting. Max felt a strange warmth rush through his fingers as he grabbed the watch. This made a connection between his whole being and the weird power of the watch. When Max was younger, he liked to go to his grandmother's attic when the sun was shining, and golden rays of light were coming in through the windows. He had always been curious about the secrets and treasures hidden in this interesting area, and today was no different. As he climbed the old wooden stairs, his heart was beating fast because he was looking forward to what he would find at the top. The attic looked like it was stuck in the past because it was full of old trunks, lost books, and treasures from a long time ago. Max's eyes darted from one corner to another as he looked for something to interest him and get his mind going. Then, as if he were being led by a force he didn't understand, his eyes were pulled to a small, old wooden box in a dusty corner of the room. As Max walked up to the box, he was very interested in what was inside. He carefully cleaned off the dust that had built up on its surface, showing the intricate carvings that had been cut into the wood. The box seemed to tell old stories over and over again and promise exciting new adventures. Max opened the lid carefully, and his hands were cold the whole time. When he looked down, he saw a treasure chest. A small watch with a fancy design was calling to him from inside a box with some old photos and scribbled notes. Max was attracted to it like a magnet, and he couldn't help but go toward it. It seemed like the watch had been waiting for Max all along because it had a mysterious air about it. Max was quickly drawn to the face of the watch, which was full of symbols and numbers. Each symbol's meaning was a secret, and it pointed to strange things that could happen or happen in the future. As he held the watch in his hands, he could feel a relaxing warmth coming from its smooth surface. Because of this, his heart rate went up and he got pretty excited. Max had a lot of questions running through his head. Who owned the watch before you? What exciting things had happened while it was there? The watch seemed to be the key to a universe that was bigger than anything he had ever imagined. It was a doorway to a world of wonder and magic that he had never imagined. Max could see beautiful engravings on the sides of the watch as he looked at it more closely. The engravings showed mythical monsters, celestial bodies, old signs and symbols of knowledge, and other things. It was like the watch itself was a map to all the amazing things in the universe, ready for a brave adventurer to solve its mysteries and figure out what they meant. Max felt more and more like he belonged to the watch as time went on. He felt like the watch had chosen him for a part that was much bigger than he could understand. He then put the watch on his wrist. A rush of energy went through his whole body, leaving him with a tingling feeling of eager expectation. Max didn't know that the watch he was wearing could change the way time went. It was a treasure from a long time ago, full of the mystery of old times. Max was asked to follow the symbols and numbers on its face to go back in time and find something really cool. These symbols and numbers were more than just decorations; they were the locations for a huge tapestry of time. Max's eyes lit up with joy and wonder as he looked at the time on the watch he had just put on his wrist. He had a feeling that nothing in his life would ever be the same again. There were journeys waiting for him, puzzles to solve, and stories to become a part of him. Max had no idea that he was about to go on a series of amazing journeys that would take him back in time to see the rise and fall of great societies, meet legendary people, and find hidden truths that would change the course of his life. As soon as Max put the lid back on the wooden box, people began to talk about dark and scary things in the attic. The watch had picked him to go on an adventure, and he was going to go. Max came down from the attic with a new sense of purpose, eager to take the first step into a world where time would be his playground and the watch would be his guide. At this point, Max and the magical watch began their trip, which would turn out to be a story of self-discovery, bravery, and the power of the human mind. Max would travel through time and see great societies rise and fall, meet legendary people, and bravely and persistently get through dangerous waters. Max's first trip, which was made possible by the watch, was to old Greece, a place full of stories and myths. He found himself in the middle of the Olympic Games, where he saw the start of a long-lasting tradition and stood next to some of the best athletes in the world. He was blown away by the beauty of the Parthenon, interested in the history of Athens, and enthralled by his conversations with the smart people who helped make the world what it is today. Max's understanding grew with each time jumped, and as he traveled through history, he grew to love the variety and depth of people's lives. Max loved the sights, sounds, and tastes of each time period, getting lost in the rich wave of human history. He went everywhere from the busy markets of ancient Rome to the great courts of the Chinese rulers. The watch became more than just a way to get around. It also became a way to learn. It gave Max the chance to see important events in history, like the signing of the Magna Carta and the first flight of the Wright brothers. These events did more than just catch his attention; they also made him feel like he had to protect what he had learned. As Max traveled through time, he met other people who, like him, were interested in finding new places and learning new things. In the past, when he was in Egypt, he met a young girl named Amina who