Stimulating, unique book explores the possibilities of mathematical drawing through compass constructions and computer graphics. Over 100 full-page drawings demonstrate possibilities: five-point egg, golden ratio, 17-gon, plughole vortex, blancmange curve, pentasnow, turtle geometry, many more. Exercises (with answers). "A wealth of intriguing and lovely ideas." — Information Technology & Learning.
College Geometry is divided into two parts. Part I is a sequel to basic high school geometry and introduces the reader to some of the important modern extensions of elementary geometry- extension that have largely entered into the mainstream of mathematics. Part II treats notions of geometric structure that arose with the non-Euclidean revolution in the first half of the nineteenth century.
Upon publication, the first edition of the CRC Concise Encyclopedia of Mathematics received overwhelming accolades for its unparalleled scope, readability, and utility. It soon took its place among the top selling books in the history of Chapman & Hall/CRC, and its popularity continues unabated. Yet also unabated has been the d
This book contains a compendium of 25 papers published since the 1970s dealing with pi and associated topics of mathematics and computer science. The collection begins with a Foreword by Bruce Berndt. Each contribution is preceded by a brief summary of its content as well as a short key word list indicating how the content relates to others in the collection. The volume includes articles on actual computations of pi, articles on mathematical questions related to pi (e.g., “Is pi normal?”), articles presenting new and often amazing techniques for computing digits of pi (e.g., the “BBP” algorithm for pi, which permits one to compute an arbitrary binary digit of pi without needing to compute any of the digits that came before), papers presenting important fundamental mathematical results relating to pi, and papers presenting new, high-tech techniques for analyzing pi (i.e., new graphical techniques that permit one to visually see if pi and other numbers are “normal”). This volume is a companion to Pi: A Source Book whose third edition released in 2004. The present collection begins with 2 papers from 1976, published by Eugene Salamin and Richard Brent, which describe “quadratically convergent” algorithms for pi and other basic mathematical functions, derived from some mathematical work of Gauss. Bailey and Borwein hold that these two papers constitute the beginning of the modern era of computational mathematics. This time period (1970s) also corresponds with the introduction of high-performance computer systems (supercomputers), which since that time have increased relentlessly in power, by approximately a factor of 100,000,000, advancing roughly at the same rate as Moore’s Law of semiconductor technology. This book may be of interest to a wide range of mathematical readers; some articles cover more advanced research questions suitable for active researchers in the field, but several are highly accessible to undergraduate mathematics students.
This comprehensive, detailed reference provides readers with both a working knowledge of Mathematica in general and a detailed knowledge of the key aspects needed to create the fastest, shortest, and most elegant implementations possible. It gives users a deeper understanding of Mathematica by instructive implementations, explanations, and examples from a range of disciplines at varying levels of complexity. The three volumes - Programming, Graphics, and Mathematics - each with a CD, total 3,000 pages and contain more than 15,000 Mathematica inputs, over 1,500 graphics, 4,000+ references, and more than 500 exercises. This second volume covers 2 and 3D graphics, providing a detailed treatment of creating images from graphic primitives such as points, lines, and polygons. It also shows how to graphically display functions that are given either analytically or in discrete form and a number of images from the Mathamatica graphics gallery. The use of Mathematicas graphics capabilities provides a very efficient and instructive way to learn how to deal with the structures arising in solving complicated problems.
The book deals with biological, mathematical, descriptive, causal and systemic phyllotaxis. It aims at reflecting the widest possible range of ideas and research closely related to phyllotaxis and contains 30 well illustrated chapters.The book has three parts of equal importance. The first two parts concern data collecting, pattern recognition and pattern generation to which students of phyllotaxis are well accustomed. The third part is devoted to the problem of origins of phyllotactic patterns, giving the field of phyllotaxis the universality it requires to be fully understood.Phyllotaxis-like patterns are found in places where genes are not necessarily present. Part III concerns general comparative morphology, homologies with phyllotactic patterns, and recent trends on evolution that can help to understand phyllotaxis.The distinguished researchers who accepted to participate in the production of this book, strongly contributed to the field of phyllotaxis in the past and have devoted a lot of their time to the fascinating subject coming up with most valuable findings, or are newcomers with original ideas that may be very relevant for the future of the field. The book summarizes and updates their contributions, and promotes new avenues in the treatment of phyllotaxis.This book on mathematical and biological phyllotaxis is the first collective book ever. A landmark in the history of phyllotaxis.
Underwood Dudley is well known for his collection of books on mathematical cranks. Here he offers yet another--angle trisectors. It is impossible to trisect angles with straightedge and compass alone, but many people try and think they have succeeded. This book is about angle trisections and the people who attempt them. According to Dudley: ""Hardly any mathematical training is necessary to read this book. There is a little trigonometry here and there, but it may be safely skipped. There are hardly any equations. There are no exercises and there will be no final examination. The worst victim o.
The collection of papers that makes up this book arises largely from the joint activities of two specialist groups of the British Computer Society, namely the Displays Group and the Computer Arts Society. Both these groups are now more than 20 years old and during the whole of this time have held regular, separate meetings. In recent years, however, the two groups have held a joint annual meeting at which presentations of mutual interest have been given and it is mainly from the last two of these that the present papers have been drawn. They fall naturally into four classes: visualisation, art, design and animation-although, as in all such cases, the boundaries between the classes are fuzzy and overlap inevitably occurs. Visualisation The graphic potential of computers has been recognised almost since computing was first used, but it is only comparatively recently that their possibilities as devices for the visualisation of complex. and largely ab stract phenomena has begun to be more fully appreciated. Some workers stress the need to be able to model photographic reality in order to assist in this task. They look to better algorithms and more resolution to achieve this end. Others-Alan Mackay for instance-suggest that it is "not just a matter of providing more and more pixels. It is a matter of providing congenial clues which employ to the greatest extent what we already know.