had a strong connection to the pharaohs. They became inseparable because they worked together to figure out what the hieroglyphs meant and what the pyramids were hiding. Max didn't know his watch was different until a long time later. It could go through the clouds of time, letting the person holding it go to distant times in the distant past and distant times in the distant future. The watch was a doorway to a world that was so big it was hard to imagine. It lets the person who wore it spin through time and meet amazing animals and places. Max was very happy when he realized that he was about to go on a trip, which had been his dream for a long time. Springville, where he lived, had recently become mysterious and interesting. Max imagined himself standing at a crossroads in time, about to start his own amazing trip. His thoughts were full of the bubbling excitement of anticipation. Max would be taken to undiscovered places every time the watch went off. There, he would meet long-dead civilizations, monsters from stories, and wise sages who knew how to solve the secrets of the universe. He would fly through the air with monsters with wings, find lost towns, make friends with mermaids from the deep sea, and see nations rise and fall. When Max put the watch that could go back in time closer to his chest, he felt like he had a new task and was very excited. He could see into the past and the future with the watch, and it would also show him how brave and strong he was. With each new adventure, Max would learn something new about the meaning of his life. This would shape his personality and leave an imprint on time. Max didn't know that his story would be written down in Springville's history books or that his name would become part of legend. Max didn't think either of these. From then on, Max's life would be a never-ending story of bravery, discovery, and the unbreakable power of a young dreamer's heart. Max went on his big journey as a hero-to-be, ready to change the world and leave an indelible mark. Before going on his trip, he carefully put the watch that could go back in time in his pocket on what was going on in the world around him. Max took each step of his journey with a spirit of interest and a desire to learn about new things. The first time he went back in time, he found himself in the time of the ancient Egyptians. Max was fascinated by the huge pyramids and busy shops of a long-gone civilization. He made friends with scribes who taught him all about hieroglyphics. When he saw the beautiful Sphinx being built, he was filled with awe.
In the vein of The Borrowers and The Indian in the Cupboard, this is an imaginative, irresistible, and incredible exploration into what happens when one boy discovers a kingdom of tiny people. The day before summer vacation, Max's closest friend at boarding school disappears, leaving behind his amazing model collection and a handful of sand on his bedroom floor. Like Max, the eccentric janitor Mr. Darrow is a genius at building tiny models. Eight weeks later, Max finds that the sand has magically transformed into a whole desert kingdom--filled with millions of tiny people! Max wears hearing aids, and they allow him to hear the ant-sized people. There's a boy named Luke who's about to become king. But when Max appears, he plunges their world into chaos. Luckily, Luke has two strong allies: Ivy, a fearless girl, and Luke's trusty steed--a flea. While Max and his new friend Sasha fight to protect the Floor from their evil headmaster, Luke must fight to save it from being destroyed by all-out war.
Contemporary publishing, e-media, and writing owe much to an unsung hero who worked in the trenches of the culture industry (for pulp magazines, Hollywood films, and advertising) and caroused and collaborated with the avant-garde throughout the first half of the twentieth century. Robert Carlton Brown (1886–1959) turned up in the midst of virtually every significant American literary, artistic, political, and popular or countercultural movement of his time—from Chicago’s Cliff Dweller’s Club to Greenwich Village’s bohemians and the Imagist poets; from the American vanguard expatriate groups in Europe to the Beats. Bob Brown churned out pulp fiction and populist cookbooks, created the first movie tie-ins, and invented a surreal reading machine more than seventy-five years ahead of e-books. He was a real-life Zelig of modern culture. With The Amazing Adventures of Bob Brown, Craig Saper disentangles, for the first time, the many lives and careers of the intriguing figure behind so much of twentieth-century culture. Saper’s lively and engaging yet erudite and subtly experimental style offers a bold new approach to biography that perfectly complements his multidimensional subject. Readers are brought along on a spirited journey with Bob and the Brown clan—Cora (his mother), Rose (his wife), and Bob, a creative team who sometimes went by the name of CoRoBo—through globetrotting, fortune-making and fortune-spending, culture-creating and culture-exploring adventures. Along the way, readers meet many of the most important cultural figures and movements of the era and are witness to the astonishingly prescient vision Brown held of the future of American cultural life in the digital age. Although Brown traveled and lived all around the world, he took Manhattan with him, and his New York City had boroughs around the world.
Far from Camelot... In the rural kingdom of Gaspaar, Prince Max and his older brothers, Derek and Gerald, are each sent to search out the greatest treasure in the land. The king will judge from this who shall be his heir. Unknown to them, an old and powerful evil seeks to bend their quests to its will. Their fates are in deadly peril in traps set aside for them. Young Max discovers an even greater mystery as his journey leads, at last, to the Witch's Tower.